RimWorld

RimWorld

Beyond the End of the World
40 kommentarer
Latex Santa 27. juli kl. 22:16 
@horologium
Thanks for making a spiritual successor to this mod.
horologium  [ophavsmand] 27. juli kl. 18:58 
The spiritual successor to this mod now lives on in 1.6 through Between the Stars
Latex Santa 21. juli kl. 13:12 
@horologium
It would be really cool if it could come back.
We'll await its return patiently.
horologium  [ophavsmand] 16. juli kl. 19:37 
sorry for the late reply. This mod was, in my own opinion, very poorly made. I am considering rewriting the mod with a new look and feel for 1.6, but I am not sure if I will have the time schedule to do so.
Kizzycocoa 13. apr. 2024 kl. 5:18 
Will you be updating this for 1.5?
vid494 2. apr. 2022 kl. 14:17 
Just like to add i have the entire research done and still no recepie in the RMC
vid494 2. apr. 2022 kl. 13:55 
Hi, I know this has been discussed before, but i can't find where to make the Shadow of a Crystal drug. I have made clones, just dont know where to turn them into the drug. Any help would be appreciated
Andros 24. juni 2021 kl. 18:05 
Greetings.
This mod is giving me an error related to the psychic lance.
hugslog: {LINK FJERNET}

According to help I got on discord, I deleted the recipe for that lance (line 125 in the Buildings_BeyondProduction.xml) which "solved" the issue. Accoding to the troubleshootter, this may be solved by updating 1528846044\1.2\Defs\RecipeDefs\BTEOTWRecipes.xml by adding the proper recipe. OR something like this, I think.
Demonlord09 17. maj 2021 kl. 11:42 
The update has made the recipe to make the consumable show up in the bench, so I'd say it worked.

Also, I never knew what happened when a condenser exploded. Turns out it left me some useful stuff. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2490202371
horologium  [ophavsmand] 16. maj 2021 kl. 21:13 
My apologies I originally misread your comment, the shards have an additional branch of research before you can combine them into the final product which is consumable. I did notice royalty do something so I have updated this mod with the fix.
Demonlord09 16. maj 2021 kl. 14:16 
Then unless there's some special way to use them, mine must be bugged. The only option I get when right clicking on it with a pawn selected is to merge it with another stack, or just the gray box saying there are no stacks to merge it with.
horologium  [ophavsmand] 16. maj 2021 kl. 9:55 
They are consumables that provide a costly buff similar to luciferium
Demonlord09 11. maj 2021 kl. 18:08 
What are the Crystal Shard (clone) supposed to be for? They don't seem to be used for anything.
horologium  [ophavsmand] 26. sep. 2020 kl. 11:51 
Updated, check change notes
Honor bestowed update had some conflicts which should not be a problem anymore.
horologium  [ophavsmand] 19. sep. 2020 kl. 9:48 
Ever since I upgraded to 1.2 I've been noticing my research is also broken until I used a mod reorganizing research. The error is about Lists being exceeded IIRC so it most likely is mod incompatability (but seems to trend towards having too many 'tabs' on t he research window but I can't really determine further than that)
horologium  [ophavsmand] 6. mar. 2020 kl. 10:54 
It should be, the additional research table this one adds can research any technology
Axiom 5. mar. 2020 kl. 21:08 
Do you know if this would be compatible with Dub's Random Research?
I AM TRANSCENDENT 26. feb. 2020 kl. 2:49 
Just a heads up, the game updated to 1.1. If you are able to, please update this mod to be compatible with the latest version of Rimworld. Thank you and have a great day.
horologium  [ophavsmand] 19. sep. 2019 kl. 16:16 
Yes it does
test 19. sep. 2019 kl. 1:40 
Does this mod time fragment material?
horologium  [ophavsmand] 29. juni 2019 kl. 10:16 
The rate is low yes however the items made from those are pretty powerful so I felt like a "sinking investment" would make it worth while
adalast 29. juni 2019 kl. 8:47 
I have most of the research. It seems that the Rift Matter Condenser randomly spits out time fragments. The rate feels really low though considering it is a /10 material.
horologium  [ophavsmand] 28. juni 2019 kl. 20:20 
Further research will unlock the bills
adalast 28. juni 2019 kl. 20:02 
So I seem to be missing the bills on my Rift Matter Condenser. Am I missing something?
I AM TRANSCENDENT 10. juni 2019 kl. 8:38 
What does "Rift opened" event do? A rift opened in my colony, and now I'm afraid my colony will be doomed by it. They are just tribals, if enemies come out of the rift, my colony will surely perish.
horologium  [ophavsmand] 15. dec. 2018 kl. 20:09 
The answer will reveal itself in time..
juenbuen 15. dec. 2018 kl. 12:51 
What can I do with the cloned crystal shard?
As far as I can see there is no use for it...
charm 30. nov. 2018 kl. 16:40 
*facepalm* X2 X2 :steamfacepalm::steamfacepalm: :steamfacepalm::steamfacepalm:
horologium  [ophavsmand] 26. nov. 2018 kl. 11:13 
Something must have changed when I went to 1.0, I'll see if I can replicate the issue
juenbuen 26. nov. 2018 kl. 9:29 
The workseat seems to be in the middle of the bench, may that be a problem?
When having no regular research benches my pawns still don't use this mod's variant :(
horologium  [ophavsmand] 25. nov. 2018 kl. 11:11 
Works like a normal research bench. Pawns may prioritize vanilla benches over this one however.
juenbuen 25. nov. 2018 kl. 8:37 
How do I get my pawns to use the research table in this mod?
lux3y 10. nov. 2018 kl. 22:25 
What's with the quantum abberation skill, it is annoying when having this mod that 95% of pawns come with this trait. Can you add the option to disable this or allow us to lower the frequency of them showing up?
horologium  [ophavsmand] 23. okt. 2018 kl. 13:28 
***Story Update***

This update brings more depth to your advanced technologies, unlocking fragments of a story whenever you research beyond convention. Good luck! :emofdr:
Latex Santa 19. okt. 2018 kl. 11:08 
@Horologium Sounds fun! I'll be trying this out.
horologium  [ophavsmand] 18. okt. 2018 kl. 8:37 
*And more :emofdr:
horologium  [ophavsmand] 18. okt. 2018 kl. 8:37 
Weapons that can 1-shot essentially. Still will require lots of farming and reserach after the event
Necromexer 17. okt. 2018 kl. 21:49 
I'm curious about the "Rare event that opens the gateway to ultimate power" // Now I've yet to see a Thanos mod but uh.. That sounds interesting; however, Seeing as this is a colony simulator "Ultimate power" could be refering to electricity - could you hint at what this ultimate power does? Wouldn't mind getting a ring of power :dos2ring: and dominating all races on the rimworld
Latex Santa 17. okt. 2018 kl. 3:29 
Sounds interesting. I would greatly appreciate it if you could give us more details about the mod in the description. Thank you for updating to 1.0. Cheers!
Emperor 13. okt. 2018 kl. 13:47 
I will take a look!