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(Also if you see this comment theuaredead, hope you're doing good enough. I haven't talked to you in years though I doubt you remember me.)
As generic as B4B
*Clap*
Developers must continue on this gem for L4D enthusiasts
thanks to them
These characters are very endearing and correspond more to the spirit of the 1 than the L4D 2 Hollywood, I would even say that the characters are more rootsy, they have more survival time on their counters
Looks like the parents a few years earlier from the infection, in the 1 or 2 would rather be their children
in the mod there we are more in form than in substance, old players like me will prefer it, purists prefer 1, even 1 with its characters there
With the mods (which are finally difficult to manage in the 2) I stay as close as possible to the philosophy of the game, I have about 350 of them well sorted, and I remove more and more to stick in the philosophy of the 1
I stay in 2 because of melee weapons (I boycotted it for a long time)
With bot management (Advanced Bot AI]给bot加智 by M RogoShum) this mod plus the melee weapons of 2 all that in 1 and it's perfect
I'm totally not happy with how L4D2 is being ripped apart Today,
I was much happier with how it was back in I think 2013
or whenever I had bought It.
I did not buy it on Release, but I think rushing products
to meet release dates, only causes conflicts between
Gamer's & Developers like you stated above.
The only thing I don't like is? I Felt Like S Jump Sold Jump Force
As A Demo At Full Price. Then I Finished MK11 About 5 To 6 Months
Of It's Release. Those Devs Took Around A Year To Year & A Half To
Get Anywhere. That is Full Year Too Late. Those Games Clearly Got Rushed.
I Think Tops: Up To 3 Months After Release Is Plenty Enough Time To Finish It?
This Leaves The Next 4 To 6 Months For New Content. This Way The Final
Product Is Finished By The Time People Stop Playing The Game.
L4D2 on the other hand? I actually never played L4D1 so when I got L4D2
I never really noticed that the Survivors were that broken in Game.
Plus the new/improved animations, and the fixes for the L4D1 survivors like Bill's cigarette having smoke now, and Bill/Louis/Francis having incap animations now
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=173764147
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2064640800
https://en.wikipedia.org/wiki/Relationship_of_Command
I had the arms working a while ago but they dont now all well
B. Bitching was directed towards the other person as he completely disregarded the first line in the description, explaining that the addon is NOT complete. I've been aware the view arms don't work in L4D2 since I released it, I did not and still DO not have the ability to do vertex weighting in the respectable manner for these addons. I would rather have it done right, than just have it "done."
C. I don't need a constant reminder that the view arms are not suited for L4D2. I've known and I still know. It is in the description and has been there since I released the addon.