边缘世界 RimWorld

边缘世界 RimWorld

Slave Outfits Cosmetic [Depreciated]
36 条留言
Usgiyi  [作者] 2021 年 9 月 3 日 下午 2:44 
@MONKE The answer is on the previous page of comments. No, I haven't added any
specific compatibility for CE. It doesn't cause any real problems other than the mod's clothes having very low armor values.

Of course I have no idea if anything has changed with CE regarding apparel since then. I don't use CE because its such a pain in the ass compatibility-wise.
LupineWitch 2021 年 9 月 3 日 下午 1:13 
Is this CE compatible?
Quilboar 2021 年 8 月 9 日 下午 8:14 
Is there a way to allow modded factions to spawn with these clothes? (would look great on raiding peasants in medieval runs)
The Bard of Hearts 2021 年 7 月 21 日 下午 10:13 
awesome, thanks!
Usgiyi  [作者] 2021 年 7 月 21 日 下午 5:46 
Updated. I've changed the defNames for the clothes. So if you had any they will be removed when you load the save. I've also moved the clothes to vanilla research, so there's no mod research tab anymore.
The Bard of Hearts 2021 年 7 月 20 日 下午 7:22 
+1 for a 1.3 update! :steamhappy:
thewanderingoutsider 2021 年 1 月 20 日 下午 5:16 
@The Bard of Hearts That's pretty funny, even if it is a technical necessity to make the mod work.
Usgiyi  [作者] 2020 年 10 月 8 日 上午 11:11 
The pinned discussion explains it.
Usgiyi  [作者] 2020 年 10 月 8 日 上午 11:10 
Was the only way I know of to make prisoners wear hats.
The Bard of Hearts 2020 年 10 月 7 日 下午 9:04 
I've just noticed... the Bandana covers the Head, Left Ear, Right Ear, Left LEG and Right LEG???? I put a cloth on my head so my legs will be protected?? :steamhappy: :steamfacepalm:
The Bard of Hearts 2020 年 8 月 14 日 上午 12:08 
You are awesome. I'll check into the Mod Manager you mentioned though. :viol::steamhappy:
Usgiyi  [作者] 2020 年 8 月 13 日 下午 7:32 
Wow really? I use Fluffy's Mod Manager so I didn't know that happened. I'll update it tonight then.
The Bard of Hearts 2020 年 8 月 13 日 下午 5:33 
hopefully you will be willing to change the version tag for us at some point. The mod list has a way of saying "you are using a non-updated mod" and then removing ALL my mods from the list. Thus making me unable to use this anymore.... /cry
Usgiyi  [作者] 2020 年 8 月 12 日 上午 11:04 
1.2 shouldn't break anything in this mod. Just ignore the mod manager telling you it's not compatible with 1.2. Of course if there are any actual problems with the mod let me know.
heymegalodon 2020 年 8 月 12 日 上午 9:06 
Please update to 1.2
The Bard of Hearts 2020 年 3 月 21 日 下午 8:51 
awesome!!! 50pts for Usgiyi!!!
Usgiyi  [作者] 2020 年 3 月 21 日 下午 5:05 
Updated for 1.1
The Bard of Hearts 2020 年 3 月 21 日 下午 2:49 
Is this going to get an update to 1.1???
FoxHound / Nathan Hawn 2019 年 11 月 25 日 下午 12:26 
hey there ^^ repeating my proposition from last year xD
?
Usgiyi  [作者] 2019 年 11 月 3 日 上午 11:01 
@keylocke Well.. it will work, but everything will be like paper since CE's armor values are way higher than vanilla.
keylocke 2019 年 11 月 2 日 下午 9:36 
is it compatible with combat extended?
Mistletoe The Bard 2019 年 11 月 2 日 下午 7:07 
@Usgiyi Thanks a lot dude!
Usgiyi  [作者] 2019 年 11 月 2 日 下午 12:26 
Updated with the changes in the other mod. Should be fine now.
Usgiyi  [作者] 2019 年 11 月 2 日 上午 11:36 
Uh, I haven't implemented a few of the changes from the other version. Like the spacer helmet being made on the machining table for example. I'm pretty sure it shouldn't break anything, I can't guarantee it won't since the two versions aren't exactly the same (except for stats) anymore.
Mistletoe The Bard 2019 年 10 月 29 日 上午 9:02 
Can I swap between these 2 version mid games? I kind of wanna try out the stats version one, but feel like swapping to this version if things got too op.
FoxHound / Nathan Hawn 2018 年 12 月 25 日 上午 1:43 
hey there ! I've made a personnalized mod with industrial era (convict lease, USA 1800-1900s) convict uniforms : horizontally striped uniforms, one shirt, two pants (one with suspenders, one without). Maybe it would need a bit reworking (I'm not a graphist myself) but gimme a holler if it interest you, I believe this would be a nice addition to your mod =D
Usgiyi  [作者] 2018 年 12 月 18 日 下午 1:32 
Well.. I made an attempt to fix the reported high early spawn rate. Apologies for taking so long. I could never reproduce the excessive spawn rate, so you guys will have to let me know if anything has changed.

@BasileusMaximos I would assume so, I could try adding the same tags that vanilla Rimworld has on nontribal gear to see if that would work.

@Hentai Waifu I could look into updating it, dunno when it would be done though, I'm busy on and off lately.
raydarken 2018 年 10 月 31 日 上午 9:21 
I want to use this mod but I'm having the same issue that is being reported here, these outfits are coming up too often on tribal raiders :(
Pamparampampamparam 2018 年 10 月 30 日 上午 6:49 
Would it be possible to make it so Victoria, Industrial and Spacer clothing does not spawn on tribals?
Hentai Waifu 2018 年 10 月 24 日 下午 7:53 
I was wondering if you could maybe update Gerrymon's winter hats mod? also thank you so much for doing this mod <3
jpinard 2018 年 10 月 21 日 下午 1:08 
About 80% of all people raiding me in the early game are wearing slave outfits. Is there a way to turn this down?
Usgiyi  [作者] 2018 年 10 月 19 日 下午 6:03 
@jpinard Not surprising. It has an assembly that was compiled for B19. That exception is just saying it can't find the correct version of Harmony (cause it was compiled against the B19 version).
jpinard 2018 年 10 月 18 日 下午 1:16 
Getting thrown exception when using this in 1.0
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Usgiyi  [作者] 2018 年 10 月 2 日 下午 2:13 
@BasileusMaximos Not in this version of the mod they don't. I could change the costs to reflect the removal of the bonuses from the original mod.

I'm not going to rename the mod. I simply updated Gerrymon's mod to B19, fixed the workspeed stats, fixed some minor issues and added a mod settings menu. Then I made this second version with the stats removed because Swarx wanted a version without workspeed stats.

If Gerrymon wants to take over again (or just updates their original version) when 1.0 hits (or before), I won't be maintaining the mod (with workspeed stats) anymore. If, at that point, they don't want to maintain this version with no stats, I will rename the mod to something else to reflect that it is a fork of the original. (I mean both of my versions are technically already forks; my original intent was only to update the mod to B19.)
Pamparampampamparam 2018 年 10 月 2 日 上午 3:49 
Thinks this should be renamed to "work clothes". I use them for my non-slave workers often.

Do the spacer outfits have effects that justify their cost?
Usgiyi  [作者] 2018 年 9 月 28 日 上午 1:35 
A version of the mod requested by Swarx. Extra stats have been removed, they're just normal clothes now.