The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

CMM : Cartographers Map Markers (Skyrim Edition)
Počet komentářů: 341
AKag1 8. bře. v 19.32 
i still dont understand what this mod for ?
Raunien1 5. čvc. 2022 v 14.18 
Any plans on making this available on Nexus again? Only, it's perfectly compatible with SSE
Et tu, B? 26. čvn. 2019 v 12.32 
Review Quickies
CMM is a simple yet effective mod which gives you a Map Marker for almost every either unmarked location, or house in hold/village/town
Pros
Makes finding a specific area more easy
Cons
I said ALMOST for a reason, there are still unmarked locations not having a map markers.
WeirdoCello 6. kvě. 2019 v 11.38 
I've found an unmarked chest: x = 152439.31, y = -60682.89, z = 12017.94
WeirdoCello 15. dub. 2019 v 14.15 
I've found an unmarked bandit-camp: x = 189233.80, y = -99393.73, z = 9085.85.
Timesplitter 23. lis. 2018 v 22.49 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter 14. kvě. 2018 v 19.24 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Mr.917 15. dub. 2018 v 14.00 
Borderlands? It is good project btw :D
Kad Gaming 23. říj. 2017 v 19.09 
Would it be possible to make this compatible with OCS (Open Cities of Skyrim)? I really love your mod, but for me, OCS is almost a requirement.
Ski 13. led. 2017 v 18.09 
if i already have a game going do i have to rediscover (for example) the bannered mare or will it already be shown because i have a level 67 and i don't wanna spend seventy-four hours rediscovering places
smr54 29. říj. 2016 v 11.28 
SSE Version???
Switchy_Jack 31. srp. 2016 v 22.31 
I have had this forever, but after i finished dragonborn dlc, it got removed from my mods loaded. I've unsubbed and resubbed and it still doesn't work. Any help would be great.
Whiteranger ZX 31. srp. 2016 v 11.18 
Sorry but since you're no longer on nexus and I don't know where else to ask. Besides here, is there any other place that has your mods?
Muzzer AWOG 28. srp. 2016 v 1.44 
loaded up last night and now working thank you :)
Choops 27. srp. 2016 v 23.22 
I love the mods for this game and the awesome community members that build them! Thank you!
Arn 26. srp. 2016 v 22.27 
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Muzzer AWOG 25. srp. 2016 v 12.13 
just tried what you suggested it does resync for me but the map markers are still not showing up
MiniMeth 24. srp. 2016 v 17.33 
I had to delete mod from data files, and let the start up menu check my subscribed mods again.
The mod has changed name in Data Files, and will thus not work until it is reinstalled!

After I did that the mod started working again, but it has forgotten all the added map markers i've already visited
Feyawen  [autor] 23. srp. 2016 v 15.41 
Hello. I'm not sure how it's not working? To be sure, I removed my local files of the mod and subscribed so steam would download it. So far everything is working fine. All the markers I have discovered are showing up. I can even use TMM 1,0,1 and they all show up fine. If I can't figure out what's wrong, I guess I will upload a downgrade back to the old file?
Thanks!
WesTheHunter 23. srp. 2016 v 14.38 
It apears the mod has been messed up ?
MiniMeth 23. srp. 2016 v 12.41 
mod stopped working after tonights update
Muzzer AWOG 23. srp. 2016 v 10.37 
update just broke the mod for me
76561198051046610 15. srp. 2016 v 7.55 
I want one for Solstheim's only two major settlements.
Flaming Badger 15. srp. 2016 v 5.08 
Cannot recommend this enough
0000 6. srp. 2016 v 2.30 
how can i runn it .. i started SKSE its not i
n the data file ..
Bum 2. srp. 2016 v 15.08 
is this compatible with better world map
Lexicon 1. srp. 2016 v 10.51 
yes, does the nexus mod you say you used include these colours, or is it something else?
ttttt 18. čvc. 2016 v 20.22 
Best mod. If colors included it would be even more good
Timesplitter 13. čvc. 2016 v 17.28 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=106745968 .
EvilModPixie 4. čvc. 2016 v 6.32 
This is a great and handy mod for the map but you need to run a TES5edit check/repair on it or you might have slight performance or bugginess issues. I ran LOOT to organize it into my list and then TES5edit fix on it as LOOT suggested. Works great now and no conflict with my map visual enhancement mod or my other game enhancement mods.
fool2dream 8. čvn. 2016 v 14.32 
I really like the idea of this mod, but I think it would be improved if you made markers for more general area in cities. For example, in Whiterun, instead of having a seperate marker for Belethor's and Arcadia's, put a single marker labeled "marketplace" or something like that. Otherwise it is a great mod and I really like it.
Asayake 15. dub. 2016 v 10.16 
could not play without this Mod thank you!
krull0606 30. bře. 2016 v 15.38 
very nice job well done.
krull0606 30. bře. 2016 v 10.33 
nice job
Null 19. bře. 2016 v 19.30 
AWESOME...MOD...MAN!
Honnaven 9. bře. 2016 v 10.37 
Hey! Does this mod teleport you to the interior of the new markers, or does it place you in front of the door?
Serkonian 2. bře. 2016 v 13.25 
Would this work with a HQ map re-texture? (I assume that it would, I just want to make sure.) Thank you. Lovely mod.
holocene 6. úno. 2016 v 9.49 
The Arch-Mage's Quarters is spelled wrong in-game as well as in the description as "Arch-Mage's Quaters" by the way. love this mod though!
Loreknight 5. úno. 2016 v 20.01 
Can you make it so it still works with open cities skyrim, because all the ones that are in the cities that are normally sepereated by as load screen door are gone with that mod
moleculo65 9. led. 2016 v 7.49 
One the usefull, ty very much <3
FULLMEATALVAPIRE 6. led. 2016 v 17.58 
:p2blue:Although I haven't tried it yet I was wondering if there is a way to toggle legends on and off (as well as select more than one at a time in toggle)?:p2orange:
michEL 3. led. 2016 v 14.52 
Those locations count in the achievement to find 100 locations or not?
#1 Healpuppy 1. led. 2016 v 20.12 
the markers show up in the HUD, but not on the world map?
saunders.bryan34 2. pro. 2015 v 14.48 
maybe you have another map mod and they are over lapping?
nywolfspirit05 3. lis. 2015 v 15.30 
Awesome!
Sithjax 19. zář. 2015 v 16.11 
I have a problem every time i load my map up my game crashes any ideas?
Metal 25. srp. 2015 v 18.10 
i love this mod
[UwU] Thot 9. srp. 2015 v 4.29 
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crabbyninja 5. srp. 2015 v 17.13 
This isn't working, it only shows the normal map markers.
Wendersnaven 1. srp. 2015 v 4.03 
Tested this out and it's much better than the other two Workshop Map mods I've used. Thanks a bunch! :KneelingBow: