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you can also try for a clean install of the mod, that's a slightly more complicated than in the past because of the mod options.
- go into mod options, screencap if you made any changes you want to recreate
- reset to default and shut down the game
- unsubscribe, wait a couple minutes and resubscribe
-start rimworld and see if the issue persists
I like opening Steam Library\steamapps\workshop\content\294100 sorted by date modified and see if a fresh folder pops up after resubscribing, Steam can be a bit strange about that. you can also manually delete the 1523682542 folder in there and Steam should redownload it
( and my apologies for the late reply )
Please also note that I will be implementing XML extensions' colour feature soon, but I expect due to the underlying textures there will still be some trial and error.
I don't know if you're familiar with dev mode, but in case you're not:
- enable dev mode in options
- click third symbol of the dev menu at the top of the screen "open debug actions menu"
- search for hot reload defs in the window, optionally click the little pin symbol next to it
- if you pinned, you can open the dev palette (second symbol from the right) which will display all your pinned commands
while ingame, i mean, re-loading xml stuff and make those changes apply right away without
re-starting the game
This mod is beautiful btw. I love the color and pop the maps have now.
I wanted to use your mod alongside the Diagonal Walls mod, but found that the Marble Textures do not mix well. Is there any chance you could add the mod option to disable specific retextures, so I can use both mods together?
i am gonna do some testing when i am able to get to my main PC again. but yeah.
i saw that somebody here had a similar problem back i 2019. but sadly they never said if/how they mange to fix it.
This particular mod will stay as it is, as people seem to enjoy the colours I picked. ^^
https://www.bing.com/images/search?view=detailV2&ccid=OsMv2vuv&id=E06403366729721C7C8B4783ABDB28A344B883B8&thid=OIP.OsMv2vuv4EoQ54cMdyr6dwHaFj&mediaurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.3ac32fdafbafe04a10e7870c772afa77%3frik%3duIO4RKMo26uDRw%26riu%3dhttp%253a%252f%252famesgeology.weebly.com%252fuploads%252f9%252f5%252f5%252f0%252f9550536%252f8070824_orig.jpg%26ehk%3dB5Enq%252bpprPKe0mifZUQ4GzB%252boet9njvU4%252bxDLG0MfqE%253d%26risl%3d%26pid%3dImgRaw&exph=800&expw=1066&q=sandstone%27&simid=608020610200248391&ck=69F8ADB50829354D2E82C0CB8DA0E63B&selectedIndex=91&FORM=IRPRST&ajaxhist=0&ajaxserp=0
Somehow between us we've managed to get into a knot. I patch for Stone Tweaks on my side in RW 1.0, but you patch for MoreFloors on your side in 1.1 and 1.2, and in my recent update I made a slight base def naming change that breaks your patches.
Rather than have patches in both our mods depending on the RW version, could I trouble you to make a quick update and delete your patches for MoreFloors? I'll handle compatibility on my side then.
Hope this makes sense.