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报告翻译问题






Imperials
(x) 10% added chance for critical hits with daggers, swords, maces and bows
compared to
(x) 10% added chance for critical hits with bows
they already have bows as imperials thus making bosmer worse
fix this by either removing the bow thing or having a -10% crit for 2 handed weapons
Orcs
(x) 10% increased damage with melee weapons
fix this by -10% everything else
Altmer
(x) +50% magicka regeneration
it should be 25% instead it's just kind of unbalanced
Redguard
(x) +25% stamina regeneration, increased to +100% during combat
make this 50% during combat
Aside from these I think the mod is fantastic however somewhat unbalanced I'm not saying you have to fix these I just think it would be better if you did. Or added penalties to such stong attributes.
That would for sure bring them up to be used regularly instead of using them a measly once a day (I too give a crap about those once a day racial powers)
Then this mod would really be great!
Thanks for the upload! Works great :)
but the next time i open it wont work again
Oh, and it had to be at the (almost, but one) bottom of my load order. Just in case anyone was wondering or about to give up
I think the best mods are the ones that dont really change the game - this goes by pretty unoticed but it very nice.
I can't tell if it's a bug or intended for balancing
http://cloud-3.steampowered.com/ugc/3317203962139818278/AE1A487765C82BA9E39E3401EBF4EB6D903C317D/2048x1152.resizedimage