安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
GOOD WORK!
Also for people who eventually complain about no sound : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=348225136&searchtext=Mini+uzi+sound
Thank me later lol.
Always a fan.
Use/create KF2 style animations for long guns, with stock-thrust into target, rather than the silly swipe in default styled anims for "melee" attacks.
Use/create Cele's Inter (single)+Strifer (dual) style anims with the right hook as "melee" when wielding pistol(s) and dual pistols at angle.
Watch shooters like Jerry Micelak (YouTube) shoot!
Magnum version with this model isn't a bad idea. I might actually do that.
I made my gripe about this weapon's firing order on the Silenced version of this, so now I'll make a suggestion for a magnum version...if you can pull it off.
Fix the firing patterns on the SMGs (top->bottom/bottom-> instead of random), make a magnum version where both barrels fire simultaneously. I'd be interested to see if one can make two projectiles emit from the models on this platform...I've done it in Fallout3/NV using nifskope and very little knowledge of modeling. This is and should only be considered a suggestion.
Big fan of your work.