安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






That being said, I think all of your work is of incredible quality (maps & assets alike). Just thought I'd leave a comment to remind you and possibly brighten your day :)
https://i.redd.it/0t669zvgkml41.jpg
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1991902364
too many trees. too many grass, too many rocks
you should let people places them at their own freewill rather then overload the map with existing trees in the 50 000+ and some much grass and rock everywhere
let people do their own things and add them by themselves
A bit of a dumb question though, is there a way to get rid of the grass props? They seem to stay when building roads and structures on them which makes it so the grass covers everything in the town.
https://www.youtube.com/watch?v=31KJ6jBB95I
At first, I also found that the surface rock LODs looked boxy unless I zoomed way in close. I fixed that by adjusting settings using the 'adaptive prop visibility' mod.
I live in Eugene, so nice to see the PNW represented. Fantastic job. This is a model for all CS map-makers to look at for an example.