边缘世界 RimWorld

边缘世界 RimWorld

[RF] Tribal Raiders [b19]
25 条留言
E-Claire  [作者] 2018 年 10 月 14 日 下午 1:21 
E-Claire  [作者] 2018 年 9 月 23 日 上午 6:34 
@Sheyka: Comments about "Fertile Fields" really ought to be posted on the "Fertile Fields" thread, not here. :) And on that thread right now, you'll find a message I posted last night, noting that I'm working on a b19 update which I hope to release later today.
Sheyka 2018 年 9 月 23 日 上午 5:58 
hello friend.
your mods are realy great. all of them :D
i use a lot of your mods and wonder why is there no b19 update for the "fertile fields" mod :D
i would love it if you update this mod <3

you do a great job to all this mods :)
Pesto Posta 2018 年 9 月 20 日 上午 10:14 
Keep up the good work guv. :D
I am very much looking forward to seeing your tribal mod get up today,
the game feels lesser with out it. :)
E-Claire  [作者] 2018 年 9 月 19 日 下午 7:54 
UPDATE:

- Adjusted the "young warrior" pawn kind to bring it into line with vanilla's new "penitant" pawn kind.

- Fixed name and pronoun references in tribal raider backstories.

- Tribal raiders will now draw backstories only from the tribal raiders set, and not from the vanilla tribal set.
E-Claire  [作者] 2018 年 9 月 19 日 下午 3:29 
@draciox: Really? Odd. I hadn't caught that.
dracoix 🐉 2018 年 9 月 19 日 下午 2:16 
Tested with tribal reborn, seems to work no matter which load order and I can't tell the difference at first glance when raiding. Your backstories has a bug with NAME and HECAP still being shown instead of the visual names. Overall, works like a charm.
E-Claire  [作者] 2018 年 9 月 19 日 下午 12:41 
@Dracoix: Sure.
dracoix 🐉 2018 年 9 月 19 日 下午 12:34 
Also, can I have permission to add you as a mod contributer to Tribal Reborn itself?
dracoix 🐉 2018 年 9 月 19 日 上午 11:05 
I kept the defs the same name, I'm hoping it's just a matter of load order.
dracoix 🐉 2018 年 9 月 19 日 上午 11:03 
Because I merged a clone of yours in Tribal Reborn. Might be slightly conflict. :p
E-Claire  [作者] 2018 年 9 月 19 日 上午 11:02 
How so? :)
dracoix 🐉 2018 年 9 月 19 日 上午 10:59 
Well crap, RF gave me work to do.
Cocomine 2018 年 9 月 19 日 上午 4:25 
nice
von_krysiak 2018 年 9 月 19 日 上午 2:19 
Very nice mod, as always RF ;-)
Afrochad 2018 年 9 月 18 日 下午 7:53 
Thank you!
E-Claire  [作者] 2018 年 9 月 18 日 下午 7:50 
Those interested in tribal games might also want to take a look at my new "Tribal Pawn Names" mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1516736892
Sentient_Worm 2018 年 9 月 18 日 下午 7:11 
You will have to disable quite a few more things too since spaces are used for quite a few events
D9sinc 2018 年 9 月 18 日 下午 6:38 
Ah well I'm using the map configuartion mod so I can remove Ancient Shrines so as to avoid the issue.
E-Claire  [作者] 2018 年 9 月 18 日 下午 6:32 
Mechanoids can be disabled; I may go ahead and add that to this. Spacers, on the other hand, are problematic, as if they're disabled, "ancient danger" crypts and various other scattered game elements would stop working or throw errors, since spacer faction pawns are used for lots of things.
D9sinc 2018 年 9 月 18 日 下午 6:29 
Disable Mechanoids and Spacers I mean.
D9sinc 2018 年 9 月 18 日 下午 6:28 
Thank you so much for this and the option to have a Tribal Planet. I might still disable it myself because I want to do a Pure Tribal run (I/E no planet escape quest, but have a nomadic tribe who are determined to destroy all other tribes and conquer the world.
E-Claire  [作者] 2018 年 9 月 18 日 下午 6:26 
@Lonewolf: The option does literally nothing other than stop outlander and pirate factions from being used when a new map is created, so it won't prevent "Faction Discovery" or other mods from adding factions to a game already in progress.
Lonewolf187 2018 年 9 月 18 日 下午 5:21 
If the Tribal planet option is used, can Orions Faction Discovery mod still add in other factions? (Example: The medieval factions from the Medieval Times mod?)
Cat_Herder 2018 年 9 月 18 日 下午 4:40 
Noice ty