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Is it possible to have both sides open (inner and outer) in case there is atmosphere outside?
As for the Auto closing i tried changing the auto close value to things ranging from 30 seconds to 600 seconds and there was no effect, Got around it by using another auto close door mod which seems to override the issue haha
Not sure why the doors aren't fully opening. The script doesn't use timing. It looks for when doors are full open or closed.
I'm using this script on a mining ship that's on the large blocks and designed to drill through asteroids, while also dumping the stone it's accruing, and I would ideally like to have the airlock closed and depressurized as the entire exterior of the ship is heavy armor blocks (which is needed otherwise the bore will heavily damage the outside of the ship). As the ship is designed with a gravity drive in place (which helps smoothely push it through the asteroid), there's no good place to put a sensor (especially since the less stuff on the exterior the better). The simplest solution for this application is to allow the exterior door to be closed.
Looks like certain doors; especially the new hatches have some calculation issues from Keen, it's like the door block itself needs more air which drops the pressure making the script think the air is too low.
@Erling, let me know if this helps your issue. Otherwise send me the world/blueprint save file so I can take a look.
As for the auto-close on the inner door. Looks like I just missed this. I have been testing this morning and looks to work fine. I updated to V2.4, reload the script from the workshop.