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Comunicar un error de traducción
both literally and figuratively
So I added the glass model into the car model, allowing you to see it.
If another mapper actually uses the glass model, you wouldn't see that "actual glass model", to prevent you seeing the glass twice.
The only thing this changes after TLS is the direction the car is driving.
There is a car just off screen that the would smash into, but you'll never see it.
So, from what you can see, it doesn't really do much anymore, other than giving you peace of mind that nothing would be crashing off screen.
Since both mods change the same model file, you'll have to pick one over the other.
Because its an animated model that travels a large distance.
The LOD system is built in a way that the LOD is calculated from model origin, not from actual physical mesh.
Therefore you'd be unable to be far away to actually warrant a LOD swap, without seeing model lowpoly in the outro animation
Plus the tires probably don't spin either
I'll also uninstall and reinstall the addon.
unlikely.
seems more like an issue on your side
The model for the damaged outro has the incorrect texture and missing glass. Go ahead and look at the original model in HLMV if you don't belive me. That is a mess up by valve.
But since you won't, i will."
Damn, roasted them homie
Thanks!