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报告翻译问题






I know darkstars weapon core shield mod has its own hud element now, the old shield mod this script was built for is not really in use currently.
Could you send me a link to the shield mod you are needing a script for please, ill be happy to look into this. I know there are new non weapon core shield mods in addtiion to the old one that now exist, so i need to know which one you need a script for.
Thanks.
Also now I know what this is about ill accept the friend request too.
Happy Space Engineering folks!
I think it can be done as I've seen it on other scripts in the past but those are a little too outdated but thank you for answering my question it's great when the creator of something actually gets back to people on questions.
Personally I often use both types of shielding in my games, sometimes both on the same craft, Dark stars as primary shields and cythons as 'structural integrity'.
Making a script to display both as one script and or seperate lcds is entirely possible i believe.
Id be happy to hear your opinions on this as im trying to develop a good collection of display scripts for cockpits/bridge consoles.
Energy Shields mod by Cython.
Fixes:
1. order of algorithm changed from XY to X+Y where x is shields count and Y is lcd count.
2. Script no longer needs to be recompiled/run manually on start.
3. Script now accounts for shields being added and removed correctly including connecting/disconnecting grids.