Divinity: Original Sin 2

Divinity: Original Sin 2

35% Harder Classic Mode (Definitive Edition Version)
36 条留言
Steel 2020 年 7 月 21 日 下午 4:46 
Answering my own question, tried it out and it appears to have no issues, working as intended (loaded after DU if it matters). Thanks for the mod.
Steel 2020 年 7 月 21 日 下午 3:43 
Is this compatible with Divinity Unleashed?
Forky  [作者] 2020 年 7 月 1 日 下午 7:32 
Thank you Franciobr. I'm very grateful
franciobr 2020 年 7 月 1 日 下午 2:13 
Thank you so much for this mod. I had a terrific time playing with it and it totally saved my playthrough when after 30h I realized the game was too easy and I could not change it. Great job, for me this was the perfect balance of difficulty.
Excel_ex 2020 年 1 月 29 日 上午 10:00 
All good, I'll do my best.
Forky  [作者] 2020 年 1 月 28 日 上午 11:20 
I'm sorry man, I did it so long ago I don't even remember how to use the tools anymore.
You probably need to unpack it and then repack it or some ♥♥♥♥ like that.

Real sorry. Good luck with the bae.
Excel_ex 2020 年 1 月 27 日 下午 10:40 
k so I googled modding divinity and found out about the divinity engine, but I'm not seeing your mod when I open it even though I'm subscribed. Did you make it from scratch originally? Btw we're not playing on tact because we're into Act 2 and she doesn't want to restart.
Excel_ex 2020 年 1 月 27 日 下午 8:52 
Yeah dude I'd love to do that, I just dont know how to open the editor, never modded anything before. Is there an editor that comes with steam or the game or is it a third party thing?

Thanks for the help btw, sorry for being a pain
Forky  [作者] 2020 年 1 月 26 日 下午 9:30 
Ferocian, why not just play Tactician mode then?

Truth be told I made this so long ago I don't remember. Better you open up the mod itself in the editor.
It's a single line of xml
Excel_ex 2020 年 1 月 26 日 下午 7:12 
We'd like to edit it to increase the % even more, would you be able to tell me where to find the folder?
Forky  [作者] 2020 年 1 月 1 日 下午 8:09 
You're welcome buddy
Excel_ex 2020 年 1 月 1 日 上午 9:34 
Thanks for making this, started on classic with a friend after a previous solo playthrough on tactician and I found myself zoning out and losing interest on every combat. This is a nice alternative to starting over again from scratch on tact.
Dess_ 2019 年 8 月 24 日 下午 11:27 
Can confirm it does increase the health of NPC's on Divine War, not sure if there's any other adverse effects but it seems fine.
Dess_ 2019 年 8 月 24 日 下午 11:13 
Will either of your scaling mods work with Divine War by chance?
Lethekanade 2019 年 4 月 5 日 下午 12:11 
Well, that's a pity for me.
Forky  [作者] 2019 年 4 月 5 日 上午 4:41 
It can be done for tactical mode in theory, but this is made to replace classic mode, so no.
I also feel that most of what most people do is not in good taste and moderation.
Lethekanade 2019 年 4 月 4 日 下午 8:54 
wanna know if this mod works for tactical mod. I try to find some mods that buff enemies, but most of them buffed way too much (like 200%or300%). I like your 35. it just works fine if applicable.
Forky  [作者] 2019 年 2 月 15 日 上午 11:25 
nah. its all increased
=CJ= 2019 年 2 月 15 日 上午 11:21 
Great mod. I know about the HP issue in an area already loaded. However, in this case are the armour values and damage still increased, or do I have to wait until a new area loads for this to work as well?
Forky  [作者] 2018 年 12 月 15 日 上午 4:18 
No, they do not stack
Only one would work, the one loaded later
[ATK] Bam 肉 2018 年 12 月 15 日 上午 12:17 
By chance, do your two mods (+20% and +35%) stack? I installed the 20%, saw that I wanted more for the enemies, and now I'm installing the +35%. I'm assuming they don't stack, so I'm replacing one with the other. But, if I activated both mods at once, would both work, or only one? Using this because I'm also using the larger party mod (all 7 characters).
Forky  [作者] 2018 年 11 月 17 日 下午 5:37 
Either next act, or an area not yet loaded, or new game
Griffith Did Nothing Wrong 2018 年 11 月 17 日 下午 3:19 
Hi I'm just asking about the problem with this mod only raising maximum HP. So does this mean I have to wait until next act for this mod to fully work?
-Snoopi- 2018 年 9 月 13 日 下午 9:05 
I am playing on tactician with like 3 or 4 more difficulty increasing ONLY mods and its still easy!
godofwin 2018 年 9 月 13 日 下午 3:19 
TT
Forky  [作者] 2018 年 9 月 13 日 下午 3:17 
Dunno about mod conflicts nor can I solve them. Might be both mods are messing with the same file

godofwin 2018 年 9 月 13 日 下午 3:14 
i using your mod with Armor System Rework (DE) mod
result are monster real HP not increase
but if i disable Armor System Rework (DE) mod
it work fine with your mod
could u help me?
Forky  [作者] 2018 年 9 月 13 日 下午 3:11 
Not really. Just go into a new area or try it with a new game
godofwin 2018 年 9 月 13 日 下午 3:10 
can u make ''known problem'' gone away? pls
Forky  [作者] 2018 年 9 月 13 日 下午 2:48 
Godwin, it's the 'known problem'. It's not a bug. This is how it'll be when you put the mod in an old save in an area that you already loaded.

But regardless of that, npcs also do 35% more damage and have 35% of both armor types in any case
godofwin 2018 年 9 月 13 日 下午 2:40 
bug monster all not full HP it only incrase max hp not real HP
Forky  [作者] 2018 年 9 月 13 日 下午 1:36 
Nah, I won't make one for tactical because it won't really help.
In tactical the npcs get all kinds of ♥♥♥♥♥♥♥♥ that I think is not so much unbalanced as it is tedious and not fun. Every combat starts with all enemy archers using a million effect arrows, everyone throwing grenades and having a million potions. It just seems annoying.

I like the sanity of the classical version but a bit harder, hence the mod (this is the harder version btw, I made a 20% harder version which I think is more balanced)
All MUTED 2018 年 9 月 13 日 上午 10:45 
something about -25% for tactical
All MUTED 2018 年 9 月 13 日 上午 10:43 
Can u make easy for tactical ? its so so painfull but i want restart after 17 hours (((
Forky  [作者] 2018 年 9 月 13 日 上午 3:50 
Thank you for reminding me to
Norwegian Forest 2018 年 9 月 13 日 上午 3:16 
谢谢你的更新
Thank you for updating.