Stellaris

Stellaris

Habitation
67 条留言
James Fire  [作者] 2022 年 6 月 16 日 下午 2:06 
:think:
Paragon 2022 年 6 月 16 日 上午 6:01 
Anytime I see somebody drop off the face of the earth in April 2020...I get very concerned for them. Hope all is well with mod author.
V i l l a i n 2021 年 3 月 4 日 上午 7:02 
This is a great mod, but can i make 2 suggestions:
1. ( its not a big deal ) but when i terraform a barren world, it looks barren on the outside
2. After I do terraform it into a normal world, it still wont let me make agriculture tiles

Im not sure if thats common, but the only thing i could think of thats doing this is Planetary Diversity mod that Ive got enabled
Colonizor48 2020 年 7 月 21 日 下午 4:56 
just thinking abut the sheer lag is causing me to get a headache
OldEnt 2020 年 4 月 19 日 上午 10:42 
Hey, just to let you know that I added support for your mod to to my Void Dwellers traits fix: Ring World & modded habitats . :')
James Fire  [作者] 2020 年 4 月 8 日 下午 11:24 
Fixed.
Moxie 2020 年 4 月 8 日 下午 11:00 
Seems like you may have left in a decision, that only the AI should be able to use, which instantly colonizes the planet. At least, that's what happened for me:

'decision_ai_scan'
'The event '[Hidden Event]
happens.'
'[Empire Name] becomes the new owner of [Planet]'
'One [Species] Pop is created'


James Fire  [作者] 2020 年 4 月 8 日 下午 4:15 
There, fixed. Enjoy for 2.6
James Fire  [作者] 2020 年 4 月 6 日 下午 4:14 
So apparently, this mod doesn't work.It would appear that Paradox has removed a trigger that we used, so now we have to figure out a way around that.
James Fire  [作者] 2020 年 4 月 6 日 上午 8:33 
No, because the districts, and what they produce, for these planets are specifically chosen.

Planetary Diversity already has an addon mod to do what this does.

[HARK] Mr. Viking 2020 年 4 月 6 日 上午 8:19 
Any chance of compatibility with Diverse Districts 2 and Planetary Diversity?
James Fire  [作者] 2020 年 4 月 5 日 上午 11:18 
Updated to 2.6
James Fire  [作者] 2020 年 4 月 5 日 上午 10:16 
This mod was around before Living Space was even being worked on.

Yes, we have plans.
123nick 2020 年 4 月 5 日 上午 6:41 
is this supposed too be like a continuation of the living spaces mod? i notice the icon is very similar too it, aswell.

Also, is there plans too update this too 2.6?
James Fire  [作者] 2020 年 1 月 25 日 下午 2:01 
Yes. They will do it less to common planets (Barren and such), and will be less likely to do it if they are already colonizing. So they shouldn't do it too fast.

But, you asked about limits. There is no hard cap on it.
Vincenator 2020 年 1 月 25 日 下午 12:13 
I'm worried about the AI building too much of this, therefore crashing the game. Is there some limits the AI have?
James Fire  [作者] 2020 年 1 月 8 日 上午 12:14 
Habitation. It becomes more common with higher level armour, and Voidcraft expertise. It is tier 2.
The Guy Elsa 2020 年 1 月 7 日 下午 6:47 
what is the tech we have to get to colonize the first layer?
John Wack 2020 年 1 月 1 日 上午 12:50 
please update :D
James Fire  [作者] 2019 年 7 月 6 日 上午 9:46 
Well, I've uploaded something that seems to lessen the impact.
Birdan 2019 年 7 月 4 日 下午 5:04 
ok thanks
James Fire  [作者] 2019 年 7 月 4 日 下午 3:54 
Tried some changes, testing them now.

It might be the sheer amount of times the ai are doing the decisions. We've put a limit on how many they can do at once, and testing it.
James Fire  [作者] 2019 年 6 月 27 日 下午 10:00 
Weird. I'm not sure what could even be causing it to do it regularly like that. Speculation is decisions, if the AI evaluate and carry them out at the same time every month. If it is that, there isn't really anything we can do about it. But it being that seems unlikely.
Birdan 2019 年 6 月 27 日 下午 9:28 
Mind you at the time I did not have any dlcs so that could be it
Birdan 2019 年 6 月 27 日 下午 9:27 
I am sure, I went and disabled all mods but this one and it was pausing but I could enable all mods but this one and it is fine
James Fire  [作者] 2019 年 6 月 27 日 下午 8:54 
Are you sure it's this mod? We don't have anything that runs monthly.
James Fire  [作者] 2019 年 6 月 24 日 下午 9:30 
Uh oh. i'll look into tuning it down.
Birdan 2019 年 6 月 24 日 下午 9:13 
as of currently it seems this mod causes massive monthly pauses after reaching ~2250
James Fire  [作者] 2019 年 5 月 18 日 下午 1:14 
No, pretty sure that's hardcoded. And it doesn't make thematic sense anyway.
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 2019 年 5 月 18 日 下午 12:50 
Is there a mod that let me surprass the habitibility cap so I can lower the consumption? I've looked around and gave up... can someone tell me?
James Fire  [作者] 2019 年 4 月 22 日 上午 6:16 
How so? Disabling it mid game after you've colonized the planets doesn't change them back.
Aaronthelemon 2019 年 4 月 22 日 上午 4:02 
I a strange bug.
I have disabled your mod and unsubscribed but it is still affecting my game.
Jammat31 2019 年 1 月 13 日 下午 7:08 
Oh didnt realise there were blockers on most the tiles. Still don't think you should be able to fully exploit a whole gas giant tho.
James Fire  [作者] 2019 年 1 月 13 日 下午 4:58 
The whole planet, or close to, is covered in blockers. You can exploit the whole planet, after a not insignificant investment, and a continued investment, either in habitibility penalties or the domes' energy requirement.

Unless you want it so that you can't exploit the whole planet without terraforming it into a habitable planet. In that case, maybe.
Jammat31 2019 年 1 月 13 日 下午 4:50 
Could I recommend making it so that only a few districts (by reducing max) are available on the planets to show that not the whole planet is colonized just a scattering of dome or a few cloud cities.
VerdantSquire 2018 年 12 月 21 日 下午 8:52 
Thanks for elaborating!
James Fire  [作者] 2018 年 12 月 21 日 下午 8:18 
Yes. It would not be safe to remove it, but adding it is fine.
VerdantSquire 2018 年 12 月 21 日 下午 1:47 
is this safe for games in progress?
James Fire  [作者] 2018 年 12 月 18 日 上午 8:28 
Terraforming is not in decisions.
James Fire  [作者] 2018 年 12 月 17 日 下午 1:01 
It shouldn't. Doesn't touch it.

Elaborate? Preferably on discord?
Laggfestttt 2018 年 12 月 15 日 上午 8:02 
ok, thanks:)
James Fire  [作者] 2018 年 12 月 15 日 上午 5:21 
Do my best. Still got several other mods to update before I should be doing expansions.
Laggfestttt 2018 年 12 月 15 日 上午 1:44 
Can you please make this work? if you have time and willing to make this of course
James Fire  [作者] 2018 年 12 月 14 日 下午 8:08 
I'm told yes.
Laggfestttt 2018 年 12 月 14 日 下午 5:03 
Is it possible to make this work with ''Real Sol Textures'' mod? So when i choose decision to make planet colonizable for 200 energy it won't change appearance?
James Fire  [作者] 2018 年 12 月 14 日 上午 1:54 
I should also specify, can you submit those on the discord channel at the end of the mod description? That's makes it a bit easier to access.
James Fire  [作者] 2018 年 12 月 13 日 下午 11:31 
Can you reenable and get a screenshot, preferably with the tooltip showing?

And get the error log located in C:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\logs after the screenshot?
v1per 2018 年 12 月 13 日 下午 4:04 
I have some phantom buildings showing up on the building list for planets. They went away after I disabled this mod.
Vae 2018 年 9 月 26 日 下午 5:30 
Yeah it worked.
Thanks for the Info. Now that i know how to do it i realized it is said in the description as well.
Vae 2018 年 9 月 26 日 下午 4:37 
Alright, i will try that. Thanks for the Help.