Rise of Industry

Rise of Industry

[Outdated] Power Up!
26 条留言
Obiben27 2021 年 1 月 9 日 上午 12:45 
Can you update it?
Andreis 2019 年 3 月 19 日 下午 3:58 
If you could find a way to make otherwise pollution producing factory buildings produce no (or a lot less) pollution when attached to external power, I think that would give a deeper purpose to this mod.
This would make some sense since the vanilla assumption seems to be that factories produce their own local power to run their machines.
Odin 2019 年 2 月 8 日 上午 9:38 
Seems like a nice idea. If you could add different methods of making electricity that would add more depth. Solar power, wind turbines etc could have different prices and efficencies.
g3 2019 年 2 月 3 日 上午 8:15 
this just makes the game harder an more complicated than necessary
Hohoz  [作者] 2018 年 10 月 25 日 上午 11:02 
Hmm..Might be something changed in the last game update.
I'll check and see what I can do.
Psychogate 2018 年 10 月 24 日 下午 7:44 
having a bit of an issue where power stockpiles but isnt deducted or applied at the end of the month. any tips on how to fix?
Hohoz  [作者] 2018 年 9 月 25 日 下午 1:45 
New update:
- Power Plant can now be supplied by warehouse (Always 2 cycles)
- Power Demand now increases if the building is using a higher efficiency option from the base game. This is referred to as Dynamic Demand. (Can be turned off)
- Added a Demand Factor for those who wish to increase or decrease the demand amount used by buildings in general.
- Added DemandFactor and DynamicDemand fields to the settings file.
- Gatherers efficiency can now be adjusted in settings similar to Farms and Factories.
GønumeN  [作者] 2018 年 9 月 23 日 下午 1:50 
Unfortunately no, the demand is based on the building's price (will be changed to upkeep in future update). The only thing you can change now is the base and max efficiency.
TheMinefighter 2018 年 9 月 22 日 上午 3:09 
Is there away of increasing the energy needs of factories, farms... in the config?
GønumeN  [作者] 2018 年 9 月 16 日 下午 9:22 
No problem man, I only made the assets anyway :D
joamsons 2018 年 9 月 16 日 下午 6:13 
Sorry, I missed to acknowledge GonumeN on the success of the mod.
GønumeN  [作者] 2018 年 9 月 16 日 上午 11:06 
To answer your question: Yes, that is intended as no trucks need to access the Power Hub, the entrance is there just for visuals :)
Aloeran 2018 年 9 月 16 日 上午 3:14 
Great mod :)

It can be little tricky, especially when usually using the same (or similiar) numbers of buildings and fields for some production lines:

It takes me a while to realise why I`m constantly short of raw materials, even when from calculations everything looks good.
Standard buildings supply chains were generating enough raw materials for 100% speed of farms/factories. Because of boost on farms and factories - they are producing faster, but will use adequate more input materials in the same time.
Harvesters/gatherers are still working in normal speed and to have enough materials for boosted buildings, its good to build some extra harvesters/gatherers at begining of supply chain and checking lines more often.
In my opinion this is increasing dynamics of the game :))

One question: I see that Power Hub does not need connection to the road to work - Is this intendet?

Thank you :)
Hohoz  [作者] 2018 年 9 月 15 日 下午 10:07 
Thank you for your kind words. Greatly appreciate it.

I know there is some sort of efficiency slider planned for the main game. Hopefully that will make it possible to show the change in days as well.
Depends on how (and when) it's introduced, The power mod will adapt to work with it.

In the mean time, I'm happy to let you know we are going to add more fuel types and a Wind turbine soon.

As for the warehouse supply point, I'm aware of it and will be added as soon as it's moddable.
joamsons 2018 年 9 月 15 日 下午 9:05 
Hohoz, your mod work wonders. Power plant can use both wood or coal. Power hub registers efficiency for farms and factories. Power demand shows ratio of actual supply to max. I can see that factories and farms have increased efficiency and speed up production. Great work and hope this will be incorporated in the original build.
El mundo 2018 年 9 月 15 日 下午 2:05 
Power plant can't use automated warehouse function. Hope you will develop this function. thank you for mod.
Hohoz  [作者] 2018 年 9 月 14 日 下午 12:29 
Currently A7.1 patch that has mods are still on experimental branch. Make sure you are on it first.
Also, check the Mod manager to make sure the mods are enabled.
TimeToRetire 2018 年 9 月 14 日 下午 12:26 
I am not finding this in teh build menu..
joamsons 2018 年 9 月 14 日 上午 11:08 
Posted 2 screen shots in Compatibility and Bug Reports. Cannot find saved game location, though. https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1510415068/1743346190270416661/
Hohoz  [作者] 2018 年 9 月 14 日 上午 8:26 
Hmm..works fine here.
Are you sure those 4 factories (factories not gatherers) are in the same region ?
If so, can you upload the save and post the link in Compatibility and Bug Reports
I'll take a look as soon as you do.
joamsons 2018 年 9 月 14 日 上午 8:03 
The Power hub in one region does not register a demand when in fact there are 4 factories beside it. The other Power hub in another region is registering a demand and working just fine. As this is automated, I don't know where to look. By the way, thanks for the raw material receiving fix. Now, the power plant is burning fuel.
Hohoz  [作者] 2018 年 9 月 14 日 上午 4:05 
@joamsons3 Fixed, Thanks for letting me know.
是易拉不是易拉罐 2018 年 9 月 14 日 上午 1:50 
we need Chinese
joamsons 2018 年 9 月 13 日 下午 10:41 
Power plant is not receiving wood or coal.
Hohoz  [作者] 2018 年 9 月 13 日 下午 8:55 
Added a tech in the Logistics tab that unlocks all Power related buildings and recipes.
This allows for save compatibility (being added to saves started without the mod)

New maps and saves while the mod is enabled have this tech unlocked by default.
Дѣдъ Aнтуанъ-Cержъ 2018 年 9 月 12 日 上午 11:26 
First xDDD