Age of Wonders III

Age of Wonders III

Weapon Re-size Racial Patch
22 条留言
Guvenoren 2023 年 4 月 29 日 下午 3:13 
Ah ok I saw on original it states to not use both at once
Guvenoren 2023 年 4 月 29 日 下午 3:12 
Do you need this with original?
Goldfinch  [作者] 2019 年 8 月 12 日 上午 10:53 
Oh, I didn't know you were the author of that! Well, you know your own mod best :)
Send me a pm if I can be of any help
That Human 2019 年 8 月 12 日 上午 7:33 
Or you could ask me! I am here and stuff! ;)
Goldfinch  [作者] 2019 年 8 月 12 日 上午 6:10 
Hey there, sorry for the late reply. It's a good idea, but like you said, it would be a huge project. I'm going to download it and see what I can do, but it might take a little while as I'm working on other stuff right now.
The Dawg 2019 年 8 月 8 日 下午 12:22 
You think you could make a patch for chivalrous intentions. I know that it would be a huge undertaking, but their units just stand out in all the wrong ways!
Blackdragonbird 2019 年 7 月 22 日 上午 7:59 
Thanks, looks like it's working. =D
Goldfinch  [作者] 2019 年 7 月 21 日 下午 10:30 
@Blackdragonbird Hello! I've updated the tags to only include the vanilla game, so I think it should work without expansions now.
Blackdragonbird 2019 年 7 月 21 日 上午 10:08 
@Goldfinch. Hi again. For some reason this patch to not work with the vanilla game. The base mod Racial Class Unit Reskin work with vanilla as your original Weapon Resize mod. In the start of the game I get a message that a I have missing packages DL2 and DLC3 if I'm not mistaken and it says I have to disable this mod expecifically. Is possible to disable the check for the DLCs for this mod to make it work with the vanilla game like your original one?
JJsmall 2018 年 11 月 5 日 上午 5:16 
Seems so. Thanks.
Goldfinch  [作者] 2018 年 11 月 5 日 上午 5:05 
It the Empire building mod changes the stats of units, it probably won't be compatible, and any new units added would not be affected.
JJsmall 2018 年 11 月 4 日 下午 11:23 
How it works with Empire Building mod?
Goldfinch  [作者] 2018 年 11 月 3 日 下午 1:31 
Hey, sorry it took so long to get to this, but a PBEM patch for this mod is now out! I've done some very light testing of it, so I'd appreciate any feedback. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555900865
pipo.p 2018 年 10 月 19 日 上午 11:19 
Hello, would it be possible to have a compatibility patch with PBEM & SP Balance mod, please? This big mod integrates the Racial mod, and the latter is thus not needed; But your patch requires the Racial mod to be installed! And I guess that your original Weapon Re-size mod won't work with the integrated Racial models.
Goldfinch  [作者] 2018 年 9 月 21 日 下午 11:48 
Phalanx shields are now re-angled, matching the original phalanx models. Should be less clipping when walking and fighting now
Goldfinch  [作者] 2018 年 9 月 21 日 上午 10:01 
I'll give it a go and update as soon as I have the time!
That Human 2018 年 9 月 20 日 下午 12:01 
You could take the phalanx shield (loose attachment in the same folder as the spear) resize it and angle it, and it would look more like a real-world phalanx as a result. I did this to a unit in a mod I am working on, and it looks great!
Goldfinch  [作者] 2018 年 9 月 18 日 下午 3:31 
It does scale them down a bit, but I reckon there will still be some clipping involved. I've actually experimented on using the Crusader animations for the phalanxes in my personal mod, but sunguard animations could work, with a taller shield.
That Human 2018 年 9 月 18 日 下午 12:10 
Does this fix the shields for all phalanx units? The reason I am no longer using the racial reskin mod is the terrible clipping on those units. (In my opinion, they would have been better off with the sunguard animations)
VeckrO 2018 年 9 月 13 日 下午 7:00 
That was quick, thanks for this :)
Goldfinch  [作者] 2018 年 9 月 13 日 上午 9:37 
You're welcome!
Jorboc 2018 年 9 月 13 日 上午 9:17 
Thanks for the patch. :HappyMask: