Distance
Negative Charge
6 条留言
Fushiii 2019 年 5 月 5 日 上午 9:38 
One of my all time favs
Alex 2018 年 12 月 8 日 上午 7:36 
Great track my dude! It was very stunning :)
JediKai  [作者] 2018 年 9 月 11 日 下午 1:58 
Super helpful, thanks!
Winter's Crescendo 2018 年 9 月 11 日 下午 1:56 
Are you using the red arrow (local axis) to align the teleporters? The blue arrow (iirc) is the direction a respawning car will face, with the green arrow representing 'up'. If you align all the teleporters so that their blue arrow is facing the direction of travel, that should always work for both the racers and the respawners.
JediKai  [作者] 2018 年 9 月 11 日 下午 1:28 
Ayyyy, this is becoming a theme.
I made the teleporters no longer trigger checkpoints and placed checkpoints right after them. They should still spawn you facing the right way when you drive through (if they don't let me know.) Once again, sorry for any inconvenience and thanks for your patience.

...now back to getting pumped for the v.10 release :D
Winter's Crescendo 2018 年 9 月 11 日 下午 12:52 
Just a heads up, but there's a few issues with checkpoints.
1st checkpoint will spawn you backwards at speed. :)
The teleporters respawn players facing sideways on the track, so they'll immediately fall off or crash into the sidewall. They work fine for the sprint, it's only when a players resets (or crashes) that it'll affect them.