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Humans are animals and in RimWorld ya just gotta use all parts of the animal.
It'd be a waste otherwise!
(Okay maybe make animal kibble out of the brains though.)
being serious now I don't believe there is any difference mechanically
oh I guess one benefit of the cloth doormats is picking the colour you want; with the leather doormats I think it's just whatever colour the leather is
BUT i have mod vanilla expanded psycast or something i forget name for sure, it adds a ability to turn rocks into rock constrocts that run around hauling and cleaning alittle but they track filth ALL over the place more than any cleaning... the mats seem to not work on them at all either lolz
also maybe making cloth mats only white & allowing the new dye system to color them any custom colors we want?!
maybe nerf cost a hair, but maybe that one is just me lol
@Devestatio - Have you tried testing this mod without RuntimeGC and RocketMan? Have you tried running this mod in your load order "after" both of those?
No error log, I put the mod at verry bottom, same result.
Maybe due to the "Performance Optimizer" mod, I'll try without it next time, otherwise no idea
I can only recommend you to have:
1. A dedicated cleaner
2. Build PATHS, aka areas where your pawns walk a lot, put concrete or paved tiles down.
Some ground types generate filth, like dirt - but concrete/paved tiles etc. dont.
The doormats aren't supposed to beat filth all by themselves while you do nothing else to keep the area clean.