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报告翻译问题






I LOVE THE NANOBOTS THE LEADERS OF EVERY NATION PUT IN CHEESE TO CONTROL OUR MINDS
Hey Dev. Any chance this could be ported to both OPFOR and INDEP sides? i think it would be useful for opening up more possibilities for mission makers. Provided doing so is not a colossal pain in the dick?
"Please re-skin the AAF vehicles, ty"
Agree....would be epic.
It got replaced with a more realistic texture. It`s probably still lying around somwhere, but I don't plan on bringing it back at the moment
In all seriousness, great mod. I just wish they had helis, like Cory said below.
I've thought about that topic for longer now and I'll probably remove the CADPAT uniform from this mod and move it into its own CADPAT project, which will have a optional mod that'll add Canadian UN units. I think that would be a good compromise.
But please, don't expect this to happen very soon. I'm currently in my final exams and retexturing can take quite some time. I'll have more to tell around june or july, probably.
anyway, I'm glad I could help :)
The box bug... yeah, nothing I can do about it. I reported it to BI, let's see what they come up with.
I hope you found this feedback useful, and I'm looking forward to see what else you will include in the future. keep it up!
(see next post)
however, I'd like to give some feedback:
Imho, the NATO recoulors don't really make sense; not only is the colour combination somewhat jarring (colour theory teaches us that blue and green tend to clash), but I think the very concept is somewhat contradictory; because of the pattern used by the MOLLE webbing it implies that someone made a plate carrier that is at the same time designed to be seen (UN blue), as well as designed to be not seen (camo green), which is rather weird.
(see next post)
Neither you nor a mod/scenario caused that issue. Previously I was unable to retexture these panels and the crate some HEMTT variants have loaded (because they were loaded as a proxy, not a part of the model - at least thats what I understood), but it seems like BI changed that recently without me noticing.
So, thank you for reporting that issue! A fix should be out in a hour or something close to that.
I am unsure if it was the Dynamic Ops mod caused that issue, but I wanted to let you know so you could look into it if it's something new to you.
Great project though. I love using it and RPing as the UN during custom random missions.