武装突袭3

武装突袭3

Metis Marker
157 条留言
Timi007  [作者] 9 月 14 日 上午 4:58 
@Thomas - ASOT Very likely it is not a problem with our mod or CBA settings, or it would have come up already.

Try only loading CBA and our mod and see if it is still an issue. If so, then load only CBA and try again. If you still have the issue, then it is probably a server problem. Maybe you use CBA's userconfig ( Wiki [github.com])?
Thomas - ASOT 9 月 14 日 上午 2:41 
Hey @Timi007
Not sure if it's an us issue or a mod issue, but all addon/server settings are not saving once set on a dedicated server.
This includes server, mission and client.
Timi007  [作者] 7 月 20 日 上午 5:20 
@Meldgaard It's only possible if you create the marker by script.
Meldgaard 7 月 19 日 上午 3:08 
Is it possible to edit/move placed in the Editor ingame?
For my usage, I'd like to place down markers in the Editor and edit and move them around as the mission is running.
Julius 2024 年 10 月 28 日 上午 11:53 
So you cant actually draw the movement in the Eden editor then like shown in the first picture. That can only be done in briefing and during mission? Are there other modes out there where you have frontline markers?
Fox 2024 年 9 月 15 日 上午 3:26 
nvm, figured it out
Fox 2024 年 9 月 15 日 上午 3:25 
How do I delete/change markers placed in the 3DEN Editor?
Timi007  [作者] 2024 年 8 月 19 日 上午 9:55 
@MYA-SAN From our Wiki [github.com]: "Broadcast to every player which is within 40 meters of the initiator."
MYA-SAN 2024 年 8 月 19 日 上午 7:06 
What effect does creating symbols through direct communication have?
Timi007  [作者] 2024 年 3 月 23 日 上午 5:28 
@mishra_drsk I don't understand your question. Our markers are NATO markers. What do you mean by NATO markers?
mishra_drsk 2024 年 3 月 23 日 上午 12:34 
Would it be possible for the mod to add nato markers below the metis markers and "overdraw" them so the game still thinks there is a nato marker there but for players they saw metis, My community uses some map mods that only work with default arma map markers, hence it would be very helpful if we could see just the nato versions of metis markers in those mods
Timi007  [作者] 2024 年 2 月 14 日 上午 2:51 
@natori_san Thanks! It is planned for dismounted individuals but due to the lack of time not in the near future. Please don't expect anything.
natori_san 2024 年 2 月 13 日 下午 4:55 
Hi. I’m really like last big update. Will you
make options for equipment, land installation and for dismounted individual? Does it even possible make something like that?
rubenof10 2023 年 12 月 5 日 下午 2:04 
Is there any chance that we can add this mod to a modpack? Giving all the credits to you ofc.
we are a group of friends, nothing profitable or nothing.
hormitron 2023 年 10 月 25 日 下午 3:12 
Would it be possible for this system to be added to CTAB markers? i mean having this options on the GD3000 or Rugged tablet from CTab?
Bendy 2023 年 10 月 24 日 下午 9:35 
this pack is missing the symbol for HQ.....which is a little line going vertically downwards outside the box on the left.....
Storm 2023 年 8 月 17 日 下午 7:32 
Is there a HQ marker. I'm trying piece together a cohesive enemy unit at the regimental level, but the "HQ Element" Isn't the HQ itself, and there isn't the official APP-6 HQ marker that I can find.
Timi007  [作者] 2023 年 7 月 15 日 下午 3:06 
@Hoffi_81 Please understand that distributing a modified version of our mod is against our license. You are however welcome to contribute to it via GitHub or request markers if they're adhear to APP-6(C/D). I don't think that it's currently possible to add markers to our framework with an independent mod. We would first need to look at it, if and how such system can be supported.
Hoffi_81 2023 年 7 月 15 日 上午 5:44 
Hey Guys, is it possible to build up on ur mod, so basically we would put to more symbols in the mod. Of course under ur licens etc. Is that ok ?
ShadowofChernobyl 2023 年 5 月 7 日 下午 1:42 
Works like a charm, thank you!
PhILoX  [作者] 2023 年 5 月 7 日 下午 1:18 
An addition to the code for the trigger. Please make sure this runs only on the server. (Server Only option)
PhILoX  [作者] 2023 年 5 月 7 日 上午 7:10 
Hello ShadowofChernobyl,

unfortunately we have no API for that scenario. But we will create an issue on our Github page and address some missing API functions.
For the time beeing, you can use the following code. This uses some internal variables and practices, but will currently suffice you.

Put this in your activation code block of your trigger.

_markersInArea = (allVariables mts_markers_namespace) select {(getMarkerPos format["%1_frame", _x]) inArea thisTrigger};
{
[_x] call mts_markers_fnc_deleteMarker;
}
forEach _markersInArea;
ShadowofChernobyl 2023 年 5 月 7 日 上午 12:09 
Addition to my previous comment:

I just read in your wiki "If you edit a marker it will behave the same as deleting and then creating a new marker on the same position." and realized due to the prefix getting changed whenever that happens, it may also be more reliable if there was a function to search within the radius of a trigger (e.g. 10 meters) and pull the prefixes of any found markers into an array.

This array could then be run through a loop to delete each one for example and would always work even if the mission developer edited his markers.
ShadowofChernobyl 2023 年 5 月 6 日 下午 11:53 
Is there an easy way to get the prefix for a marker placed in EDEN?

I'm trying to create a script that deletes a Metis Marker when an objective is captured and the enemy in the area is dead.

The only problem is that I can't seem to find a way to get the prefix for the deleteMarker func's string parameter as shown in your documentation.

I dug around in your documentation and found 'getMouseOverMarkerPrefix'. If the marker prefixes created in EDEN are static until deleted, would it be possible to get a CBA keybind that uses this function to copy the prefix to clipboard or show a hint displaying it? I see you already have keybinds that use this function so it seems viable.

Thanks
Timi007  [作者] 2023 年 3 月 12 日 上午 7:04 
@Redwan S. Each client and the server need to run the mod.
Redwan S. 2023 年 3 月 11 日 上午 7:15 
Question, does each client have to run this mod or only the server?
Timi007  [作者] 2022 年 8 月 23 日 上午 9:31 
@TOIVIMI(Том) Will come in the next update.
natori_san 2022 年 8 月 23 日 上午 8:49 
@Timi007 Got it. And you can add medevac icon for sector 1
Timi007  [作者] 2022 年 8 月 23 日 上午 8:01 
@TOIVIMI(Том) I see. Please understand that we want to adhere only to the NATO APP-6(C) and APP-6(D) standards. Therefore we won't implement the "armored protection" and "armored tracked" symbols.
natori_san 2022 年 8 月 23 日 上午 5:57 
Timi007  [作者] 2022 年 8 月 23 日 上午 4:51 
@TOIVIMI(Том) The changelog is on Github [github.com] and there is no roadmap. I could not find your mentioned modifiers "armored protection" and "armored tracked" in the APP-6(C) or APP-6(D). Do you have the official name or the code?
natori_san 2022 年 8 月 22 日 下午 4:21 
Hi. Where I can find change-logs and roadmap? And can you add armored protection icon to sector 1 modifier and armored tracked icon and towed icon for sector 2. Tnx for this unbelievable modification that’s really something in another level. Hope you will continue develop it.
Timi007  [作者] 2022 年 8 月 20 日 上午 8:14 
@=242= Helios Sure! Will be done in the next update.
Helios 2022 年 8 月 17 日 上午 7:38 
Would it be possible to add a few special characters for higher order units like / ' or - So someone could theoretically write

2/A/1 for 2nd Platoon, Alpha Company, 1st Battalion
Timi007  [作者] 2022 年 5 月 19 日 下午 1:32 
@Fabianbecker16 Esc -> Addon Options -> Metis Marker -> Use Arma Colors
USIJN-Commander 2022 年 5 月 19 日 上午 11:44 
this means no ???
Timi007  [作者] 2022 年 5 月 18 日 上午 11:55 
@Fabianbecker16 It's a CBA Settings.
USIJN-Commander 2022 年 5 月 17 日 下午 3:11 
is it possible to make this markers in the vanilla color
Timi007  [作者] 2022 年 4 月 19 日 上午 9:19 
@philpip31 If you don't mean those in Arma vanilla, we never had such markers.
philpip31 2022 年 4 月 18 日 下午 5:05 
My bad, I was referring to Objective and Waypoint-type symbols (Isolate, Fire Station, Disable/Destroy). Thanks for the response, I'm sure I'm just slow and can't find em just yet.
Timi007  [作者] 2022 年 4 月 18 日 上午 7:10 
@philpip31 I have no idea what you mean by non-unit symbols. No markers have been removed.
philpip31 2022 年 4 月 17 日 下午 6:27 
Have the non-unit symbols been ditched? I seem to remember an Isolate symbol somewhere, but maybe I just cant find it.
Timi007  [作者] 2022 年 3 月 9 日 上午 10:15 
@literally1984 If you don't save the mission, markers will not appear.
Денис Фетко 2022 年 3 月 7 日 下午 6:27 
I can't see markers that I made in 3DEN editor, if you could help me with that I would be really grateful.
hauser 2021 年 10 月 18 日 下午 2:35 
@Timi007 reporting a year later, I noticed that you can now change the keybinds. Can confirm that it works now. Very cool update, thanks.
P.Cardoso 2021 年 1 月 26 日 上午 12:55 
Awesome Mod for MilSimers! Possibility for circle markers for triangulation was great though
hauser 2020 年 12 月 24 日 下午 5:20 
@Timi007 Awesome, looking forward to the patch.
Timi007  [作者] 2020 年 12 月 24 日 下午 4:35 
@hauser Sadly CBA doesn't allow keybinds for 3DEN natively. In the next patch the 3DEN keybinds will be partially handled by CBA. It will not be able to support all keys and buttons that CBA does but at least all standard keys and mouse buttons which should be enough (if you want to open the marker interface with scrolling the mouse wheel, you should rethink your life decisions...).
hauser 2020 年 12 月 13 日 下午 12:57 
@Timi007 I am using a Nordic layout if that is of any help. Wouldn't it be possible to just an add option in CBA to rebind the controls? You can rebind all the other functions, just not marker creation for some reason.
Timi007  [作者] 2020 年 12 月 13 日 上午 11:04 
@hauser AltGr and F15 have their own key codes (AltGr = 184, F15 = 102) so there're registered differently. Are you using a different keyboard layout than QWERTY, German or French? Honestly, I have no idea what the cause of the problem might be.