Divinity: Original Sin 2

Divinity: Original Sin 2

Better Staff Of Magus DE
7 条留言
Bog 2024 年 5 月 15 日 上午 11:05 
works with physic staffs, cool
Snipe 2021 年 8 月 25 日 上午 12:46 
I love me some Staff's but not at 1.5m. This is beautiful.
S I L E N C E R 2018 年 9 月 29 日 下午 2:35 
Hi, DrStiesal! I just RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Pyre 2018 年 9 月 14 日 下午 4:08 
I like the idea, but this actually kind of breaks some situations with caster npcs. The casters in the Withermoore soul tomb in Fort Joy is an example of this. traditionally, the npcs to ~44 damage a turn. After this buff, they do 70-80
Ashen 2018 年 9 月 14 日 上午 9:39 
It made absolutely no sense that staff was a melee weapon, thanks a ton for this mod!
knollypodium 2018 年 9 月 10 日 下午 12:08 
Been using this for the first third of Act II so far, thumbs up mod and helps to balance battle options during my tactician playthrough.
louderup 2018 年 9 月 8 日 下午 1:27 
Thank you so much. This makes staves not useless and really helps build options in tactician.