Divinity: Original Sin 2

Divinity: Original Sin 2

An Auspicious Beginning (DE)
59 条留言
Dear doc 2024 年 5 月 29 日 下午 7:02 
友好开局mod,放在最下面,兼容性很高。
<>属性点从3点增加到12点。
<>增加可用战斗技能点从2到12。
<>增加可用平民技能点从1到12。
<>增加可用的天赋点从1到4。
<>根据职业设置预先投资3个属性和能力点。
<>在职业天赋之上预选了3个额外的随机天赋。
<>如果你想一次看到你所有的点数,只需移除应用的属性/技能/天赋点数。

注:
1. 这是一个低优先级的mod;它应该总是在你的加载顺序的底部。
2. 这个mod应该100%兼容任何引入新的职业预设和/或技能的mod。
Arsene Lupin  [作者] 2024 年 3 月 19 日 下午 12:20 
See the notes, most likely one of them will explain why it's not working for you. Otherwise it's possible the file got deleted from your install directory somehow, in which case you can try reinstalling the mod and/or verifying the install via the Steam client.
JJOtterBear 2024 年 3 月 18 日 下午 6:48 
mod is no longer working
Pain 2023 年 10 月 2 日 上午 11:36 
Oh Standart class then chose 😅
Pain 2023 年 10 月 2 日 上午 11:29 
2 Questions only 1 with the mod
1 can you some how drag the mods insted of puting them up 1 place at the time nothing with this mod but still
2 how can i change it i Start everything normal low points can not change it i checkt in options nothing i even put it on top of everything wrong choise wich i Know now
Arsene Lupin  [作者] 2023 年 1 月 15 日 下午 4:06 
[2/2] If you want to use this mod with a class mod that DOES NOT inject any new abilities to the game: don't bother with that mod in the first place, it's not actually doing anything and you can just make a custom class with those same abilities.

If you want to use this mod with a class mod that DOES inject new spells/abilities into the game, it's a bit more complicated. You'd need to either modify the class presets of that mod yourself, to match whatever values you want, or find a version of that mod that does not modify the presets, so you would then need to pick up those spells/abilities elsewhere (EG through a vendor).

There is no ethical solution to these issues that I can perform on my end. Sorry for the trouble, but that's just how it is.
Arsene Lupin  [作者] 2023 年 1 月 15 日 下午 4:06 
[1/2] Okay, so, this is how the game works: there are no actual character classes in DOS2. When you select a "class" during character creation, what the game is doing is pre-selecting your starting abilities, and it does this by pulling from a table consisting of those "class" tags and listing out selected abilities and available points to spend.

What this mod does is modify that table to adjust those values.

Any mod that injects a new "class" is doing the same -- replacing the same file with a new version, with different preselected abilities. The only ONLY refers to this file once, during character creation. It is impossible for the game to pull this data from two different contradictory tables simultaneously.
HolyCrusader 2023 年 1 月 15 日 下午 12:50 
This mod doesn't seem to work with Odincore Class overhaul mods even when it's at the bottom of the load order. I don't know if there are any other fixes for this issue.
Ding Ding Dong 2021 年 12 月 26 日 上午 4:57 
Rem & Ram mod was the problem for me, so maybe it is a problem for the hypothetical reader in the future. How is the future, reader-man?
Arsene Lupin  [作者] 2021 年 7 月 6 日 下午 4:29 
I can't speak for how other mods work, only this one. Any compatibility issues can *only* stem from other mods also modifying the vanilla presets. That's literally the only possibility--my mods don't touch anything else.
Arsene Lupin  [作者] 2021 年 7 月 5 日 下午 6:35 
Again, this mod ONLY modifies the class preset tables, nothing else. The only way it can have compatibility issues with other mods is if they ALSO modify those tables.
DanNeverSleeps 2021 年 4 月 25 日 下午 8:52 
nvm, got it to work. just deleted the mods and let steam download it again. i dunno what happened but it works now.
DanNeverSleeps 2021 年 4 月 25 日 下午 8:41 
Does this still work for the current game version? I'm not getting the extra points no matter where i put this in my load order.
Khronn 2021 年 2 月 4 日 下午 4:25 
@Roto
Yes it does.
Remember that the way it works is that it edits the vanilla class resets so they start with more points. Mods that change the that make a change to a vanilla present will undo the benifits and mods that add new presents will not get the benefits for the new presets only.

If you use class mods I suggest recruiting them as a a vanilla class but use one of the mods below so they actually start blank and you can build them how you like:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2004364555

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2005302348
Carlton BEaEnkEs, no E 2020 年 10 月 13 日 下午 9:17 
Nevermind, it just kind of worked after removing and re-enabling mods. Not sure why.
Carlton BEaEnkEs, no E 2020 年 10 月 13 日 下午 8:06 
Does anyone have an incompatibility list? Can't get this to work.
chantzofdeth 2020 年 4 月 12 日 上午 12:03 
Shapeshifting definition edition was discontinued and fenex (i think his name is spelled wrong) continued and expanded upon it. you should download his mod
Arsene Lupin  [作者] 2020 年 3 月 28 日 下午 5:49 
I'm not familiar with that mod, but mind should -only- be incompatible with mods that refer to the class preset tables. Therefore the Werewolf must also contain contradictory preset tables.
Coeal 2020 年 3 月 28 日 下午 4:33 
Shapeshifting: Definitive Edition seems to be incompatable with this mod. is it due to the added "race", Werewolf?
i have tried disabling all my other mods, just loading up these two, and tried them in both orders. either way, all classes have 0 extra points
Roto 2020 年 3 月 4 日 下午 7:04 
Does this affect companions?
Shroombert 2020 年 3 月 4 日 下午 6:35 
Wait is the metamorph class not a vanilla preset?
Arsene Lupin  [作者] 2020 年 3 月 1 日 下午 9:33 
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
Shroombert 2020 年 3 月 1 日 下午 8:08 
it doesnt seem to work for the metamorph preset
Saigo 2020 年 3 月 1 日 上午 7:11 
I found the problem : "Ausipicious Begining" is not compatible with "Let Me Build You! ++" and "Refund Race-Based Civil Abilities". But I don't understand why and how they are interferring with each others
Saigo 2020 年 3 月 1 日 上午 6:33 
Hey Lupin, I'm having a bit of a problem. The character I create has access to all the extra points but when I recruit the other characters they don't have access to the extra points. Your mod is at the very end of my mod list.
Arsene Lupin  [作者] 2020 年 1 月 31 日 下午 8:57 
Yeah, sorry, but this mod only affects the class preset files, it can't break your game like that. If you didn't see the extra points during character creation, it's because you either didn't have the mod activated or have a conflicting mod activated, or selected a non-vanilla preset.
Hillnegus 2020 年 1 月 31 日 下午 5:17 
playing a 2 man solo playthrough with a premade toon "sebille" and this mod gave the bonuses to my companion instead of me and locked my main into never being able to level up my ability point beyond the started 2 points other than gear, also breaks my play thought when i unsub
Arsene Lupin  [作者] 2020 年 1 月 23 日 下午 9:20 
Do you mean it doesn't work at all, or are you simply referring to the new presets not getting extra points? 'Cause that's normal -- you simply have to choose one of the other presets and then customize it to match the Odinblade one you want.
Bowsettes Thighs 2020 年 1 月 23 日 下午 9:08 
For whatever reason it's also not compatible with Odinblade's Pyromancer and Aerothurge overhauls. Works with Geomancer, Necromancer, and Hydrosophist overhauls though.
Arsene Lupin  [作者] 2019 年 11 月 27 日 上午 7:53 
You could try the Lucky Break version for smaller boosts. Otherwise, to modify this mod yourself, you'd need to unpack the gamedata and edit the class preset files (I think they're .xml iirc) and then repak everything. It's not too difficult, and if you need help/advice I'd strongly advice checking out the DOS2 subreddit or discord as there's almost always someone online there who can help.
Averagedog 2019 年 11 月 27 日 上午 6:28 
I like everything about this mod except for the huge boon of civility points. I know I could just respec and elect not to put in the points until I feel they are earned per say, but is there a simple text file or something I could manually change the starting value?
Spiritclaw 2019 年 11 月 26 日 上午 8:03 
so, i checked all mods many times in diffrent orders... nothing worked. Any other ideas?
Spiritclaw 2019 年 11 月 17 日 上午 6:37 
unsure wich ohter mod can be the bad boy here.... but im sure its active and almost at the bottom of the list, so it should work.... but ill check the other mods for similar effects. thanks anyways.
Arsene Lupin  [作者] 2019 年 11 月 16 日 下午 12:14 
Just the usual stuff: you might have another mod active that also overwrites the presets, or you might be selecting a mod-injected custom preset, or you might have forgotten to activate it in the menu.
Spiritclaw 2019 年 11 月 11 日 上午 8:17 
sadly it doenst work for me, any ideas?
Rye Encoke 2019 年 9 月 8 日 下午 2:05 
@Arsene-Lupin Thanks very much for the response, as well as for the mod, looking forward to using it
Arsene Lupin  [作者] 2019 年 9 月 8 日 下午 1:53 
Yes. It's extremely unlikely that any future updates to the game will ever "break" this mod, as it's a very simple mod that only alters files that are only ever accessed once per character.
Rye Encoke 2019 年 9 月 8 日 上午 9:15 
does this mod still work in Sept 2019
Arsene Lupin  [作者] 2018 年 10 月 22 日 上午 2:21 
NP. Glad you could figure it out.
JWASTER 2018 年 10 月 21 日 下午 2:22 
@Arsene-Lupin Oh I missed that part, my bad..lovely mod btw
Arsene Lupin  [作者] 2018 年 10 月 21 日 上午 3:03 
@Casmodius: no idea. I haven't messed around much w/ mods in multiplayer. Sorry.

@LGS sounds like you've probably got a new class preset mod activated, and are selecting that preset for your PC rather than replicating it with one of the vanilla classes. Reead the mod description carefully!
JWASTER 2018 年 10 月 20 日 下午 7:58 
It seems that instead of going to my main chracter it goes to my companion for some reason
JWASTER 2018 年 10 月 20 日 下午 2:41 
doesn't seem to work for me even when I put it at the bottom
Casmodius 2018 年 10 月 11 日 下午 3:59 
is there any way to fix multiplayer not having multiple talents
󠀡 2018 年 10 月 6 日 下午 6:50 
I think what the user below is talking about is this mod not working with multiplayer. It's happening to me and my friends where only the host will get the bonus in character creation.

Any way to fix this?
Arsene Lupin  [作者] 2018 年 9 月 29 日 下午 4:07 
Thanks!
S I L E N C E R 2018 年 9 月 29 日 下午 2:31 
Hi, Arsene-Lupin! I just RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Arsene Lupin  [作者] 2018 年 9 月 18 日 上午 9:28 
np
Tman 2018 年 9 月 18 日 上午 7:21 
Right okay, thanks man, we all missed the part were we had to choose a vanilla preset.
Arsene Lupin  [作者] 2018 年 9 月 18 日 上午 6:43 
I'm not sure what you're referring to specifically, but my mods should work with all of Odinblade's new class mods. As I've stated before, you'll have to select one of the vanilla presets to get the new points, but you can replicate the starting skills of any new class preset in about 30 seconds.