Divinity: Original Sin 2

Divinity: Original Sin 2

Blank NPCs and Blank Wanderers - Definitive Edition
45 条留言
Heinz234  [作者] 2020 年 8 月 11 日 上午 12:21 
Epyon (AnimeToxic) 2020 年 8 月 10 日 下午 1:40 
where's this one for classic :(?
Heinz234  [作者] 2020 年 4 月 20 日 上午 5:07 
I'm happy your problem was fixed!
Valdez 2020 年 4 月 20 日 上午 12:07 
Follow up, for some reason I subscribed to your other blank NPC mod, to see if I can use that and save most of my stuff, noticed it didn't say DE though but for some reason after I did that it fixed it. Though perhaps it could also be I made sure I clicked the mod to load in the main game before loading the game with the mod too. so either of those could be the answer to the problem.
Valdez 2020 年 4 月 19 日 下午 10:26 
Ah okay, yeah, not sure why it would refuse to load maps.
Heinz234  [作者] 2020 年 4 月 19 日 上午 4:52 
I'm realy sorry, but I have no idea how to fix your problem. @Valdez
Valdez 2020 年 4 月 19 日 上午 3:24 
To help further explain, I use a few mods for my game master mode game, but strangely when I have the blank & wander NPC's enabled I can load the map I start in but if I create or load to a new scene, it will load 75% of the way and get stuck there instead of loading quickly. I have a lot of map mods installed. But I am not sure why it is causing this issue. And I can't disable the mod or I lose dozens of NPC's I made for a major city I created.
Valdez 2020 年 4 月 17 日 上午 11:51 
New strange problem. When I have the mod selected it will load the map I am starting in, but it won't let me switch maps. It's strange and stupid, any help?
Valdez 2020 年 4 月 5 日 上午 1:07 
That worked, many thanks!
Heinz234  [作者] 2020 年 4 月 4 日 上午 2:59 
Did you also add it to the save by clicking the cog symbol?
Valdez 2020 年 4 月 4 日 上午 1:20 
So, I have this mod, it looks great. Didn't use the blank/wandering NPC's in the first session prep campaign but I want to do it in the second, and... loading from the game master continue, as the way to continue the campaign, I don't see them. Would you know why I wouldn't have access in an ongoing campaign? I double checked, mod is active and shows up in prepare campaign.
KiraDivided 2020 年 3 月 8 日 下午 6:19 
Some of the females sound like male?
Balpheus 2020 年 1 月 22 日 上午 5:10 
I can change the color of the armor i put on npc ?
KingKenna 2019 年 12 月 2 日 上午 11:23 
Love the mod, could you please add a bald hairstyle option?
Heinz234  [作者] 2019 年 6 月 24 日 上午 1:10 
yw @ Gopher
If you are using the Editor I can't recommond this discord: https://discord.gg/PZh8Ams high enough! Just about every modder hangs there and it's a very friendly and helpfull community!
Gopher 2019 年 6 月 23 日 下午 11:29 
You are a lifesaver! I am very new to Divinity Editor and was having a miserable time trying to learn how to create wandering NPCs. Thank you for saving me some time! :aod_salute:
Heinz234  [作者] 2019 年 5 月 18 日 下午 10:53 
Like I said, there used to be (check the screenshots). Larian screwed up big time this time. Maybe they fix it, maybe they won't. There is nothing I can do about it.
JaKrane 2019 年 5 月 18 日 下午 4:58 
really so theres no way to have a man wihout a beard of a skeleton with out armor?
Heinz234  [作者] 2019 年 5 月 17 日 下午 10:58 
There used to be. If it is there no longer it's because of the horrible bug introduced with the "Gift Bag 1 Patch" that has broken visual sets.
JaKrane 2019 年 5 月 17 日 下午 5:06 
is there any way to remove beards and armor completely like it says for facial features 0-15 but theres no preset thats empty
Heinz234  [作者] 2019 年 2 月 26 日 下午 9:34 
No, you don't @detective
If the mod is enabled for the campaign they should show up automatically.
defective 2019 年 2 月 26 日 下午 8:51 
Any chance I need to do anything fancy to get these to show up in the creature menu? Both these a few other's don't appear to show up.
Dani 2018 年 12 月 12 日 下午 11:11 
I just wanted to say thank you very much for doing this. The various bugs and limitations with the premade NPCs have been driving me up the wall since release. I'm honestly baffled that new problems seemed to have emerged even though the game's been out for over a year now.

This mod will allow me to hold on to my sanity while GMing.
Heinz234  [作者] 2018 年 11 月 24 日 下午 10:35 
No I did not misunderstand you. And I would have to make them for every "class" You don't want your wizard to level up strength nor your warrior spending points on intelligence would you? Besides that, auto scaling would go against the nature of this mod wich is to provide blank NPC for the GM to adjust as he sees fit.
DonaldTrump 2018 年 11 月 24 日 下午 10:26 
The reason I wanted to use your blank NPC cuz in DE version they got the bug where the skills on the NPC stay on the NPC even if you remove them. Kinda annoying.
DonaldTrump 2018 年 11 月 24 日 下午 10:22 
This is what I need for my open world RPG to work. Right now the NPC's I can use without mods already have attribute points added when you level them up. They do 1 to all every 2 levels. Yours don't so cant use them. You wouldn't have to make the mod independent for all classes. I think you misunderstand me. 2nd, for skill points I would do 1 to all every 4 levels. So its good for all classes. But if you can't its fine. I am trying to learn how to do it myself.
Heinz234  [作者] 2018 年 11 月 22 日 上午 4:29 
No. Automatic scaling would have to depend on the "class" and I am not willing to create an NPC for every possible class combination.
DonaldTrump 2018 年 11 月 22 日 上午 4:23 
I'm building an open world RPG. All enemies scale at player level. I want to use this mod and your giants mod but I would need you to scale their attribute points automaticly when you level them up. Just like they do for all the other NPC's in GM mode. Would you be willing to change this for me?
Death 2018 年 11 月 1 日 下午 12:02 
ok, thx anyways Heinz :)
Heinz234  [作者] 2018 年 11 月 1 日 上午 10:48 
That would unfortunately be impossible @Ceex
Death 2018 年 11 月 1 日 上午 10:44 
can you maybe activate that we can toogle armor?
Heinz234  [作者] 2018 年 9 月 11 日 上午 6:42 
No there is not @Saikodan
That can only be done in the editor for a specific level.and NPCs placed within that specific level.
Saikodan 2018 年 9 月 11 日 上午 5:43 
Is there any way to define where the NPCs are walking?
Heinz234  [作者] 2018 年 9 月 9 日 上午 7:16 
@ A /)_(\ hides face
There is a Wandering version of every race and sex in this mod. You simply need to give them clothing/armour and skills yourself to make them look (and fight) as the desired type.
More power and control for the GM over NPCs is what this mod is all about.
Epyon (AnimeToxic) 2018 年 9 月 9 日 上午 7:11 
would be cool to add wandering npc's i.e soldiers and citizens :) love you <3
Heinz234  [作者] 2018 年 9 月 9 日 上午 6:01 
I don't know why I didn't notice this before, but helmets do show, but only if you equip them while possessing the NPC.
Kaleidio 2018 年 9 月 8 日 上午 12:44 
Well, can't toggle armor, have to equip it. That's fine but the fact there is no way of giving them helmets whatsoever is kinda problematic
Epyon (AnimeToxic) 2018 年 9 月 7 日 下午 3:53 
ok thanks :)
Heinz234  [作者] 2018 年 9 月 7 日 下午 3:50 
the editor? You'll find it under "tools" in the steam library and it's called "The Dinvinity Engine 2"
http://docs.larian.game/The_Divinity_Engine_2
Epyon (AnimeToxic) 2018 年 9 月 7 日 下午 3:47 
ok but what is it called?
Heinz234  [作者] 2018 年 9 月 7 日 下午 3:46 
The editor for the definitive edition was released earlier today. It is a matter of importing and publishing again.
Epyon (AnimeToxic) 2018 年 9 月 7 日 下午 3:34 
how did you put this into the definitive editon is the divinity edition 2 ?
Epyon (AnimeToxic) 2018 年 9 月 7 日 下午 3:27 
omg thank thank you <3 love you and your mods :)
Heinz234  [作者] 2018 年 9 月 7 日 下午 3:25 
I plan on a duplicate of this mod called "wanderers". You may expect it in a day or 2
Epyon (AnimeToxic) 2018 年 9 月 7 日 下午 3:16 
any chance of adding wandering citizens and wandering guards? magisters etc?