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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576940391
Maybe someone can tell me which ones if any break the game.
Forest Medium World
Caves Small World
Relaxed Preset with some modified settings for rapid growth
81 mods
notably on world gen - Cherry Forest, Winterlands, Skully's Sea Pack 1&2, Ocean Currents, Taym's Flora & Fauna, Tropical Experience & Visitor of Snowfall
On my Omen 45L with 32 G of Ram, i9 13900, and Nvidia RTX 4090
World generation is pulling 5GHZ of CPU processing and a constant 20GB of Memory usage, 6.5GB from DST process: dedicated server null renderer x64.
World Gen has been chugging along for nearly 90 minutes no visible change except the white dots keep cycling.
But no one's posted their experience or even time estimates of world generation. So for the sake of posterity, and I don't recommend anybody doing this on anything but the most insane builds, can somebody ftlog tell me is this your typical experience and the world will EVENTUALLY generate or am I sol?
i've used this mod when it first released a while back and never had any issues.
haven't tried to generate w/o caves but sounds like it wouldn't work either.
c_spawn("pigman_royalguard",1) - to spawn a royal guard at the presure plate.
c_spawn"gunpowder".components.explosive:OnBurnt() - to break the Suspicious Cracks.
- Can't use book to call bird.
- Any items dropped in the pig ruins will disappear, this means that it is not possible to place items on the stone slab to open the Aporkalypse Calendar reset door.
崩溃日志已上传 BUG REPOET讨论组