Divinity: Original Sin 2

Divinity: Original Sin 2

Summoning Tweaks - Permanent Summons
107 条留言
MidnightBlue`¬` 2023 年 5 月 9 日 上午 6:39 
Shii bro, she told me No Infusions stored, but how ?
PapaVeri 2023 年 2 月 18 日 下午 12:35 
Just a heads up this does not work with summons for the summons from the mod Deadly Skill Pack. It also does not work for one of odinblades class mods' summons, the banshee on spectre class I will test it a bit more and see what else does not stay permanent
hamsgbschbep 2023 年 1 月 26 日 下午 2:57 
Does this work for DE?
Fenekku Kitsune 2023 年 1 月 14 日 下午 2:34 
Mod doesn't appear to work in multiplayer. Had my friend (host) download it and activate it, but none of the summons are permanent. At all.
Inazuma 2022 年 4 月 11 日 下午 11:19 
Is it safe to remove this mod from an existing save?
疯狂小雪人(·w·)つ 2022 年 2 月 4 日 下午 6:40 
使每个玩家召唤,无论是否来自模组,都是永久的。

这个模组可以单独使用,也可以与召唤调整一起使用,以获得更个性化的召唤体验。

请注意,出于游戏原因,图腾不是永久性的,但可以根据请求将其添加为选项。
Briggs 2021 年 5 月 2 日 下午 7:51 
"Note that totems aren't permanent, for gameplay reasons, but this could be added as an option per request." I'd like to request this!
pingpan2 2021 年 1 月 27 日 下午 5:44 
@H8RED4U I had the same problem back then, where only the incarnation is permanent summon, nothing else. But after looking in the files a bit, I see even though the mod is subscribed and downloaded in the Steam/Steamapp/Workshop/content folder, but it was not in my Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods folder. So I manually copy and paste if into my document folder and now I see the mod in my mod list and the mod works as intended.
BL!NK 2020 年 8 月 22 日 上午 11:33 
Is there anyway I could get this to work with Divinity Conflux so I could make some summons not permanent?
Schrader 2020 年 8 月 19 日 下午 3:23 
Can you make the incarnate have the same initiative as me? It's completely pointless having a permanent incarnate running around if it goes so late in the fight....
GerminhSoviet 2020 年 8 月 7 日 下午 6:23 
Do you think you'd be able to tweak summon initiative or to peg it to yours? I'm finding because they're permanent they don't begin their turn directly after me as would happen if I summoned them in combat
Honking Capabilities 2020 年 8 月 6 日 下午 9:42 
Awesome, thank you!
LaughingLeader  [作者] 2020 年 8 月 6 日 下午 9:16 
The main Summing Tweaks mod has a skill to dismiss your summons, that works in a radius around a target.
Honking Capabilities 2020 年 8 月 6 日 下午 2:11 
This is awesome, especially when combined with the overlord necromancy mod, but their stats don't update as you level up, they have to be resummoned and some of these summons are sturdy as heck and their armor refills faster than I can destroy them so I don't fill up the screen with summons. Is there some way to desummon summoned creatures or more rapidly destroy them? I even got a CE table but it didn't have a 'one hit kill' script unfortunately so it's useless.
spacemain 2020 年 7 月 24 日 下午 3:35 
i would require a infinite totem mod....if u could help me
Warlord514 2020 年 7 月 24 日 下午 1:40 
is this save game compatible?
Schrader 2020 年 7 月 21 日 下午 8:29 
Please can you add a remove summon option?
Cyr0 2020 年 6 月 20 日 上午 10:14 
Hey, I enjoy the ability to have permanent summons, but could you add a "disspell" / "unsummon" function by any chance ?
blueyoshi 2020 年 6 月 4 日 下午 2:07 
@LaughingLeader Appreciate the response. I don't have much experience modding this game, but I'll keep what you said in mind if I have to mod it myself.
LaughingLeader  [作者] 2020 年 6 月 4 日 上午 11:43 
@blueyoshi So funny enough, that dialog apparently comes from a "Cime" named "ActiveSummon". There's one for when you're polymorphed too apparently (wings/horns/etc I'm assuming).
blueyoshi 2020 年 6 月 3 日 下午 1:17 
Are there any mods that remove the NPC reactions to the incarnate? It's kinda annoying having the all NPC's say "Well. Would you look at that?" or "Now I've seen everything." whenever I run past them.
Mastema Belial Ifrit 2020 年 5 月 5 日 下午 2:31 
I've searched through all my skills and inventory one by one and cannot find an ability that has that description. maybe i never received it or it is tied up in some other mods overriding options menu. what is it called?
Kermit Teh Frog 2020 年 5 月 3 日 上午 6:40 
@H8RED4U, That's interesting, have you tried using the ability that toggles permanent status on the modded minions?
Mastema Belial Ifrit 2020 年 5 月 2 日 下午 6:24 
Hello, I've been trying to get this mod working for what feels like forever, the incarnates are permanent but nothing else from villain or other mods. I have tried moving it everywhere in my load order, downloaded .zip version and manually installed it, ect. the only thing i haven't successfully tried a work around that i read about, because it was outside my ability to figure out. I know the mod page says that the comparability with other mods has been fixed, but for some reason, for me, seems it isn't. sorry for the long post. Any one have any ideas?
Marlow 2020 年 4 月 29 日 下午 3:49 
@Kermit Saw it thanks!! Awesome mod!
Kermit Teh Frog 2020 年 4 月 29 日 下午 1:21 
@Marlow you can make select summons not perm using a skill that the mod teaches you.
Marlow 2020 年 4 月 29 日 上午 9:58 
Works great; only issue I had was it makes the AI-controlled temporary summons from some other mods permanent also it seems (Imps from Occultist is the one I tested). Not sure if there's a workaround to that.
Anoteros 2020 年 3 月 30 日 下午 10:36 
glad i found this, was boggling my mind why summons werent permanent when using your summon tweak mod :P
Elden Ring 2 when? 2020 年 2 月 29 日 上午 2:52 
DE?
Kermit Teh Frog 2020 年 2 月 18 日 下午 6:17 
Dęąth Viper 2020 年 2 月 18 日 下午 5:00 
can you please add mod that increases summon limit to 3/5
Kermit Teh Frog 2020 年 2 月 2 日 下午 8:06 
Is there a way to disable the Permanent summons on some modded summons? My buddy doesn't like that I can presummon infinite skeletons from the Overlord mod.
FlySkyHigh 2020 年 2 月 1 日 下午 12:51 
Also regarding the mod not appearing, I've had this issue occur with a few mods, usually a quick game restart will have it pop up.
Bioness 2020 年 1 月 27 日 下午 5:32 
Regarding the mod not appearing, I have this mod and 8 others with the same issue. A temporary solution until Larian fixes the problem is to copy over the missing mod's .pak files from \Steam\steamapps\workshop\content\435150 to the documents folder.

Supposedly it is only affecting some people, which is why it may appear inconsistent with modders.
ExplosiveWrath 2020 年 1 月 24 日 下午 12:01 
oh okay ill try a steam restart and if it still doesnt appear ill try that mod manager , thx for the help
LaughingLeader  [作者] 2020 年 1 月 24 日 上午 11:32 
@ExplosiveWrath Sometimes Steam will fail to download workshop updates until you restart Steam. Additionally, when you launch the game, workshop mods are suppose to be copied to the game's mods folder in your Documents folder, but this can fail for some people as well.

I've got a mod manager available here that can help with copying workshop downloads to the mods folder [gfycat.com]:
Main Page [github.com]
Latest Release [github.com]
ExplosiveWrath 2020 年 1 月 24 日 上午 10:19 
i am subrscribed to the mod but i cant find it in my mod order in the game , can someone tell me how i get it to appear?
it happens for both this mod and the other summoning tweaks which allows me to have 3 summons
OneofakindKnight 2019 年 12 月 30 日 下午 3:52 
This mod along with the multi-infusion mod makes being summoner waste so much less time!
Though since summoner is hella strong this might make it a tad too heavy even if it is realistic.
Icarus 2019 年 12 月 4 日 下午 2:43 
Dude, thank you for this change, Ho.Lee.Sht
Refelo 2019 年 10 月 21 日 下午 7:15 
Subscribed both to this and the non perm version, however neither of them show in the "mod" options in order to activate, any idea why? ( on DE )
LaughingLeader  [作者] 2019 年 10 月 9 日 下午 4:38 
@Golex Sure, I added GM mode as a target. Should allow it to work for GM mode now.
Golex 2019 年 10 月 8 日 上午 10:58 
I made it compatible by just transferring the text files into another mod that is active in GM mode, like Divine War.
Golex 2019 年 10 月 7 日 下午 12:34 
Is there a way to make this compatible for GM mode?
LaughingLeader  [作者] 2019 年 9 月 21 日 上午 4:57 
@Priestelar Late reply, but it may be another mod that tweaks the incarnate summon's stats. This mod just overrides the skill, so see what happens if you move Permanent Summons near the top (thus allowing another mod to override the skill).

If he has regular HP after then, then it may be that another mod is overriding skill and the "Template" property to point the incarnate to a new template with a different character stat, to make it fall in line with the vitality adjustments the mod makes.

All speculation though.
LaughingLeader  [作者] 2019 年 9 月 21 日 上午 4:53 
@Polish Lithuanian Commonwealth Making other mods have permanent summons requires overriding their stats. There's a guide for that in the discussions tab here (disclaimer: it requires a desire to dip your toe into a basic level of modding DOS2):
Guide: Making Summons from Other Mods Permanent
Polish–Lithuanian Commonwealth 2019 年 9 月 20 日 下午 8:22 
Hey, is there a way to make this mod compatible with "Constellationist Class (DE)"?
Priestelar 2019 年 9 月 8 日 上午 1:17 
im busy experiencing a bug where my incarnate has super low hp. hes lvl 11 but has 76 max hp. any idea about this? its fine without the mod
LaughingLeader  [作者] 2019 年 8 月 9 日 上午 11:52 
@Force Captain Katze Yes, there's a "Dismiss Summon" skill from the main Summoning Tweaks mod that also works in an AoE. The base game also has a "Banish Summon" skill.
Katze 2019 年 7 月 31 日 上午 7:18 
Is there a way to, de-summon them with this mod?
ZachD 2019 年 7 月 13 日 下午 12:42 
@LaughingLeader thank you for this mod, and the tutorial to make it compatible with others. and for getting back to me so fast, keep kicking ass and enjoy your day