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报告翻译问题






* LightsOut (Pawns turn lights off when they're the last ones leaving a room & workbenches enter standby mode.)
* Turn It On and Off
* Turn It On and Off - RePowered
* RePower Patch Pack
* [FSF] Efficient Utilities
makes rimfridge freezers show up as "current temperature: -3000C"
centralized climate control fan and climate control machines show intake and exhaust as 0C
On one hand, if you try to cool to a reasonable temperature, they won't come on at all.
On the other hand, if you set it WAAY low and then disconnect it from power, either by turning it off or letting it drain batteries, it will continue to cool even though it is unpowered. VERY buggy, but interesting nonetheless.
Glad I was able to figure out the problem given I have over 200 mods goin xD
Flip flops between 1W and 1750W just to use a heater.
In other game, coolers are set to +25 in common room, but heat wave heats up to +56 and three coolers do not cool the room at all.
I have a mod installed that also turns lights off when pawns are not near. Maybe there is a conflict that affect the lamp behaviour on the coolers too? Like, cooling only happens when people are not present, I think....
Exception ticking ElectricTailoringBench200321 (at (70, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
at RealisticPower.CompPowerTraderRealistic.TotalStoredEnergy () [0x00000] in <filename unknown>:0
at RealisticPower.CompPowerTraderRealistic.CompTick () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
...
Now is working. Maybe steam didn't update for me initially. Thanks for the fast fix :)
Strange. I just tested and everything should work. I try to reupload.
Rebuilt the cooler - still doesn't cool anything.
Fixing. Hold on.