安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2012586738
set the injured pawn to not recieve medicine with treatment, always saves time.
I just realized something about this mod. Rescue is not an (e) so pawns will tend downed pawns on the ground instead of running them to the hospital. This approach can be a double edged sword in that if the doctor needs to retreive more medicine to treat the wounds the downed pawn could die as a result of the travel time. Its just a small thing but I figured I would mention this since its been a while since I bugged ya
This does have a few flaws, in that doctors can be somewhat suicidal about grabbing downed pawns in the middle of a firefight, but honestly, this behavior is so much better than vanilla's hot mess.
It does say "compatible with everything" in the description."
I also don't get why that is obvious.
Putting it back. The neglect that colonists show without this mod installed is INFURIATING. Must have mod now that I've had it and went without.
@Shotgun
Dubs alters the doctor worktype as well. Your mod is a very simple edit but it might overwrite the same files your does.
@key Please try placeing priority below dubs and play for a while. See if it works out better
If its already below dubs try placeing it above dubs and try it out.
I too was playing with dubs and was noticing some issues with the work priorities. Dub thinks it was androids causing it but even without androids the issues presisted and this is the only mod I could think of left that alters any priorities in the game
It this just fantasy.