边缘世界 RimWorld

边缘世界 RimWorld

[B19] Expanded Incidents
20 条留言
Jaxx - pshoooo 2018 年 10 月 31 日 下午 8:17 
thank you kindly. love your mods.
The Word-Mule  [作者] 2018 年 10 月 30 日 下午 7:58 
Updated to 1.0: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=1552461911

@mago20078 You can already do that by editing the scenario.

@123nick Could be.
mago20078 2018 年 10 月 28 日 下午 6:52 
could you make a option menu so I can select the incidents I want and whose not? plox?
123nick 2018 年 10 月 21 日 下午 3:47 
i think there might be some odd thing with sabotage event and fluffys breakdowns, as fluffies breakdowns changes how malfunctions/breakdowns happen in the game
Jaxx - pshoooo 2018 年 10 月 18 日 下午 5:26 
hoping for a 1.0 version! i saw the Thief event happen in real time at one point, and it was awesome, could see doors open and close as someone invisible moved through then got spotted by a colonist.
jpinard 2018 年 10 月 18 日 下午 4:58 
Can I enable this half-way through a game?
Be_Le_Me 2018 年 10 月 17 日 下午 12:56 
Hoping there will be a 1.0 version soon! Love your mod!
jpinard 2018 年 10 月 13 日 上午 11:58 
I'd like to see some positive events too. Not unbalancing by any means.
BladeofSharpness 2018 年 10 月 4 日 下午 9:50 
Any plan to add 1-2 positive events in the lot?
The Word-Mule  [作者] 2018 年 9 月 16 日 下午 12:26 
Your colonists, animals, or turrets have to spot them. They will also step on traps; however, they can walk through your doors, so they won't go through your trap hallways.
superawesomegoku 2018 年 9 月 16 日 上午 11:40 
Theif even just make my stuff diapear. How can I stop them?
The Word-Mule  [作者] 2018 年 9 月 5 日 下午 12:01 
You can disable any incident in the scenario when you start a new colony.
GIDRES 2018 年 9 月 5 日 上午 11:26 
can you add an option to disable thiefs?
ambi 2018 年 9 月 4 日 下午 4:29 
subbed!
Proxyer 2018 年 9 月 4 日 下午 3:53 
Thank you!
The Word-Mule  [作者] 2018 年 9 月 4 日 下午 3:52 
I will do so when I have the time.
Proxyer 2018 年 9 月 4 日 下午 3:51 
Thank you for responding to the message. So I created the Japanese translation for this mod. Please confirm and merge. Thank you.

File name : B19_ExpandedIncidents_JP.zip
File size : 4.91 KB (5,026 bytes)
SHA256: 916f104671bc084aa65486b89f4cfa60859e35a5e7a0e722907151ba0c4fa0af
CRC32 : DF2BF152

DropBox DowmloadLink :
https://www.dropbox.com/s/ymlq4t1fav8b3up/B19_ExpandedIncidents_JP.zip?dl=0
Proxyer 2018 年 9 月 3 日 下午 8:04 
Thank you very much!
The Word-Mule  [作者] 2018 年 9 月 3 日 下午 7:16 
Ok, I will.
Proxyer 2018 年 9 月 3 日 下午 6:38 
Hello, author.
This is a very good Mod. So now, I am working on translation, but there is one problem. That is because the HomesickDesc specified in / Keyed / Alerts.xml is not applied to the game even though it is specified.

To see the cause, I saw the sauce. Perhaps the cause is line 14 in "Source\ExpandedIncidents\Incidents\Alert_Homesick.cs" is "this.explanationKey =" HomesickDesc";"
I guessed that this part is "this.explanationKey =" HomesickDesc ".Translate ();".
If this guess seems to be correct, please Fix. Thank you.