边缘世界 RimWorld

边缘世界 RimWorld

Sergals Gnolls Lions and Frogs
752 条留言
Mori  [作者] 9 月 20 日 上午 2:51 
Let us know if you have any further issues!
Halfelfaedyn 9 月 17 日 下午 5:44 
Thank's a bunch Jack. I'll resubscribe, it's definitely my favorite race mod.
Jack Aufenhand  [作者] 9 月 16 日 下午 11:57 
@AntimonyWolf try unsubscribing while the game is closed, make sure steam actually removes the mod (manually delete if necessary), then subscribe again to get a fresh copy. Simple troubleshooting step, just wanna rule that out.
Jack Aufenhand  [作者] 9 月 16 日 下午 11:52 
@Halfelfaedyn I am not sure what's causing that second error, but I've uploaded a fix that should address the other error you were seeing. While I could not get the error to show up in my game, I did notice that the functionality the error is talking about was not working as intended. I have fixed that, so hopefully the error will resolve.

@AntimonyWolf Are you a mac (or linux) user by any chance?
Jack Aufenhand  [作者] 9 月 16 日 下午 11:25 
Looking into this now.
Halfelfaedyn 9 月 16 日 下午 6:06 
callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
[System, mscorlib.dll] System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(System.Object state)
[Biotech Expansion - Core, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
[Biotech Expansion - Core, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.Exec()
[Biotech Expansion - Core, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.ExecuteTasks()
Halfelfaedyn 9 月 16 日 下午 6:05 
I get this error often:
Pawn_Melee_Punch_HitSergal (mod Sergals Gnolls Lions and Frogs) sound is missing resolved grains and will not work properly.
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Mod Error Checker, ModErrorChecker.dll] ModErrorChecker.ModErrorChecker+<StartChecks>d__1.MoveNext()
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(System.Object stateMachine)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback
AntimonyWolf 9 月 16 日 下午 5:14 
Hey, I'm getting a pink box texture error when one of these pawns loads in, and every error looks like this. It seems to happen for all the gnolls, both with bodies and heads. I checked the folders and file paths and all, and I couldn't find anything unusual with them. Do you know of an easy fix with this kind of thing?

Failed to find any textures at Things/StripedGnoll/Bodies/ while constructing Multi(initPath=Things/StripedGnoll/Bodies/, color=RGBA(0.812, 0.812, 0.808, 1.000), colorTwo=RGBA(0.812, 0.812, 0.808, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:AlienRace.AlienRenderTreePatches.BodyGraphicForPrefix_Patch1 (Verse.PawnRenderNode_Body,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method)
Jack Aufenhand  [作者] 7 月 29 日 上午 12:11 
@bloodwolf Can you please post the error you get when this happens?
Readan 7 月 28 日 上午 10:44 
This mod enabled my rimworld addiction
bloodwolf 7 月 27 日 下午 10:34 
when i try to spawn any one of them in it crashes
Mori  [作者] 7 月 27 日 下午 8:27 
I've yet to find any conflicts, either.
Jack Aufenhand  [作者] 7 月 26 日 上午 4:36 
I haven't found any conflicts yet.
bloodwolf 7 月 24 日 上午 10:38 
does it have any conflicts?
Mori  [作者] 7 月 23 日 下午 8:35 
You are unbanned from using this mod.
McBlackjack ᕕ( ᐛ )ᕗ 7 月 23 日 上午 10:42 
⠀⠀⠀⠀⠀⢠⠔⠊⠉⣉⡑⢴⠒⠉⠁⠢⡀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢠⠃⠀⠊⠁⢀⣈⣙⣶⡀⠉⣉⣑⡢⡀⠀⠀⠀⠀⠀
⠀⠀⢀⡎⠏⠀⠰⢶⣊⠁⠀⠀⢀⡏⠁⠀⠀⠀⢱⠀⠀⠀⠀⠀
⠀⠀⡎⠀⠀⠀⠀⠈⣷⠛⢭⡭⠟⢋⣹⣽⣩⡝⠁⠀⠀⠀⠀⠀
⠀⢸⠀⠀⠀⠀⠀⢀⣉⡀⠀⠀⠀⠀⠀⠋⠀⢱⠀⡀⢖⡟⡖⡆
⠀⠸⡀⠀⠀⠀⠸⣑⣒⣒⡫⢭⣭⣶⡶⠶⠬⣵⢃⡟⠾⠘⢈⠏
⢀⡤⠵⣦⠄⣀⣀⣀⠀⠀⡦⡏⠇⡟⣾⢿⠉⢹⠉⢀⣀⠔⠁⠀
⠈⠀⠀⠀⠉⠐⠒⠒⠐⠛⠓⡥⠄⢤⠵⣏⠀⢸⠀⠀⢣⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡃⠀⢸⠀⠈⠳⡤⠆⠀⢸⡄⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀
Jack Aufenhand  [作者] 7 月 23 日 上午 12:13 
You are banned from using my mod.
McBlackjack ᕕ( ᐛ )ᕗ 7 月 22 日 下午 11:36 
Thank you. Your love of the great Markiplier shines through your mod.
Jack Aufenhand  [作者] 7 月 11 日 下午 10:08 
Just in case anyone runs into this issue: the mod may not automatically update. This is a steam issue. Right now, the solution is to unsubscribe while the game is closed, wait a couple of minutes (for steam to remove the mod) then subscribe again and wait for it to download. Should only take a few seconds.
Jack Aufenhand  [作者] 7 月 11 日 下午 10:03 
Please let me know if you find any bugs! I've barely had a chance to test things myself.
Readan 7 月 11 日 下午 2:26 
Good job on making it on launch day!
Readan 7 月 11 日 上午 8:08 
1.6 Compatibility when?
🐲Nyinxie🐲 7 月 10 日 下午 4:43 
:>
Mori  [作者] 7 月 10 日 上午 4:12 
It's not a joke! The cheese looks like sergals! :)
🐲Nyinxie🐲 7 月 9 日 下午 2:47 
Liar, compliments don't make your day, You absorb the compliments and frog off to pictures of cheese! (joke)
Jack Aufenhand  [作者] 7 月 9 日 上午 2:44 
Hi Schmaltz. I'm glad you like the mod. Your comment just made my day :)
Schmaltz 7 月 8 日 下午 6:50 
super cool to see that you're still active w/ this mod, love sergals asf, big thanks for making this <3
Jack Aufenhand  [作者] 4 月 13 日 上午 2:58 
I've pushed an update. As I am unable to replicate the issue, I don't know if this will fix it, so I'll need you guys to let me know.
Jack Aufenhand  [作者] 4 月 7 日 下午 6:15 
I'll look into that shortly.
Darkpaw Gnoll 4 月 7 日 下午 3:03 
I'm just noticing the same issue Riddick had. It hasn't been with every trading party, but one specific war trader merchant party of gnolls (a big one of like 25+ dirty yeens) is keen to clear out my entire stock of fine meals with every visit. I've been getting wround it by dismissing that group as soon as I've looked over their supply. They don't steal all my food when they leave that way.
Jack Aufenhand  [作者] 3 月 26 日 上午 2:35 
I've seen some people get so snippy about the existence of HAR mods. Really disappointing to see. Just makes me want to double down on my design choices really.
Aekuq're 3 月 25 日 下午 3:33 
It seems like Biotech has essentially erased all of the HAR mods. I prefer HAR mods like this one because I don't like the idea of all of my pawns being the same species but with different cosmetics. I like that they're fully separate species that can't, theoretically, interbreed.
Jack Aufenhand  [作者] 3 月 24 日 下午 11:50 
I don't suppose you're using the hospitality mod are you?
[Hive365] Riddick [Plasma] 3 月 24 日 下午 2:42 
are the Gnoll trader caravans meant to be able to decided to eat ALL my food and then leave? i just watched a caravan of 50 Gnolls decide it was time to go but not before literally swarming my food store and taking EVERYTHING
Jack Aufenhand  [作者] 2 月 15 日 上午 12:07 
I haven't added compatibility for it as I don't use it and thus am not familiar, but they might have done so on their own.
Lemon caro 2 月 13 日 下午 6:09 
Is this CE compatible?
Jack Aufenhand  [作者] 1 月 19 日 上午 1:48 
Sergals can wear the same stuff as normal pawns. Cargo pants, suit pants, and tucked in button down shirts are lion exclusive. It works that way because I wanted to disable hats for lions (they don't mix well with the manes) and I needed a reason lore wise to do that, so I went with the idea that lions are fancy and only want to wear fancy clothes, like lion apparel or royal apparel.
🐲Nyinxie🐲 1 月 18 日 下午 9:52 
oh. So what can sergals wear?
Jack Aufenhand  [作者] 1 月 17 日 下午 10:47 
Invisible frogs is a new one. I'll have to look into that. Cargo pants though are Lion exclusive. I'm still trying to figure out how I want to rework them, so that's all going to change soon.
🐲Nyinxie🐲 1 月 17 日 上午 2:20 
Oh and Sergals can't wear 'Cargo Pants'
🐲Nyinxie🐲 1 月 16 日 下午 7:53 
for some reason the frogs are invisible
Jack Aufenhand  [作者] 1 月 6 日 上午 6:31 
The eye bug with the gnolls should be fixed. Oh also don't fuck with gnoll organ traders.
Readan 2024 年 9 月 25 日 下午 4:10 
In earlier versions it was!
Jack Aufenhand  [作者] 2024 年 9 月 25 日 上午 12:01 
Does this occur with all addiction types?
Readan 2024 年 9 月 23 日 下午 10:55 
Bug: Sergals going through Alcohol withdrawal will get stuck on '0.0 days left' with maximum debuff
Jack Aufenhand  [作者] 2024 年 9 月 19 日 上午 2:51 
Too late. Already rewrote the entire function to be more inefficient just so we can have the texture change from a cube to a cheese wedge.
A Kobold 2024 年 9 月 18 日 下午 12:15 
Could just be a simple replacer type, don't need to go too crazy into it.
Jack Aufenhand  [作者] 2024 年 9 月 18 日 上午 2:38 
I'll need to dive into Anomaly code, but I reckon that wouldn't be too hard to implement.
Readan 2024 年 9 月 17 日 上午 11:57 
The Anomaly DLC added a golden cube that does things to the pawns. They obsess with the cube and start building cubes.
Feature suggestion: How about Sergals sometimes not building cubes but wedges instead?
Jack Aufenhand  [作者] 2024 年 8 月 30 日 上午 4:49 
Ah fuck. Thought I squashed that bug.