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报告翻译问题






looking at the context of the other packable animals I feel like the Musk Ox, Greatwolf and Moose would make good pack animals? Also maybe the Hive Queen?
it is from this mod: maybe you could add it yourself (I just read it in the mod description)
wht do I have to do in order to make a modded animal a pack animal? I want the njorun from vanilla expanded vikings to be a pack animal. I changed the packanimal:true line... now it works but is only a purple square when packed. Do I need to edit another line?
Because while neither of them wants to do it, only the thrumbo is smart enough to weasel out of it.
Jokes aside though, intelligence has nothing to do with it and I don't see why you'd think that it should.
(BearTexturePath)_Pack_east.png [Things/Pawn/Animal/Bear/Bear_Pack_east.png]
You can find where you need to put the texture by looking at the specific animals PawnKindDef
Example: RimWorld\Mods\Core\Defs\ThingDefs_Races\Races_Animal_Bears.xml defines Things/Pawn/Animal/Bear/Bear as the path to the animals base texture.
So Things/Pawn/Animal/Bear/Bear = (BearTexturePath)
When the game looks to load the pack when items are loaded onto the animal it looks for the following paths for the Bear PawnKindDef
(BearTexturePath)+Pack_east.png [Things/Pawn/Animal/Bear/BearPack_east.png]
(BearTexturePath)+Pack_north.png [Things/Pawn/Animal/Bear/BearPack_north.png]
(BearTexturePath)+Pack_south.png [Things/Pawn/Animal/Bear/BearPack_south.png]
Which means you need to patch in some type of texture at that path or you'll get the purple square
https://www.google.com/search?q=pack+goat&rlz=1C1CHBF_enUS757US757&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjhocDEpsbfAhURKHwKHQCmAAAQ_AUIDigB&biw=1258&bih=813