Space Engineers

Space Engineers

Bob Status (BuildAndRepairSystem)
7 条留言
BIGOLBEAR  [作者] 2019 年 9 月 15 日 上午 11:03 
the script for queueing and missing items isn't my script, My script is a simple display script to tell you whether the bobs are on or off. I believe you want the build and repair mod authors script for that functionality.
MythN7 2019 年 9 月 8 日 上午 11:13 
Will post this there sorry.
MythN7 2019 年 9 月 8 日 上午 11:13 
Opps, I meant for my comment to be in your other script for the queing and missing items, where we have to edit the code itself with your examples to setup lcd groups and stuff
MythN7 2019 年 9 月 7 日 上午 10:27 
Could you update the script so that it uses a single word similar to how the Automatic LCD does, that one just has you put [LCD] anywhere in its name and it will work no matter what other text is there.

Also, could you have it so that instead of us editing the script code, we can in the custom data of the LCD pannel, we just type in one of the output types. like

grind
weld
status
short status
collect
missing item

So that all we have to do is pick one of these for it to display.
BIGOLBEAR  [作者] 2019 年 4 月 12 日 下午 12:46 
Updated to work with multiple LCD blocks, eg cockpits.
BIGOLBEAR  [作者] 2019 年 3 月 2 日 下午 1:19 
Updated/confirmed functional in current release version of SE, if you have any problems please contact me
BIGOLBEAR  [作者] 2018 年 9 月 25 日 下午 2:41 
I am planning to write a more detailed version of this script - Im currently looking for input as to what it should display as options.
So far I have thought it should pick a single named build and repair module and display what that block is doing - ie what it is welding, what it is grinding?

Opinions and ideas welcome.
Additionally I will point out that a very in depth script for the build and repair system is available from the block author. I am intentionaly making something that is simpler to use and is display only so it wont interfere with any cargo management scripts.