围攻
Ace Combat HUD
99 条留言
󠇯 3 月 15 日 下午 11:57 
Ah thank you
dagriefaa  [作者] 3 月 15 日 下午 11:57 
install it and open the level
󠇯 3 月 15 日 下午 11:54 
How do I use this in a level such as excalibur
Hooye!! 2024 年 12 月 7 日 下午 4:24 
the showcase doesn't even look like besiege
dagriefaa  [作者] 2021 年 5 月 25 日 下午 11:22 
you build the planes out of normal blocks with skins and scaling and stuff
Medic Gaming 2021 年 5 月 25 日 下午 8:09 
@dagriefaa whats the airplane mod?
Shadé  [作者] 2021 年 1 月 20 日 下午 4:47 
@Yagni yagni subscribe to this mod, then make sure it's activated in game.
then set up the HUD in the camera block parameter.
Crenc 2021 年 1 月 20 日 上午 7:23 
@Yagni yagni you mean the mod?
Yagni yagni 2021 年 1 月 20 日 上午 5:40 
@dagriefaa how can i activate this cool thing?
alsens 2020 年 5 月 13 日 下午 9:02 
@dagriefaa Thank you!
alsens 2020 年 5 月 13 日 下午 9:02 
@Crunchee4K Thank you so much, man!
dagriefaa  [作者] 2020 年 5 月 13 日 下午 6:34 
It's on ModControllerObject.
Crenc 2020 年 5 月 13 日 上午 8:16 
@alsens it seems like it doesn't work anymore. I can't find that button that once was there.

You could A) try to set the freeze zone higher or B) deleting the freeze zone

A) In object explorer: search for 'ICE FREEZE' and open it > look for UnitiEngine.Transform and expand if needed > expand 'Vector3' (the one on the top) and edit 'Y: 1710' to something higher (1710 is the default hight, resets if game is restarted)

B) In object explorer: go to start page (by pressing 'Deselect' in the bottom right cornen > check the box next to 'Disable: Ice Layer' (checked box = red box)
alsens 2020 年 5 月 12 日 下午 9:45 
@dagriefaa @Shadé Guys, please would you please explain how to switch off the iceing effect via object explorer? Thank you!
dagriefaa  [作者] 2020 年 5 月 12 日 下午 6:23 
The bug has been fixed.
alsens 2020 年 5 月 12 日 上午 1:20 
@Crunchee4K could you please get me a hint? what line?
Shadé  [作者] 2020 年 5 月 1 日 下午 6:54 
wow, good find!
can't believe it takes almost 2 years to someone to notice that, I'll sort that out quick, thank you!
Crenc 2020 年 5 月 1 日 下午 2:17 
there's a mistake with the angle reader or whatever it's called: the depression in the mod goes -5>*-15*>-10>-15>... and ends with -85 istead of -90
Crenc 2020 年 5 月 1 日 下午 2:10 
@alsens you already can with object explorer
alsens 2020 年 3 月 7 日 下午 3:59 
Could you add an option to switch off the ice effect, please? Please please!
Jao R 2020 年 2 月 14 日 下午 3:47 
How do i turn off ice effect?
I can't find that opition even in object explorer.
Crenc 2020 年 2 月 14 日 上午 9:45 
yey
dagriefaa  [作者] 2020 年 2 月 14 日 上午 5:14 
update 🎉
- add level boundaries to minimap
- add zoom to minimap (use scroll wheel in first person mode)
- add pointer to offscreen targets (this feature is why the mod doesn't just target the closest object)
- gun ammo indicator now tells you if it will fire properly in multiverse
Crenc 2020 年 1 月 11 日 下午 5:11 
it works now
Crenc 2020 年 1 月 11 日 下午 5:09 
ok
thx
dagriefaa  [作者] 2020 年 1 月 10 日 下午 5:10 
The variable throttle display works fine and does not interfere whatsoever with the landing gear display. I will, however, add a flipped throttle option since every plane I've tested so far has things the other way around.
As for the mod, I'll see what I can do.
Crenc 2020 年 1 月 10 日 上午 9:42 
that throttle display does not work properly:

it's inverted and it doesn't show the actual state of the hinge.
also it overwrites the landinggear display

ps: could you make a display for flaps and add an ammo counter for the 'modern machine gun mod' pls?
dagriefaa  [作者] 2019 年 12 月 16 日 上午 2:57 
Update:
- Fixed hinge settings not saving (finally)
- Added adjustable throttle display mode (use with steering hinges, overrides default mode)
Keter 2019 年 12 月 7 日 上午 6:18 
求中文说明……
Baggy 2019 年 11 月 17 日 下午 1:02 
Ok, thanks.
dagriefaa  [作者] 2019 年 11 月 16 日 下午 4:53 
Set them to the order they launch on the HUD. ¯\_(ツ)_/¯
(Or: there isn't really any way to do so.)
Baggy 2019 年 11 月 16 日 下午 4:49 
How can I make it so that when I launch my rockets they launch in the same order on the hud?
The Offensive Lemon 2019 年 10 月 5 日 下午 6:22 
Oh, okay. That actually makes sense, considering without mods, cannons and shrapnel cannons only have one shot.
dagriefaa  [作者] 2019 年 10 月 5 日 下午 5:26 
The ammo count detects crossbows automatically.
(That's the extent of support for guns.)
The Offensive Lemon 2019 年 10 月 5 日 上午 9:48 
Question: How do I get the HUD to detect a gun? So far, I can only get it to find bombs and missiles.
Shadé  [作者] 2019 年 8 月 30 日 下午 2:07 
AC HUD Mod updated
- it worked now.
- added an icing effect/overlay as well (use object explorer to turn it off in the CameraHUDController)
- weapon order is now determined programmatically instead of manually (it's not perfect, but it's less clutter)
- some long-standing text bugs have hopefully been crushed

the mod has been more or less rewritten from scratch; simplifies maintenance and cleanup

client support is about the same as ever - nonexistent

report bugs if you find them,
Shadé  [作者] 2019 年 8 月 7 日 下午 9:54 
ac hud mod is broken really hard right now.
will be announced when it was fixed.
ydqc 2019 年 8 月 7 日 下午 8:54 
Camera does not work properly
Aray 2019 年 8 月 1 日 上午 2:33 
not working
for me :(
Emu 2019 年 6 月 5 日 下午 11:19 
aww man. someone should make that for ace combat purposes
dagriefaa  [作者] 2019 年 6 月 5 日 下午 10:56 
No.
Emu 2019 年 6 月 5 日 下午 9:57 
yeah but for aircraft? like they reload?
dagriefaa  [作者] 2019 年 6 月 5 日 下午 7:40 
Block Enhancement mod has lock-on missiles, I think.
Emu 2019 年 6 月 5 日 上午 6:15 
is there a mod with lockon aircraft missles?
Voyager_B2 2019 年 5 月 3 日 上午 6:52 
Thank you :)
dagriefaa  [作者] 2019 年 5 月 2 日 上午 5:49 
There is a logic condition on the build box for machine damage. If that isn't being used in some way, then the damage display won't work because the damage isn't calculated.
Voyager_B2 2019 年 5 月 2 日 上午 5:23 
Very cool! The hull integrity DMG display is incredibly useful, but doesn't seem to work for all vehicles and I'm not sure how to adjust a vehicle so it is compatible (if anyone knows/ understands what is meant by " Requires a level entity" could you explain???). Also to answer your question dagriefaa a mech HUD wouldn't be too different if you've managed this, in fact this could already be used as a "mech HUD"
dagriefaa  [作者] 2019 年 4 月 6 日 上午 1:42 
What features would a mech HUD even have?
Yerf_Dog 2019 年 4 月 5 日 下午 11:20 
Can u do a mech head up display?
dagriefaa  [作者] 2018 年 11 月 8 日 下午 3:14 
1. It does.
2. Impossible.
3. It can.