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报告翻译问题






then set up the HUD in the camera block parameter.
You could A) try to set the freeze zone higher or B) deleting the freeze zone
A) In object explorer: search for 'ICE FREEZE' and open it > look for UnitiEngine.Transform and expand if needed > expand 'Vector3' (the one on the top) and edit 'Y: 1710' to something higher (1710 is the default hight, resets if game is restarted)
B) In object explorer: go to start page (by pressing 'Deselect' in the bottom right cornen > check the box next to 'Disable: Ice Layer' (checked box = red box)
can't believe it takes almost 2 years to someone to notice that, I'll sort that out quick, thank you!
I can't find that opition even in object explorer.
- add level boundaries to minimap
- add zoom to minimap (use scroll wheel in first person mode)
- add pointer to offscreen targets (this feature is why the mod doesn't just target the closest object)
- gun ammo indicator now tells you if it will fire properly in multiverse
thx
As for the mod, I'll see what I can do.
it's inverted and it doesn't show the actual state of the hinge.
also it overwrites the landinggear display
ps: could you make a display for flaps and add an ammo counter for the 'modern machine gun mod' pls?
- Fixed hinge settings not saving (finally)
- Added adjustable throttle display mode (use with steering hinges, overrides default mode)
(Or: there isn't really any way to do so.)
(That's the extent of support for guns.)
- it worked now.
- added an icing effect/overlay as well (use object explorer to turn it off in the CameraHUDController)
- weapon order is now determined programmatically instead of manually (it's not perfect, but it's less clutter)
- some long-standing text bugs have hopefully been crushed
the mod has been more or less rewritten from scratch; simplifies maintenance and cleanup
client support is about the same as ever - nonexistent
report bugs if you find them,
will be announced when it was fixed.
for me :(
2. Impossible.
3. It can.