边缘世界 RimWorld

边缘世界 RimWorld

[B19] Thanks For All The Fish
161 条留言
Ezhan 2022 年 1 月 12 日 下午 7:56 
I wonder how many references to hitch hikers guide to the galaxy are in this comment section
januszewskijanuszek 2019 年 12 月 15 日 下午 1:28 
Looks like Factorio achiwment
pyrce  [作者] 2018 年 10 月 18 日 下午 9:39 
Link at the top of the description for 1.0 version
pyrce  [作者] 2018 年 10 月 18 日 下午 9:37 
Updated!
catman2k 2018 年 10 月 17 日 下午 7:35 
1.0 soon??
Onchalk 2018 年 10 月 16 日 下午 11:59 
Edit: Maybe this could be achieved with the manager mod? Would require some cooperation on both your parts.
Do you think there could be a way to make it so a bill repeats daily? Such as fish 10x and it repeats daily so that you wouldn't have to always suspend/unsuspend and micromanage the amount of fishing done.
CawsForConcern 2018 年 10 月 15 日 上午 2:19 
Hey, the dolphins aren't currently leaving in a timely manner.
oali24 2018 年 10 月 12 日 下午 11:27 
how do you make people fish, I keep right clicking the fishing spot with a bill set up, but it doesn't show anything
emperour thomas 2018 年 10 月 12 日 下午 5:49 
we need a mod to add towels into the game
LeSneak 2018 年 10 月 9 日 下午 5:11 
“For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much—the wheel, New York, wars and so on—whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man—for precisely the same reasons.”
Raider 2018 年 10 月 8 日 上午 2:39 
Or maybe add a "Fisherman" trait. Not everyone likes fishing
Oblivionburn 2018 年 10 月 8 日 上午 2:14 
Making the fishing increase recreation would be nice.
Starfield 2018 年 10 月 6 日 下午 2:40 
*Insert Hitchikers guide to the galaxy joke*
DaLLaN 2018 年 10 月 1 日 上午 6:59 
Cool =)
pyrce  [作者] 2018 年 9 月 30 日 下午 11:00 
Very kind of you to contribute those changes @Daniledman :) Just pushed them up. Thanks for the kind words, graphics, and translations.
Hook&Needle 2018 年 9 月 29 日 上午 11:39 
I got them to fish just fine by adding the bill. I couldn't get them to store/cook with the fish once caught; they were just eating raw fish corpses and it was making them sad, but now I think I have it figured out. I had to add a bill to the butcher station (I guess to clean them?) and also allow fish corpses in the fridge. Silly checkmark I neglected. Thanks!
DaLLaN 2018 年 9 月 28 日 下午 4:26 
Very cool mod! It does not have anything superfluous, unlike other mods for fishing.
I noticed that the mod does not have a full Russian translation. I made a good full translation into Russian.
As well as slightly improved the texture of the fish, so that it better fits into the graphic style of the game. https://drive.google.com/open?id=183uOB_yKizGSMAgAnVd7c6Me8sHijReZ
pyrce  [作者] 2018 年 9 月 26 日 下午 7:55 
@Hook&Needle it works like any crafting / butcher station. You click on the fishing spot and setup a bill to fish. The fishing spot bill will use Handling skill / work prioritization one there's an available bill unfullfilled.
Hook&Needle 2018 年 9 月 26 日 下午 2:38 
Is there a thing on how to use this? I feel silly asking because I'm not techy, but I can't get them to store or cook the fish. And once there's a fishing spot, they have to be drafted to hunt. Feels like I'm doing this wrong. FAQ somewhere? Video?
pyrce  [作者] 2018 年 9 月 23 日 下午 2:31 
Those dolphins not leaving in a timely manner had been teleported off-world now
pyrce  [作者] 2018 年 9 月 22 日 下午 7:16 
@uninstallwizard Maybe... also I think -- in the hypothetical situation described -- it get's stuck sometimes and doesn't despawn if you save/load at the right time with a recent change I made.
uninstallwizard 2018 年 9 月 22 日 下午 6:24 
Did this mod put a "Dolphin Away" in my lake?
(also thanks for all these fish)
(NPC) Hashrate 2018 年 9 月 18 日 下午 9:00 
Nice mod by the way, I like it thus far.
(NPC) Hashrate 2018 年 9 月 18 日 下午 8:59 
I dont see the fish meat in zone properties. Fix?
pyrce  [作者] 2018 年 9 月 17 日 下午 11:53 
@wacster It would need some C#. Looks like for the simplest implementation you'd need to make a new JoyfulFishing driver class, override JobDriver_CatchFish.MakeNewToils, add something like JobDriver_Skygaze.MakeNewToils [github.com], and finally set the CatchFish driverClass definition to the new class type.
wacster 2018 年 9 月 17 日 下午 11:01 
@pyrce Hi, thank you for the mod, it's great! Just for my information how do I actually patch what you are referring to:

@dracoix That change was easy. If you want shallow water turned on when your mod is active, just patch Shallow Water with the "Fishable" tag.
pyrce  [作者] 2018 年 9 月 17 日 下午 6:20 
@Prof. it does not. Not a bad idea if I'd added it earlier as a balance mechanism. I probably won't add it now though as it'd be hard to make fishing balanced without breaking current experiences. Maybe someone could add a mod extension for that behavior :)
Maveth 2018 年 9 月 17 日 下午 2:10 
Does this mod also make fishing a "recreation" for the pawns?
Lurmey 2018 年 9 月 17 日 上午 3:26 
"Aren't there other fishing mods already? Why *use* this one?"

This one actually makes fishing a controllable thing with production bills, rather than it being completely random and so not reliable as a food source at all. Thanks!!
pyrce  [作者] 2018 年 9 月 16 日 上午 10:15 
Yea, pushing them in a minute here
dracoix 🐉 2018 年 9 月 16 日 上午 10:13 
... I love to hate you so much. But I can't.

Sidenote, can you push changes to your git so I can reverse engineer future workarounds?
pyrce  [作者] 2018 年 9 月 16 日 上午 10:11 
@dracoix Awesome! Btw I just removed the need to set the affordance section on other terrain. The mod now injects that on your behalf if you tag with Fishable (in case you added that).
pyrce  [作者] 2018 年 9 月 16 日 上午 10:11 
@SmellyFish I'll probably not add new fish to this mod. But given the recent changes, it should be easy for other mods to add extensions to TFATF if they want.
dracoix 🐉 2018 年 9 月 16 日 上午 10:09 
I got it working pyrce as intended, thank you for the easy how-to. (I also cheated in mine and added Marsh because my fish trap is AnyShallowWater). So now it's balanced to ZARS mods and as standalone for those that do not enjoy intense biome suffering.
Raider 2018 年 9 月 16 日 上午 10:07 
Are there any plans to add more fish? For example small fish caught in shallow water and small/medium/big fish caught in deep water (with their chance of catching of course)
pyrce  [作者] 2018 年 9 月 16 日 上午 10:06 
Fixed the incompatability.
pyrce  [作者] 2018 年 9 月 16 日 上午 9:47 
@p3st|cIdE There's an incompatability with "Terra Project (Core)" mod. If you load TFATF after Terra it will work as expected. I am working on seeing if I can circumvent the incompatability on my side.
pyrce  [作者] 2018 年 9 月 16 日 上午 9:21 
@Spotter I added a Discussion thread which gives a working example for adding shallow water fishing.
Spotter 2018 年 9 月 16 日 上午 9:11 
Well double drat! No fishing in streams, and maps with nothing but shallow water? :steamfacepalm::steamsad:
Raider 2018 年 9 月 16 日 上午 8:10 
@dracoix
I believe you have to make the patch inside the folder of TFATF
dracoix 🐉 2018 年 9 月 16 日 上午 7:41 
Not working pyrce, still hardcoded saying 'must be placed in deep water'. I tried a combination of changing the terrainafordanceneeded to your fishspot itself and patching waters to 'Fishable'. Also there's no TerrainAffordanceDef for 'Fishable' itself, and it still doesn't work when I add it anyway.
p3st|cIdE 2018 年 9 月 16 日 上午 5:06 
This morning your mod is giving XML errors about duplicate tags. Thought you should know.
pyrce  [作者] 2018 年 9 月 16 日 上午 1:37 
@dracoix That change was easy. If you want shallow water turned on when your mod is active, just patch Shallow Water with the "Fishable" tag.
pyrce  [作者] 2018 年 9 月 15 日 下午 11:23 
@dracoix Nice! I do want this mod to remain not using Shallow water (makes it too easy imo). But I'll try changing the mod to use a terrain tag instead of hard-coding so other mods can add terrain they want to be included as a fishing option automatically.
dracoix 🐉 2018 年 9 月 15 日 下午 7:47 
Hey pryce, added a patch for my mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1513955685 . I noticed you hardcoded your fishing spot for only deep spots, any chance to allow shallow water too?
Spotter 2018 年 9 月 15 日 上午 10:38 
Thanks for the update, Pyrce. I'll make sure my Scabs know this. 😂👍️🥂
Raider 2018 年 9 月 15 日 上午 10:19 
@pyrce
Oh, it's editable? Funny. I didn't even notice.
pyrce  [作者] 2018 年 9 月 15 日 上午 10:18 
@Spotter this was a balance mechanism enforced by the Commercial Fishermans' Union. But if you're not a union man/woman you can edit the distance under Options -> Mod Settings
Spotter 2018 年 9 月 15 日 上午 6:56 
FWIW ~ As any fisherman knows, Unless you're a Commercial fisher the 10 Tile between fishing spots is a bit rediculous. :steamfacepalm: 3, or 4 tiles would still be stretching reality, but totally acceptable. 👍🎖️️🥂
Hexatron 2018 年 9 月 15 日 上午 3:20 
I did change the loadorder to be behind the terraform mod, and now it works. Not sure if it was this mod, or one of the other mods it "jumped" cause of that. But changing the loadorder made them placeable for me. So one of them must have caused some sort of trouble... for now it seems to work that way at least.