安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3253596705
Hope it helps anyone!
Will this mod gets updated to 1.5?
"This is an error on Individuality's side. Their patches add a extra commonality tag to the Straight trait, because it's only testing for the existence of a commonality tag on the Polyamorous trait, which doesn't exist in Way Better Romance."
<TraitDef><defName>Straight</defName><commonality>0</commonality><degreeDatas><li><label>straight</label><description>{PAWN_nameDef} is romantically and sexually attracted to people of the opposite gender.</description></li></degreeDatas><exclusionTags><li>SexualOrientation</li></exclusionTags><commonality>0</commonality></TraitDef>
I haven't had any gameplay issue with this that I've noticed. I am posting this on Way Better Romance's mod page as well.
besides, i'm all for Immovable Ozzy's idea ;)
XML RimWorld.TraitDef defines the same field twice: commonality.
Field contents: 0.
Whole XML:
<TraitDef><defName>Straight</defName><commonality>0</commonality><degreeDatas><li><label>straight</label><description>{PAWN_nameDef} is romantically and sexually attracted to people of the opposite gender.</description></li></degreeDatas><exclusionTags><li>SexualOrientation</li></exclusionTags><commonality>0</commonality></TraitDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
It is a +20%, tried to rectify another trait mods " x.5 to workspeed"(other stuff as well) so had to check and it goes:
100% base + teetotaler 20%: 120%
120% * x0.5: 60%
Also if somehow the learning factor is increased by a % for example x105% the negative -130% from Slow learner gets amplified while the postive +2% per skill level does not so when i get a trait with 140% learning speed and have slow learner i get hit with a malus instead, so making the bonus a trait would be good too since both would get amplified.
Thanks again for your awesome work! :D