RimWorld
[XND] TE Turret Expansion
76 件のコメント
Mlie 2022年5月20日 12時41分 
lako1986 2020年11月21日 2時00分 
I have similiar problem to @rimean.
I can build new turrets yet when I try to upgrade them no pawn handles it, and they cannot be forced to do it.
sonicht 2020年10月3日 0時20分 
Compatible with Turret Extensions Continuum 1.2?
Blackthorn 2020年8月24日 18時45分 
needs a 1.2 version
Gearhammer 2020年8月10日 8時13分 
Wrong version for Turret Extensions. Requires 1.3 Turret Extensions version.
rimean 2020年6月10日 9時25分 
How can i upgrade turrets? I'm pressinng upgrade button and i have resources, but what's next?
XeoNovaDan  [作成者] 2020年3月19日 16時16分 
Potentially, haven't really checked how that works in code. I'll play around with the explosive stuff a bit at some point and take another look at how things are
Chicago Ted 2020年3月19日 16時04分 
Hm, I don't know, really. Vanilla mortars do 50 damage and can reliably damage stuff like mechanoids whereas a cannon shell can be blocked by clothing made out of cloth. I think the issue might be that the 10% is applied two times, i.e. the cannon ball does 10% of the 10% - once from the vanilla damagedef 'bomb' and once from your items_resource_shell.xml

If you look at the vanilla mortar shells, they don't have any damage in their respective xml itself, instead simply referencing the damage type 'bomb'.
XeoNovaDan  [作成者] 2020年3月19日 15時36分 
@Chicago Ted - I do agree 10% AP is low, however, I'm keeping this in line with vanilla in terms of balance and vanilla explosive weapons also only have 10% AP.
Chicago Ted 2020年3月19日 13時46分 
The cannon hits like a wet noodle, 40 damage but only 10% armor penetration. Anyone else having the same problem? Even cloth parkas reliable stop any damage.
Basch 2020年3月19日 12時32分 
Thanks for the quick response, it didn't even dawn on me that it could have been mod manager!
XeoNovaDan  [作成者] 2020年3月18日 13時58分 
@Mobius-1 - TIL Mod Manager updated. Seems to be a known issue with Mod Manager.
Basch 2020年3月18日 13時46分 
Hay, having an issue where TE Turret Expansion doesn't recognize Turret Extensions right, it says "Depends on [XND] Turret Extensions v>= 0.0.0. v1.3 is loaded. Any quick fixes I can do? Is this just a weird thing?
Plymouth 2020年3月18日 11時11分 
@XeoNovaDan
I get the "not very much" aspect, but for cannon it seems like nothing changed.
XeoNovaDan  [作成者] 2020年3月17日 14時15分 
@HeadWar - Can't seem to reproduce the issue you're mentioning. Is there a mod conflict perhaps?

And I probably won't expand on that particular path since I don't really want to introduce too much power creep with this mod and really want to keep it minimalistic.
XeoNovaDan  [作成者] 2020年3月17日 12時18分 
@Plymouth - Since they're low-tech, not very much. Their upgrade costs are also fairly low to reflect that.
Plymouth 2020年3月17日 5時19分 
How exactly do ballistas and Cannons improve whenever I upgrade them? From looking at the stats, I can't see any obvious difference.
XeoNovaDan  [作成者] 2020年3月17日 1時16分 
Okay, since 2575 is not like 2573 as far as Turret Extensions is concerned, I can take a look at this this evening
HeadWar 2020年3月16日 5時18分 
It would be good if there was some more modern option on the Ballista -> Cannon -> ??? path. Something with an area effect, that can be manned. Perhaps a recoilless rifle or a rocket launcher.
XeoNovaDan  [作成者] 2020年3月15日 13時18分 
Definitely sounds like a fault that's occured with Turret Extensions. I'll check when RW's next main build drops since TE's current build is actually reverted from a previous build since RimWorld had an update which was also reverted
HeadWar 2020年3月15日 12時34分 
They will also cheerfully start loading the mortars with cannonballs once they are out of high-explosive rounds.
XeoNovaDan  [作成者] 2020年3月15日 10時02分 
@HeadWar - How bizarre! I'll need to check this at some point.

@The Iron Rose - Sorry, forgot to get back to you on this one! I'll also check that when RW gets to its next build.
HeadWar 2020年3月15日 4時25分 
Not sure when this broke, but I know it used to work a few days, maybe a week ago? Tried to load an upgraded mortar with an antigrain shell. The pawns instead load it with a cannonball for the cannon. Forbidding all cannonballs makes the game say there is no available ammunition, even though I have an antigrain warhead lying around.
The Iron Rose 2020年3月2日 16時36分 
unfortunately i get the following when loading into a game in progress:

https://pastebin.com/jdCw6gcG
XeoNovaDan  [作成者] 2020年2月29日 14時47分 
@Mortagon - Steam may have updated Turret Extensions for you but not TE Turret Expansion. Should fix itself at some point
Mortagon 2020年2月29日 14時45分 
Just started getting the error XML error: <useMannerShootingAccuracy>true</useMannerShootingAccuracy> doesn't correspond to any field in type TurretFrameworkExtension. Context: <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li> with newest update
XeoNovaDan  [作成者] 2020年2月29日 14時43分 
And update pushed
XeoNovaDan  [作成者] 2020年2月29日 14時15分 
@Simmin - Good catch, will fix!
Simmin 2020年2月29日 14時13分 
I found a bug! Regular mortars cant take cannonballs, but when upgraded they can.
Simmin 2020年2月29日 13時48分 
A medieval Bombard!!!, now just need a way to add them onto the boats mod and we can have pirates of the caribbean in rimworld!
XeoNovaDan  [作成者] 2020年2月22日 8時57分 
Note for 1.1: This mod will be updated along with the next update to Turret Extensions - this will include the suggestion below since the next TE update will introduce limited attack angles!
Jacques Cartier 2019年8月4日 7時25分 
It would be cool if this added a manned, old-fashioned cannon to give more pre-industrial options. I really like how this mod gives manned turrets to secure your less technologically advanced colonies.
NECEROS 2019年7月13日 22時41分 
I'm a fan of XeoNovaDan. Great mods. :)
Patient 2019年7月10日 12時15分 
It's funny in the description of his mod Neceros says "to do [in future] add some manned turrets that use vanilla weapons" so I was wondered if you two had talked / were aware of each others mods. Maybe you two should be trading ideas and such? Anyways thanks again for the quick reply :)
Patient 2019年7月10日 12時11分 
*Thats what I figured*
Patient 2019年7月10日 12時10分 
Awesome thanks! Thanks what I figured actually but such a non-issue :)
XeoNovaDan  [作成者] 2019年7月10日 12時09分 
@CreativeFraser - Hello, there would appear to be some minor overlap with the Mini-Sniper Turret from this mod and the Sniper Turret from Simple Turrets, but that's all there is to it as far as I can tell from description alone.
Patient 2019年7月10日 12時04分 
Hi XND sorry if this has already been asked, would there be any issues? or overlap? when using this alongside Neceros' Simple Turrets mod?
Crispynugget 2019年2月23日 17時42分 
having an issue to get the emplacement upgraded, doesnt work for some reason.
XeoNovaDan  [作成者] 2019年1月25日 4時43分 
Unfortunately, it seems that actually patching won't be so easy after all. I'm not really into modding RW anymore, so I won't do it myself.

Open to PRs though!
XeoNovaDan  [作成者] 2019年1月25日 4時28分 
@CANADIAN TAPEZOID - Sorry for the late response. Here's a list:
Ballista - Greatbows
Mini-Sniper Turret - Gun Turrets + Precision Rifling
MG Emplacement - Gas Operation


@DrStarfish - I think I might actually do that one.
DrStarfish 2019年1月25日 4時25分 
Can it be made compattible with Combat extended?
CANADIAN TAPEZOID 2019年1月13日 20時41分 
how do you unlock these
Maverik 2018年11月5日 11時40分 
In my limited experience with this mod, I don´t think the Ballista and the Machine Gun Emplacement are Op, in fact, they feel more weak than a regular pawn using just a decent weapon, and I only use them situationaly with my melee pawns when I dont want to risk them in a close fight, but you know better the mod, and I respect mods who care about balance, so I will not modify it
XeoNovaDan  [作成者] 2018年11月5日 10時00分 
@Maverik - As designed, otherwise they'd be way OP. You can easily edit XML though.
Maverik 2018年11月5日 3時14分 
Using the manned turrets doesn´t increase the ranged skill, can you add that?
Bjem 2018年10月17日 11時33分 
Can anyone upload a B19 version? This update is kinda in the middle of my playthrough
Alabaster 2018年9月29日 16時26分 
Very cool mod!
Worgensnack 2018年9月18日 10時23分 
thanks
XeoNovaDan  [作成者] 2018年9月18日 6時58分 
Thanks to an update to Turret Extensions (v1.2.2), this is now fully compatible with existing savegames.