Space Engineers

Space Engineers

(ARMCO) Rebel Alliance Turret Kit
43 条留言
bwinicherx115 2024 年 7 月 24 日 下午 7:49 
and id hate to say this but i believe you can't claim ownership of stuff that's already part of a franchise, the star wars turrets were just copied from models of the guns in star wars i assume...so they aren't really YOUR assets. that would be like my making a halo ship turret and claiming i designed it...when really i just copied it...so trying to DMCA sumone who has tied money possibly into there steam is a super shady thing.
bwinicherx115 2024 年 7 月 24 日 下午 7:44 
soundsd like this mod is an unstable janked mess...oh well. its not weaponcore so meh
Revan 2023 年 4 月 28 日 上午 11:12 
@spacebar an update would help, now the worlds crash if the mod is rund or its forced removed
aBunningssnagwithonionsplease 2022 年 10 月 22 日 上午 3:28 
Can we get an update which lets us choose the laser colour? Building a republic ship and all the turrets give me red, green and blue at the same time - would be nice if it could just be blue
Revan 2022 年 3 月 25 日 上午 3:03 
mod needs update :( turrets will no longer fire unless a new weapon is added each play session.
not to mention SB-33B point defense turret cant be loaded.
Revan 2022 年 2 月 26 日 上午 11:48 
how do I load the point defens turret??? if does not take convayor nor does it have an inventory slot for manualy loading
Varlgas 2022 年 2 月 25 日 下午 3:42 
or without weapon core,, i feel like it doesnt really need weapon core to work, it could on its own, but we need spacebar to take a look at the comments :D
arcticwolfmp8908 2022 年 2 月 12 日 上午 11:50 
Hey Spacebar, is there any chance you'll make these work with weaponcore?
archlovescats 2021 年 4 月 7 日 下午 2:22 
Spacebar SB-33B Point Defense Turrets don't generate ammo.
Varlgas 2020 年 9 月 25 日 上午 7:11 
Hey spacebar, still love your mod however i was wondering if you had in project to rework or make a version of those turrets working with weapon core..? Because i have the mod and i cant make them fire at all since i have it :c
jamesluke70 2020 年 6 月 18 日 下午 7:31 
Enjoying the mod, however the turrets randomly stop working even though they have ammo in them....
Sendinthenoob 2020 年 6 月 6 日 上午 4:27 
Just case u don't know but your weapons stop working
Sendinthenoob 2020 年 5 月 30 日 上午 8:58 
None of the weapons are generating ammo anymore so sad I hope u can fix it soon, I wish I new how to do mods I am to much of a noob in that area.....
geoscouter 2020 年 5 月 17 日 上午 5:45 
Been enjoying this mod for a while - however recently noticed the turrets are no longer generating the ammunition. I've not added or removed any other mods though they and the game iteslf may have updated automatically - unfortunately I don't know exactly when this problem started. Tried lots of things to no avail and eventually created a new test game with just this mod enabled most settings at default - same result. Has anyone else experienced this?
DeathKnight117 2020 年 5 月 5 日 上午 11:56 
What ammos go to which turrets?
Snugglez 2020 年 1 月 20 日 下午 8:26 
r there any plans for more smallgrid turrets?
Nerfrunner 2019 年 8 月 20 日 下午 8:05 
Is there any chance we can get the turrets for both small and large grids. I'm making a corvette sized small ship gone large that could really use some of these.
Great work by the way!
Harry 2019 年 7 月 12 日 下午 11:43 
do the cr90 turrets generate their own ammo
LadyDAth 2019 年 6 月 22 日 上午 5:40 
Sorry about messing with the config file, I was trying to figure out what was going on.
LadyDAth 2019 年 6 月 22 日 上午 5:37 
Its the max ammo setting that is the problem. When the inventory fills at 24 rounds, the turret continues to draw power trying to get to 100. But it can't, so it never stops consuming power. Essentially drawing 10MW while idle.
Spacebar  [作者] 2019 年 6 月 22 日 上午 5:33 
I'd really rather you not mess around with my data files to be honest. Because if you break something I can't help you because I don't have a way to know what you changed
LadyDAth 2019 年 6 月 22 日 上午 5:28 
Not saying it should not draw power, but I figured out what is going on. Inventory of the turret fills at 24 rounds, but it is continuing to draw power trying to get to 100. So you are paying 10MW per turret constantly. I think if I reconfigure to limit max ammo, it should fix the issue. Going to test now.
Spacebar  [作者] 2019 年 6 月 22 日 上午 5:14 
They also generate their own ammo now though. I will consider looking into the power requirements
LadyDAth 2019 年 6 月 22 日 上午 5:00 
These turrets now consume 10MW each. Power draw is untenable
KilroyWH78 2019 年 6 月 20 日 下午 10:02 
can you make the MC80 turrets?
they show up in star wars battlefront 2, i have some pics if you need, but they are from a certain distance
Spacebar  [作者] 2019 年 6 月 16 日 上午 7:13 
Turrets now generate their own ammo
Nighthunter 2019 年 3 月 3 日 下午 4:11 
@Spacebar are there mods from wich you know that this and the misc pack are not cobatible with? They cause my game and Steam to crash all the time I load them in my moded save
Acid 2018 年 11 月 2 日 下午 3:11 
@Spacebar
Thanks for pointing the post out! I passed it on my server's discord.

Skull 9, out. o7
Spacebar  [作者] 2018 年 11 月 2 日 下午 2:08 
@War-angel, no there is no small grid
@Acid if that is happening in MP espcially on a DS that's keen bullshit that they haven't fixed yet which has also put the project on hold until it is fixed. Pass this around and get keen to fix it
https://support.keenswh.com/spaceengineers/general/topic/1-187-205-no-tracerssound-on-modded-turret-while-mp-client
Acid 2018 年 11 月 2 日 下午 12:57 
They don't seem to play any visual or audio when shooting. Shooting does seem to work as the turrets destroy their intended targets, however. Can't wait for the whole armco project to be finished so can use on my DS :D
VS-lockon 2018 年 10 月 31 日 上午 5:53 
dose this have ship gun for small grid
Spacebar  [作者] 2018 年 9 月 11 日 上午 8:54 
yeah that's a keen bug and nothing i can do about it. in my tests they never did this however
TaterTot1-1 2018 年 9 月 10 日 下午 2:06 
The turrets will shoot through own grid. The point where the turrets will stop shooting if own grid is in the way needs to be expanded
Spacebar  [作者] 2018 年 9 月 2 日 上午 8:36 
yeah i'm working on some smaller anti-fighter/anti-troop turrets as well
vanguardian1 2018 年 9 月 2 日 上午 8:32 
Thanks for the ammo fix. My only other current suggestion is to make a smaller size anti-fighter gun (1x1?), to match with the 3x3 starship gun on smaller corvette designs.
Spacebar  [作者] 2018 年 9 月 1 日 上午 6:11 
This is a part of the first phase of the SW encounter mod so yes not everything is going to be perfect. I just pushed out an update that should have fixed that
vanguardian1 2018 年 9 月 1 日 上午 12:10 
Just tried it in my current survival game on my refit SW Dreadnaught and says no ammo type nor did I see anything for the guns in the assembler. Guess it's not quite ready yet?
d_valroth 2018 年 8 月 28 日 上午 7:11 
I was going to say that the single turrets are heavy laser cannons as they are designed for anti-fighter use, but damn if they aren't in fact turbolasers as far as Lucas is concerned. Yay consistency, Star Wars' strong point! :)
The Alien Hunter 2018 年 8 月 27 日 下午 4:12 
oh damn, i just realized who you are from your other workshop stuff, you have made some pretty cool things for SE my dude
Spacebar  [作者] 2018 年 8 月 27 日 下午 12:43 
Yeah I noticed that as well on the double turbolasers. I never could figure out how to fix it
As far as a modded CR90 it's coming, just don't know when. Still wrapping up the Y-Wing
The Alien Hunter 2018 年 8 月 27 日 上午 11:29 
Guessing a bug, the tracers dont show up half the time, which looks really odd when nothing comes out of the barrels but the sound continues to play
titanius anglesmith 2018 年 8 月 26 日 下午 1:08 
leevvviosarrrrrr
Survival_Man_02 2018 年 8 月 25 日 下午 8:00 
Nice
when me goign to get the Modded CR-90??