Stonehearth

Stonehearth

What's Stuck?
16 条留言
AlexTheAddled 2023 年 11 月 26 日 上午 11:42 
@UnStars I have been getting the same false reports.
UnstrainedStars 2023 年 8 月 9 日 上午 1:05 
After a while playing I keep getting false stuck reports, mainly with any NPC that visits a Town and Traders that come by or any quest related NPC such as Goblins and the like from various camps.

Pretty much anything that isn't a member of the Village.
Paul the Great  [作者] 2023 年 6 月 9 日 下午 12:20 
Can you be more specific about these errors you're getting?
DrBubba 2023 年 6 月 8 日 下午 7:32 
Getting regular errors.
AnormaL 2022 年 6 月 9 日 上午 9:06 
Do it still work properly? Its so needed but Im getting some UI stuck errors, not sure if its from this mod. Just checking if everything is ok for others too.

Any current feedbacks?
WhisperBlade 2020 年 1 月 23 日 下午 8:29 
It would be great to be able to have this in Gnomoria as well ;)
Rem 2018 年 11 月 21 日 上午 11:12 
You can move the Hearthling gui to the side to get more space if it isnt to hard.
Paul the Great  [作者] 2018 年 9 月 9 日 下午 4:09 
If you come up with a good solution to that, let me know! The button had to go somewhere, and I put it where it most made sense.
Banto 2018 年 9 月 8 日 上午 7:01 
hearthling unit frame overlaps the button at bottom you can see that on your own screenshot aswell here on workshop :)
squidzzie 2018 年 8 月 31 日 下午 7:49 
When the hearthlings are building and they set a block down for literally like 1 second. I think a little time would be a great idea. It doesnt have to be a crazy amount of time!
Paul the Great  [作者] 2018 年 8 月 31 日 下午 1:37 
Are the frequent false positives while building for items, hearthlings, or both? I can tune the sensitivity, essentially adding delays to reporting something as being "stuck" if it's still in that state for X amount of time. The trade-off being, of course, that you'll get delayed reports for anything that actually is stuck.
KoffeeDoggo 2018 年 8 月 31 日 上午 7:38 
why are these mod doing a better job than the game dev? seriously, what are the game dev thinking
squidzzie 2018 年 8 月 30 日 上午 2:25 
Really an amazing idea and works but the false positives happen every 5 seconds when building and gets a little annoying. Great job though!
Feuerkeule 2018 年 8 月 30 日 上午 2:00 
Hey, love the idea, is there any chance you could also expand this to enemies not being able to find the way? To my knowledge this still causes the highest script usage.
Greetings,
Feuerkeule
King Doobie 2018 年 8 月 29 日 上午 5:13 
The magician struck again.
Natsu 2018 年 8 月 28 日 上午 2:00 
This will definitely save my hearthlings life