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[11:40:13][effect_impl_technology.cpp:42]: add_research_option: Attempting to give technology Curator Archaeology Lab (tech_archeology_lab) to country The Imperium, which is unable to research it, at file: events/all_tech_ev_b.txt line: 68
research_technology tech_cosmogenesi_escort
research_technology tech_cosmogenesis_battlecruisers
Thanks for the mod, though.
If there's special tech that added from 3.0 to 3.4, it will not add them. But all other special techs works.
Whatever an empire researches new tech, an background event checks if you have special techs. If you don't have them but have good techs related to that (like Lv5 shield for Psionic Shield), it adds research option permanently to research selection tab. Just like when you get permanent research option when you clear debris from space creatures.
An creative solution. This way it doesn't edits tech files. And mod continues to work as long as PDX doesn't change tech names.
You are an Genius!
Нет
@ilya-rysenkov
Добавлю это в следующем обновлении
One question: can I research weapon components for colossi which my race can't use by default?
Да
The tech you get in my mode is vanilla tech from basic game, and if any other mod have this vanilla tech as requirment - yes, my mod should work with it
Some of these are hardcoded and are not directly accessible via research tab because they are event outcome but I may try to add them