Stellaris

Stellaris

[Abandoned] Pops Raise Leader Cap
15 条留言
NCTribit 2023 年 5 月 23 日 下午 3:23 
How you need mod look like this, guys?
chijan 2023 年 5 月 14 日 下午 11:22 
is this mod still enable?
borsk 2023 年 5 月 13 日 下午 5:32 
this aged well, huh
samsockeater 2023 年 5 月 11 日 下午 4:39 
i forgot about these times, i feel old... i wonder if it's the same code and such used?
Cream Panzer 2023 年 5 月 10 日 下午 4:57 
In 3.8, leader cap is back, and this time it's even less LOL
Lathrim 2021 年 2 月 14 日 下午 4:14 
modder pls
Thristran 2018 年 8 月 25 日 下午 9:42 
YES, SO MUCH YES!
Shaxx 2018 年 8 月 25 日 下午 1:31 
Nice work.

Love the comments in the margins of the script about the Clausewitz engine, a nice chuckle, I feel your pain.
Unordinal  [作者] 2018 年 8 月 23 日 下午 11:45 
Bonus now goes up to 12000 pops max. I wrote a program to generate the code for me -- that's how dumb the scripting system is for some things.
Unordinal  [作者] 2018 年 8 月 23 日 下午 4:17 
@ Ser Lucas Avis ☭ The problem with Clausewitz (Paradox's scripting system) is that there's no way to do proper loops that allow scaling. As such, every level needs to be manually implemented, which is a pain. (I'm assuming, anyway -- this uses the same system that Rogue Servitors use for Morale, so if Paradox didn't use a better way, I'm assuming there isn't one at the moment.) I'll work on increasing the max, nonetheless.

@Kepos Yes, if a world is taken which takes you below the level, it will remove a level from your cap. However, as Peter34 said, it won't remove a leader, just make it so if you lose a leader you won't be able to hire another until you gain another slot again.
Peter34 2018 年 8 月 23 日 上午 7:36 
It's entirely possible to be above your Leader cap. Like if you enact the Edict that gives +1 Leader and you enable a Civic that gives +2 Leaders, then you hire 3 Leaders, then you re-do your Civics and the Edict expires.

There's no penalty for being above cap, because it's a *hard* cap. One you can't actively go over, unlike the cap on Systems, or Navy Size or Starbases where you *can* go over but there's a *scaling* *penalty* for doing so.

I think the Leader cap being hard is stupid. Paradox should strive to employ soft caps whereever possible.
Kepos 2018 年 8 月 23 日 上午 4:40 
Interesting idea. Every game I'm short on leaders.

BTW, what if an enemy captures one or more worlds...does the mod calculate downwards too?
Ser Lucas Avis ☭ 2018 年 8 月 23 日 上午 1:27 
Theoretical Number of Maximum Pops on a 1000 star galaxy: 1000*(4*25)= 100000
Thats if you built a full ringworld in every single system. Which you cannot. But taking Habitats, some systems would provide more pops than a ringworld, especially if they take the Master Builders perk as well.
7 Habitats in one system (quite easy!) would be 105 pops (Master Builders). Or 8 Habitats (Not as easy) without Master Builders for 104 Pops.


Basically, 1800 seems like a very small amount. Maybe have it scale on map size?
Kepler68 2018 年 8 月 19 日 下午 12:11 
this \/\/\/! the leader cap limit for larger empires in the lategame has always felt weird
Peter34 2018 年 8 月 19 日 上午 4:36 
This looks like an interesting mod!