安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






CONVENTIONAL = 1st tier of Chosen Weapons
MAGNETIC = 2nd tier of Chosen Weapons
BEAM = 3rd tier of Chosen Weapons
T4 = 4th tier of Chosen Weapons
Where each Chosen enemy in the game progresses through each tier of weapon as the player progresses later into the game.
Once you remove those two specifically, you should be able to access developer mode + TQL.
If you can't your still the Best!
`X2AllowSelectAll (true/false)
That version of the Avatar teleports when damaged. However, you can give either AdvPsiWitchM2 or AdvPsiWitchM3 the actual teleport ability by selecting them and doing `giveability teleport.
Whatever unit you have selected, just use this command to give them action points. int is just the number of AP you'll add to them, but if you put nothing for int, it defaults to 200.
ex.) `giveactionpoints 2
Since the Chosen have multiple forms, CharacterTemplate will vary depending on what stage Chosen you want to be spawned. I'll just list them for each Chosen.
The Assassin: ChosenAssassin, ChosenAssassinM2, ChosenAssassinM3, ChosenAssassinM4
The Hunter: ChosenSniper, ChosenSniperM2, ChosenSniperM3, ChosenSniperM4
The Warlock: ChosenWarlock, ChosenWarlockM2, ChosenWarlockM3, ChosenWarlockM4
ex.) `dropunit ChosenWarlockM3
-CHOSENSWORD_XCOM_AIM=100
+CHOSENSWORD_XCOM_AIM=