Garry's Mod

Garry's Mod

Custom SCP Mapping Asset Pack
47 条留言
Furtext 2024 年 4 月 14 日 上午 1:01 
thx i will try
Chef  [作者] 2024 年 4 月 13 日 下午 4:04 
Guide:
Download the addon and decompile it. When you have the models and materials folder, copy them into your GarrysMod/garrysmod folder. If you do not know what those things are, I would suggest doing further research into Garry's Mod folder structure. I do not make maps anymore so I do not plan to go into any further detail.
Furtext 2024 年 4 月 13 日 上午 1:37 
how to use in hammer?
NextKurome76TheSoldier 2023 年 8 月 29 日 上午 7:40 
nostalgia
MeeM Gaming 2020 年 12 月 2 日 上午 5:58 
@clef we need a granny chapter 2 map
Chef  [作者] 2019 年 12 月 27 日 下午 2:18 
I have repaired the model, and I will be updating it with the fully functioning models.
ApparitioN 2019 年 12 月 27 日 上午 10:07 
Nevermind that, was Elan's addon he reuploaded.
ApparitioN 2019 年 12 月 27 日 上午 10:06 
I think that Yuri guy reuploaded your addon, gonna check to make sure though...
Chef  [作者] 2019 年 12 月 27 日 上午 9:48 
I have located the editable version of this mod, I will be ensuring it functions.
Chef  [作者] 2019 年 4 月 2 日 下午 3:43 
One thing you could try could be to check the addons section of the spawn menu. In there should be the name of the addon and under that, it may have the entity. It has been a long time since I worked on this, as such I do not know where the editable version is.
TWIX 2019 年 4 月 2 日 下午 3:37 
@Alto Clef Can you make this an entity in game so I can spawn it. If so that would be great!
Chef  [作者] 2019 年 4 月 2 日 下午 3:34 
This is an asset for the use of mappers, I am not certain that these can be spawned in the game.
TWIX 2019 年 4 月 2 日 上午 2:17 
@Alto Clef How do you spawn the doors. If you could reply that would be awesome!
ApparitioN 2019 年 3 月 9 日 上午 9:51 
I believe you have just saved me greatly. Thank ye.
Pabz 2019 年 2 月 20 日 下午 4:28 
Wonderful Door. I will make sure to use these the next time I make a custom map.

+1
Hanako 2018 年 10 月 23 日 上午 11:39 
@Altochef

Thanks a bunch, at least it's not me or my computer.
Chef  [作者] 2018 年 10 月 22 日 下午 12:44 
@Hanako I have not released the patch, sorry. I will try to get on it soon.
Hanako 2018 年 10 月 21 日 下午 11:51 
@alto Clef

I'm having Texture issues with the door, has the patch not been implemented or is it just me? >_>;
Chef  [作者] 2018 年 10 月 3 日 下午 3:38 
I have to make a patch for some texture bugs, but I have not had the time. I will get it out next week.
Chef  [作者] 2018 年 10 月 3 日 下午 3:37 
Propper, then compiled the .smd in Crowbar since Propper was being dumb.
Fr3ze 2018 年 10 月 3 日 上午 3:17 
what did you use to convert them now?
Chef  [作者] 2018 年 9 月 30 日 下午 2:49 
I have finally finished the conversion, the doors are full props and easy to implement!
KiwontaTv 2018 年 9 月 15 日 下午 10:08 
Hm. Propper Compiles your specific Entity to a .smd file wich you Must Compile with crowbar or something that can compile .smd Into .mdl .phy etc
Chef  [作者] 2018 年 9 月 15 日 下午 7:39 
Hm, good point.
Fr3ze 2018 年 9 月 15 日 下午 2:27 
You cant export that to a .mdl file though. only Entity,map,vmf and Object files
Chef  [作者] 2018 年 9 月 15 日 下午 2:00 
Chef  [作者] 2018 年 9 月 15 日 下午 2:00 
@[ I am Legend ] jonibro

Crafty > Export
Fr3ze 2018 年 9 月 15 日 下午 1:30 
Whats the alternative?
Chef  [作者] 2018 年 9 月 15 日 下午 1:29 
@KiwontaTv I have found an alternative way to make them into props that work well. I will still look into propper for convenience.
Chef  [作者] 2018 年 9 月 13 日 下午 4:47 
I tried using Propper before, it never worked. I considered using it again but I forgot about it and released it as is. Maybe ill try again now. Ill contact you if I run into more problems. Also, I liked the SCP part of the map you made (S-5), but not too big on the surface.
KiwontaTv 2018 年 9 月 13 日 上午 11:47 
Hey. Nice idea but... This is very brush intensive. You sould turn this into Props. here is a tutorial, how to make a prop with hammer. it helped me a lot with my map :3
https://developer.valvesoftware.com/wiki/Propper
if you have any questions about it, ask me i'll try to help you :)
Fr3ze 2018 年 9 月 10 日 下午 2:38 
Looks good! Might use these in my upcoming scp map (hehe)
Chef  [作者] 2018 年 9 月 8 日 下午 1:07 
This is a mapping asset, it cannot be used ingame.
Mark 2018 年 9 月 8 日 上午 7:38 
how do i use the doors?
Chef  [作者] 2018 年 9 月 5 日 下午 7:23 
New asset coming soon.
Chef  [作者] 2018 年 8 月 28 日 上午 11:48 
Thanks
UWAA WAAA AUU AUUU 2018 年 8 月 27 日 下午 1:06 
Pretty amazing content!
Robert F. 2018 年 8 月 23 日 上午 9:47 
It's nice and all but I don't think these asset would fit in the workshop section entirely.

It would be better if this was post in the prefab section for allot easier for mappers to download in Gamebanana site.
Chef  [作者] 2018 年 8 月 22 日 下午 6:07 
@Neuron gammer fortnite :)

Thanks for your input, I would likely need access to more types of materials before I could make high detail things like that.
neuron 2018 年 8 月 22 日 上午 5:59 
Try looking at SCP Unity's props, they're pretty good and can be a source of inspiration
Chef  [作者] 2018 年 8 月 20 日 下午 4:38 
@Neuron gammer fortnite :) Thats a good point, I may need to do some digging for inspiration.

@Bobbylol (づ◔ᴥ◔)づ Generalized, but helpful. Thanks.

(Textures will not be possible until I get substance designer working again)
neuron 2018 年 8 月 20 日 下午 12:58 
Maybe the buttons that you have to press to open doors?
Bobbylol (づ◔ᴥ◔)づ 2018 年 8 月 19 日 下午 5:25 
larger gate door, some textures, lights, grates, railings, computers, servers, etc
Chef  [作者] 2018 年 8 月 19 日 上午 9:17 
This is a door, it goes into a map. It does nothing on its own.

THIS IS FOR MAPPERS to turn into a func_door, or a func_movelinear, or even turning into a .mdl. It's definitely not a keycard system.
gabe the doge 2018 年 8 月 19 日 上午 7:07 
i have key crad mod and it does not work :(
144hz_pistolmaniac 2018 年 8 月 19 日 上午 3:59 
what is this a new keycard system?
Chef  [作者] 2018 年 8 月 18 日 下午 7:43 
Tell me any suggestions you have or want, I have nothing better to do.