无尽帝国

无尽帝国

Expanded Hero Market
34 条留言
kinngrimm 1 月 6 日 上午 7:48 
Do turnovers happen whenever an "exclusiv" counter runs out or is there any way to spot when one would be inbound?
Vacuity  [作者] 2023 年 8 月 3 日 下午 1:50 
The base game hasn't been updated in years, so why wouldn't it?
Schetyna 2023 年 8 月 3 日 上午 9:59 
Still working?
Vacuity  [作者] 2020 年 11 月 24 日 下午 1:50 
I'm pretty sure that this mod is not the cause of that. More likely is that you have another mod that conflicts with this in some way.
IvaBentshaft 2020 年 11 月 23 日 下午 3:00 
I had to swap out all the mods I use, to figure out which mod was the problem. Turns out this mod was the cause of not getting the bonuses from assimilated minor faction villages.
Is there a solution for that? And is this a known problem?
chronosphaenon 2020 年 1 月 1 日 下午 3:33 
Thanks guy, much appreciated.
Vacuity  [作者] 2019 年 12 月 30 日 下午 10:36 
So...
I've updated this mod with a bugfix edition, as it was probably causing some issues with overgrown cities. No one reported any problems, but I'm betting someone somewhere was getting anomalous behaviour and had no idea why. Anyway, it's fixed now.
I've also made a separate version of the mod compatible with the ELCP. This version is available at: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1953796982
chronosphaenon 2019 年 12 月 29 日 上午 8:08 
The 1 turn Luxury boosters bug is still going on. @burntfield, do you know what need to be done to correct it? I understand RL issues, of course, and I'm volunteering to help with the code if you want to.
Vacuity  [作者] 2019 年 4 月 26 日 下午 7:55 
Are you using the ELCP? They're incompatible at present, and I'm too busy with RL to deal with it in the immediate future.
Sima 2019 年 4 月 26 日 下午 4:35 
Still getting the 1 turn Luxury boosters bug, can anyone help with this?
GATC 2019 年 4 月 3 日 上午 3:28 
No problem, I understand well your situation ^^
The sollution I see would be to add a "discution" in this mod page to show you ^^
Vacuity  [作者] 2019 年 4 月 2 日 上午 10:58 
I do use Skype for personal and professional purposes, but I don't give my contact details (email, Skype account, and so forth) to people on the Internet as a rule. Sorry.
Iceberg 2019 年 4 月 2 日 上午 10:47 
Perhaps Steam? :p
GATC 2019 年 3 月 30 日 上午 1:21 
Skype? ^^'
Vacuity  [作者] 2019 年 3 月 29 日 下午 8:06 
Nope. Never used it.
GATC 2019 年 3 月 28 日 上午 3:35 
Are you on discord? I can show you how ^^
Vacuity  [作者] 2019 年 3 月 27 日 下午 10:31 
If that's possible, that would be great, but I don't know how to do that.
GATC 2019 年 3 月 27 日 下午 1:19 
Hello!
Would you be interesset in a way to make this mod more cross-mod friendly by not changing the "SimulationDescriptors[EmpireType]"?
There is a way to do it with "quest" (more like some kind of "trigger")
Vacuity  [作者] 2019 年 2 月 26 日 上午 12:59 
@wumohan
Thanks for the report, but as you can see, the fix has already been made. Let me know if any other problems show up though.
Vacuity  [作者] 2019 年 2 月 26 日 上午 12:57 
Updated for Symbiosis DLC.

Please report any problems.
wumohan 2019 年 2 月 25 日 下午 9:56 
This mod will make the Mykara's first main quest can't be complete (build 3 resource extractor), without the mod it can be completed normally. Could you please fix this?
Chrysis 2019 年 2 月 3 日 下午 8:46 
Okay, I just opened the SimulationDescriptors from this mod, and all I had to do was add the parts from the SimulatedDescriptors from the Community Patch that were missing from this mod's file. Everything works fine now! Lux boosters back to 10 turns
Chrysis 2019 年 2 月 3 日 下午 8:19 
Yeah same 1 turn lux booster thing here
Peechez 2019 年 1 月 30 日 下午 5:14 
@burntfield did anything come of the 1 turn lux boosters? I can confirm I'm having the same problem on the Symbiosis ELCP patch
Vacuity  [作者] 2018 年 12 月 15 日 上午 10:29 
The file is "too big" because of the way Amplitude have set up their data. Excising the "unnecessary" data from that file causes bugs all over the shop, so it appears necessary to keep it in, even though it increases the file size. Any other mod changing the same set of data will conflict, unfortunately.
I can possibly check the community patch and try to release a compatible version, basically merging their changes to that file with mine manually.
Annonhym 2018 年 12 月 15 日 上午 9:15 
It's something in the SimulationDescriptors file (which seems rather big to me for what the mod does). Removing the file makes the duration 10 turns again.

My guess was that the community patch changes meddles with the duration to balance 'Luxury Alchemists' and '<SimulationPropertyDescriptor Name="BoosterDurationMultiplier" BaseValue="1"/>' interfered with that. But deleting this line changes nothing.
Annonhym 2018 年 12 月 15 日 上午 8:40 
I can semi-confirm Dannah's observation.
For some reason this mod reduces the duration time of luxury boosters to 1 turn if used together with the community patch.
Vacuity  [作者] 2018 年 10 月 12 日 下午 11:41 
@Dannah
So I checked the mod against the new patch and there are no conflicts or problems. I then loaded up the game with just this mod active and had no troubles at all. I suggest verifying your game installation and checking your other mods.

To all, I've checked this mod has zero issues with the new patch. I hope you're enjoying it!
Dannah 2018 年 10 月 11 日 上午 7:15 
After activating this mod all luxury boost last only 1 turn (all dlcs activated)
Vacuity  [作者] 2018 年 8 月 26 日 下午 9:42 
@ninakoru
Ahh! That works! Thank you very much for the help. I don't think one time with one mod really counts as "spamming" though...

That means I can update my Heroes of Auriga mod as and when I feel like it, which is much better.

@Yuki
I was going to say there would be no reason why not, but it seems that mod also increases the hero market pool. I'd recommend loading this mod lower in the load order (i.e if Endless Heroes is mod number #9, this mod should be #10 or more). As far as I can tell, that should make my mod override those specific changes. I cannot guarantee they're compatible though as I've never used that mod.
Yuki 2018 年 8 月 26 日 下午 1:22 
Hi, is this mod compatible with Endless Heros mod?
ninakoru 2018 年 8 月 25 日 上午 4:15 
I think I know your problem. When you publish a mod, there's a file that identifies your own mod inside the "User Generated Content" as an identity, called "PublishedFile.Id", to upload a new version, you need to do the changes on the "User Generated Content" before uploading. Also there's a <version> tag on the main mod xml you should upgrade.

Let me know if you need further assistance but please stop spamming mods with each upgrade! Cheers!
Vacuity  [作者] 2018 年 8 月 24 日 下午 7:23 
@ninakoru, Endless Legend seems to only read *one* mod from /Community, and *one* mod from /User Generated Content.

If I remove an uploaded mod from /User Generated Content in order to upload a second mod, then re-add the first mod again later, it is not recognised as an existing mod, but rather as a wholely new mod.
ninakoru 2018 年 8 月 24 日 下午 6:47 
Hi. Maybe you are doing something wrong, I was able to update my mods without publishing a new one for each new version.