Portal 2
After Hours 7 - Lift
28 条留言
Dmitry Kerman 2024 年 2 月 3 日 下午 11:54 
add god damn portal plasment assists! UNALLINED PORTALS DONT WORK
cube drop is unstable, I CANT THROW IT BEFORE IT GETS STUCK
i solved puzzle in 2 minutes but cube took 15 minutes to throw into detector
Crazy Owl 2021 年 1 月 31 日 上午 8:50 
I had to skip past the last map
Allhorsenoplinko 2021 年 1 月 24 日 下午 1:41 
I agree with most of the complaints here, this map is well made, but it's very poorly designed, if that makes sense. It's too dark, and just not well thought out. I was gonna play through this modpack, but I honestly don't want to waste my day.
_galaxy 2019 年 7 月 1 日 下午 5:02 
And yeah, you should have made the pellet more noticeable.
_galaxy 2019 年 7 月 1 日 下午 5:02 
Ok it was a fine map, altough I have one huge complaint so far: BTS areas usually don't involve much "test chambers", altough you can use test elements to walk around them, much like on your map. It seems you have made these 2 test elements solely for these BTS areas, greatly underusing them. I haven't seen much of the red fizzler because he is just a mini faith plate, but the orange one (which is just rexaura's body sensor) could have had some potential... if you had a puzzlemaker making puzzles for your map! These tests are dissapointing and this could have actually been a decent mappack if you had better judgment. What a waste.
valerka273 2019 年 5 月 9 日 上午 5:51 
If there were combustible lemons inside, that's fine :D
valerka273 2019 年 5 月 2 日 下午 12:23 
Well, I have to say one thing: elevators do not explode when they fall if they don't carry any explosive stuff in them!
TrustyGun 2019 年 3 月 7 日 上午 4:48 
Some portal magnets in the second chamber would've been nice.
Tom 2019 年 1 月 31 日 下午 10:11 
habe bug
Person Meetup 2018 年 11 月 24 日 下午 6:12 
Dude, people are going to throw cubes because that's what was taught in earlier levels. I honestly have no idea how to solve this map, and if it wasn't for my handi map-checking noclip bind, I would have skipped the final puzzle.

Also, please make the energy pellet centered! I knew the solution, but the pellet just didn't go through the doorframe !
c4shurik 2018 年 11 月 17 日 上午 1:57 
Good! I repeat like your mechanical maps!
|SLAVE| [cf] thenewkid30 2018 年 10 月 29 日 下午 4:43 
Man, this was a doozy, but I finally got through

To anyone that was stuck like me in the second room, I offer you this one hint: use momentum
presto668 2018 年 10 月 6 日 下午 7:44 
How the heck do you even get out of the second room?
henpitts 2018 年 8 月 23 日 上午 8:16 
@C-Chell Took a lot of attempts but got the portal drop to work.
henpitts 2018 年 8 月 23 日 上午 7:59 
@C-Chell I went through the same thing. The cube has to go through the field fully while in the air. I'm no good at this as I've tried tossing several times
lol 2018 年 8 月 21 日 下午 12:11 
I was hoping for more sensor tests. Though, I have to complain about the darkness, certain important elements are barely visible if visible at all. Also, the narrator can't act to save his life.

Addendum: If you think commenting will stop me from throwing cubes, you'd better think again. I'll be owning noobs by throwing cubes until the day it kills me.
RexXus 2018 年 8 月 19 日 上午 7:03 
This was very cool! It took me pretty long that I need to use &@[]&[&... :steamfacepalm:
kimist108 2018 年 8 月 17 日 下午 9:02 
Fun map! On to #8.
Blondie  [作者] 2018 年 8 月 17 日 下午 2:08 
Alright, I tihnk it's time to say that *there is never a point in After Hours where you need to throw a cube.* Please use your Portal Gun!
cochetmichel49 2018 年 8 月 17 日 上午 9:20 
It is a pity ! The rooms are wonderfull, the visuals fine, but so difficult...
Diametheus 2018 年 8 月 17 日 上午 9:06 
Oh, it wasn't desperate cube throwing that failed. It was the unambiguously proper setup, with all the variables carefully maximised, tried from either opening. Physics just refused to co-operate. Slightly different dimensions would afford some grace. I've seen it work in LPs, but that doesn't retroactively make me happier.
quatrus 2018 年 8 月 17 日 上午 7:32 
Very different. Hard to tell portal surfaces without just shooting everywhere.
jandlml 2018 年 8 月 16 日 下午 8:36 
good one!
C_Chell 2018 年 8 月 16 日 下午 2:21 
Very random, once I get the pelets can trigger the orange field I can go further.
But the orange field seems to be very random at detecting the cube in the next room, I need 4 success tries to be sucessful and the fireld detect the cube .
The idea of the orange field is good, but in this case it's too random and made me redirect to a wrong direction of incomprehension.
Blondie  [作者] 2018 年 8 月 16 日 下午 2:09 
I'll give anyone reading a hint: You aren't supposed to throw the cube from the Pizzler, you have a Portal Gun
Diametheus 2018 年 8 月 16 日 下午 12:33 
I had the final move immediately. Well, until I realised the wall opposite the field isn't portalable and the finicketry that entailed. Of 10 launches, 9 left the cube a pixel short, one trapped me inside the red field. Dominos, sliders and a variety of other contraptions seemed to break either by the physics, or the orange field getting confused. Noclip to the rescue again.

If you're giving the player so many objects, some space to avoid them would also be nice.
GLADOSCHELL (Mindstorm) 2018 年 8 月 16 日 上午 6:47 
can't reach the lift in the room with 2 buttons, lots of cubes and the sign "elevator to surface" ! This level is impossible!
kwinten 2018 年 8 月 15 日 下午 9:39 
i like this one, good job!