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Laporkan kesalahan penerjemahan
https://youtu.be/MEDAhjYuVVk
box to download.
That should work
In 2011 at the Longford Revival festival, there was a 962 doing some demonstration runs on the Flying Mile part of the track. It was unable to run at full speed because it was too bumpy. I saw with my own eye the car was working it's suspension hard! With that in mind, there might not be much to do about it, assuming the ride height adjustment ranges are realistic in the Group C mod
Kudos n thanks
Semper Fi
Is there a setting within rF2 I am not getting right?...Have tried 'Unsubing ' re-Subing, adjusting rF2 settings etc, different cars, different time of day etc...No Train or Station...lol
Studio 397 might or might not respond to you directly, but if not, keep an eye out for their monthly roadmap newsletter (on their forums or twitter etc - usually the last day of each month) where they sometimes detail future tracks and cars
Thought to ask since this is Studio Workshop. How come there are no more big name tracks, like from F1 and such, or tracks from other series, like with Formula E license i expected full pack of tracks to compliment it. I mostly player single player so good AIW is essential which we dont always get in user made tracks which focus mainly on online racing. Sorry long question :)
As for the braking markers, they won't be changed. If you're talking mostly about the last corner, the tree shadows do make them a little hard to see, I agree. So the next thing to do is to notice the gravel roads that come from the paddocks, and start counting power poles, and looking for rubber marks on the road. The driver's precision may suffer, but it's about speed and survial in those days
respect !