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I'm not going to fix the fact that you can leave the cube in the other room for the simple reason that if you bring the cube there and find no use for it people will earlier bring it back to the laser than to leave it there and shoot their portals away. The cube does not give you anything additional in there I think.
ps. I am still trying your "Triple Jump" maps and will comment if I ever complete them :)
The idea is that each jump is an increment in difficulty, but following the same meganism. I have no easy way to fix this unless I remove the cube all together.
Regardless of the above, I'm glad you liked the map :) As for the adjacent room. If the cube is not lighting the door, a 2nd door will open which will allow you to get out. But if you play normally, that door is never opened.
https://dl.dropboxusercontent.com/u/16159596/sling2.dem