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I found the last mission a bit too grindy because visitors were turned off. I actually had to turn colonists off on the last mission when I hit about 350 population. Then it was a slow crawl to 250 metal. The 10k was a bit of a pain with no visitors but it was doable. I sold my Meds/Spares/Guns/Bioplastic and just kept buying up all the cash from the traders. tedious to be sure.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2139519465
Great mod all the same. Thanks for sharing all of your hard work.
Hasn't everyone heard about Planet Nine at this point? If not, why would are people jumping to the conclution that it's reffering to Pluto?
Looking forward to try this though.
Seriously, who cares? it's classification has no impact on it's astrogeological composition, interesting orbital characteristics, historical astronomical significance etc.
When using the term "Planet Nine" these days, it is very clearly referring to the hypothetical super Earth, not Pluto, Nibiru/Planet X or any other Kuiper Belt/Oort Cloud object, real or imagined.
Just call it Pluto
All the other bodies that size have names too, its just most them are numbers, Pluto is special, it was the first one we saw out there, leave Pluto alone !
ok it's really pretty simple:
if you want Pluto to be a planet, get ready to 1. give us around 200 memorable names and 2. remember around 300 new names for planets.
I think, that practicality should be put into consideration when talking about the definition of "planet" and as it is not practical, to remember this many names, (you can usually only remember around 120 names of people... much less planets you don't really care about), Pluto is simply not a planet^^
I wrote up short one page or less "stories" for each challenge, but I couldn't fit everything into the challenge box in game. It would have been more obvious with the stories which one i was referring to.