Torchlight II

Torchlight II

Raxz's Gameplay Tweaks (v.19)
35 条留言
SNESJW (Sophie) 2024 年 3 月 18 日 下午 4:52 
New Game+ with this mod resulted in enemies not scaling at all. Was kind of shocking
Made in Heaven 2023 年 8 月 10 日 下午 11:49 
i am using essentials and this mod and my character won't regen his hp or gain fame level. I also tried reversing their load order.

other mods I use:
- darkened ui, diablo font, TL1CP, Fep+
Chiksika 2023 年 5 月 22 日 上午 10:25 
OK, I really like the idea, but I've ran into problems. I cannot remove the mod from my load order, it instantly crashes the game if I don't include it. The reason I wanted to remove it , it seems to have completely borked skull drops. 3 level 100 chars in NG ++, ran the portal for save the crystals over 100 times at 1 go, only a single level 22 Erimony. I can live with that, but throughout the remainder of the game, in week of playing, 3 total skull drops, all very, very low level, including using a 2 boon scrolls in Tarroch's Tomb, let alone about 100 runs there up through the next to last wave. Bosses and chests ditto. I'm at a loss how to get skulls like Richalieu and Rambren, etc. I know there can be bugs and I don't fault mod creators for helping us, but at this point I'd just like to have it not bound to my saves if that can be done somehow.
Bed Bath & EVEN FURTHER BEYOND 2021 年 6 月 15 日 下午 3:41 
Thanks for replying and clarifying Raxz.

Unfortunately, I've hit a bit of a steel wall in the form of Grell, who I couldn't chip because of Regen - unlike Mordrox and 1-E Willy - not even when changing to lower difficulty. Maybe it'd be more bearable on multi. Changed the order with Synergies so your enemy tweaks sans HP regen seem to work. I'll be cross-referencing and fiddling around with the order in future.

Great mod all the same. :steamhappy:
Raxz 2  [作者] 2021 年 6 月 15 日 上午 4:52 
This mod increases max Fame to 50 like Synergies does but it's not nearly as much of an overhaul, so it makes sense there would be a conflict there.

Honestly I don't know a full list of overlaps as this mod was intended as a sort of Synergies replacement so I don't really run them together myself. I'd say just look at the changelist in the description -- anything this does that Synergy also tampers with will probably cause a conflict. Which is a lot of stuff.
Bed Bath & EVEN FURTHER BEYOND 2021 年 6 月 14 日 下午 9:10 
Been playing this mod with Synergies for the past day, and I have to say: it's finally given me the sort of fair and challenging gameplay I've been searching for in TL2 Veteran Difficulty.

Natural HP regen is both your best friend and worst enemy, and (same level) enemies hit hard enough on Veteran that equip HP regen + Lesser HP Pot isn't immortality anymore. Enemies themselves aren't absolute HP meatsponges, but are resilient for longer mob fights because of HP regen.

It's that fine balance I've finally found and I have to thank you for it.

Boss HP regen is a tad overbearing, though, but it's nothing perseverance (and a lot of kiting) can't solve. Judging by the previous comments of the previous regen issue, I'll take the current iteration.

Just curious, what features are disabled on this mod due to Synergies and vice versa?
I've noticed with the current working mod order I have, Synergies' Fame rework is disabled, but that's not a huge issue overall.
Silas Inservio Pax 2021 年 3 月 11 日 上午 10:00 
I have been playing for a week now again, i think it would be best just to disable that 1% healing. Most classes offer a healing skill anyway. Up to you of course!
Raxz 2  [作者] 2021 年 2 月 18 日 下午 10:07 
There's supposed to be a way to add things to the baseline player character but I've never gotten it to work. The hacky way would simply to be to add it as a permanent affix to every map in the game, but this would break when being used with any additional mods that add new levels.
Rabid Jawa 2021 年 2 月 18 日 下午 9:10 
(2) In any case I found that a global 1% on bosses was very noticeable and far too excessive. Not sure if that's the only culprit with your mod but it is definitely noticeable on its own even on vanilla Veteran which is pretty easy. And yes that global hp regen variable **definitely** applies to enemies and not just the player. I switched it on and off and saw the difference for myself. You can trust that I was methodical about it. Didn't alter any other variables.

As for alternatives... not sure. I saw a few threads online of people asking similar questions and there didn't seem to really be a workaround. Hopefully you find a solution :^).
Rabid Jawa 2021 年 2 月 18 日 下午 9:10 
(1) The basegame has 4% mana/sec so your 5% probably isn't making the enemies OP imo. In my own personal tweaks what I did was set the global hp regen to 0.1%. Not sure what your preferences are and your reasoning for the tweak is, but mine stems from not wanting to make HP regen affixes on levelling gear mandatory to remove the "attrition" aspect of the game. Lets you feel less obligated to take those affixes for out-of-combat QoL and moreso to make decisions for combat performance.
Raxz 2  [作者] 2021 年 2 月 18 日 上午 2:28 
If that's really the case then I guess I need to figure out how to add an HP regen that only applies to players and not the entire game. And then probably the mana regen as well just in case there's some caster mob somewhere that is unintentionally oppressive because it has infinite mana.
Rabid Jawa 2021 年 2 月 17 日 下午 8:44 
Isn't the boss HP regen simply due to the 1% added in globals.dat?
Silas Inservio Pax 2020 年 11 月 20 日 上午 3:15 
Dont know if this is know already, but hp regen does not work if i place raxz's on or near bottom. The fix for boss regen does work then however. But, if i place raxz's above the compatiblity patch synergies/essentials hp regen does work, but bosses have their hp regen not fixed and extremely high.
Silas Inservio Pax 2020 年 11 月 14 日 下午 3:20 
Just tested, its all fine. Load order was the culprit, hp regen worked but boss had still crazy regen, so i thought it was broken.So to be clear, i just killed mordrox, he had a static hp regen :)
Silas Inservio Pax 2020 年 11 月 14 日 下午 2:05 
Hold on, just now i see your comment, but your mod is also second in my load order, that is probably the problem. totally my bad. will test it to be sure.
Raxz 2  [作者] 2020 年 11 月 14 日 下午 1:28 
Honestly with that bug continuing to rear its ugly head after all these years I think I'm starting to see why the original devs made it a lame static amount. I might have to either make it very weak or just put it back the way it was.
Silas Inservio Pax 2020 年 11 月 14 日 上午 8:56 
Mordrex has still his insane hp regen it seems.
Raxz 2  [作者] 2020 年 7 月 7 日 下午 1:40 
Unearthed Arcana seems to break with *most* mods, for that reason I normally just play it as a standalone mod hence I haven't tested it with this one myself. I would probably place it above if you wanted to try anyway, just to reduce the chance of something with it breaking.
Aseity 2020 年 7 月 7 日 下午 1:09 
Hey, awesome mod concept, but I'm wondering, is this compatible with Unearthed Arcana at all? If so, would you recommend placing it above or below Unearthed Arcana in the load order? thx.
Raxz 2  [作者] 2020 年 6 月 15 日 下午 6:13 
I've not tested the mod with TL2 Essentials as I don't play it but it seems to be semi-compatible with Synergies. I do recommend putting Synergies above this in the load order because that's what I did when I tested it, just note that Synergies will disable some of this mod's features as it overwrites a lot of the same files.
Mark-nessationatorism 8000 2020 年 6 月 15 日 上午 1:02 
Does this mod work well with synergies and essentials? Synergies tweak the same gameplay aspects as well and I am curious if this mod would work well with it.
Raxz 2  [作者] 2020 年 5 月 7 日 上午 10:16 
I'm glad to hear people are still using it!
TOG | Phanjam 2020 年 5 月 7 日 上午 10:00 
hey thanks for the additional work on your mod @Raxz!
This has been a staple mod for me for quite some time now. Great work!
Raxz 2  [作者] 2020 年 5 月 5 日 下午 3:54 
And uploaded with the regen affix fix. This is actually version 7 but the mod kept building and not publishing and it was incrementing the version number every time so yeah... it says version 11. Oh well. Lol
Raxz 2  [作者] 2020 年 5 月 4 日 下午 3:56 
Hey all, sorry to wait almost 2 years to post anything but basically, I got busy, got a new computer and then kind of forgot about this game for a long time as I was developing this mod towards the end of my interest in it, but now that Torchlight 3 is about to come out I'm thinking about it again and I might dig up my laptop soon to find the old files and finally fix/playtest this mod more.

I'm hoping T3 will have similar or even better mod support and editing tools but I don't want to open that chapter without first closing this one... so yeah, I'm posting this comment purely to hold myself accountable.
moranacus004 2018 年 10 月 19 日 上午 1:26 
I really love this MOD!!!!
Henri Boteule 2018 年 10 月 14 日 上午 6:09 
Oh so it's just a random affix then. Ok if you manage to patch it that would be great !
Raxz 2  [作者] 2018 年 10 月 13 日 上午 6:06 
That sounds like a bug with the HP regen affix being based on a % of the enemy's HP. I could try changing it to a static amount based on the monster's level instead.
Henri Boteule 2018 年 10 月 12 日 下午 3:53 
Hello thank you for this mod. I like it a lot especially the changes to skulls drop level condition, the monster density and the item affixes. There just one thing that kept me from enjoying this as much as it should, some bosses have ridiculous health regeneration. Chillhoof is basically invincible against any melle character.
Scored 2018 年 9 月 21 日 上午 4:51 
i love this mod it makes an OP mod setup nice and challenging again :D. does anyone know of a mod that removes stat requirements from items but keeps level requirements?
TOG | Phanjam 2018 年 8 月 12 日 上午 2:39 
I shall wait patiently wth crossed fingers then :steamhappy: thanks for the reply!

Will get u some feedback when ive played it more than a little ;)
Raxz 2  [作者] 2018 年 8 月 11 日 下午 11:00 
I was thinking about it, but I've been deliberating with myself whether I consider monsters having a higher sight/aggro radius a good thing or just obnoxious. I was also thinking about interspersing tougher versions of each monster (with higher stats, possibly rolling extra random affixes) randomly but I'd have to create copies of every monster in the game (or be slightly lazier and only do it to key monsters, but I find the idea of randomly empowered spores and ankle-biters too hilarious) and then figure out how to work the spawnclasses so that they actually spawn at all, in the correct places, in the correct proportions without accidentally screwing something else up due to some spawnclass I edited being called in a place I didn't expect. Suffice it to say, it'd take a while, but I could do it.
TOG | Phanjam 2018 年 8 月 11 日 下午 10:10 
Does part of your plan for this mod include new (tougher, more intelligent) monsters roaming the zones ready to hand us our asses? :steammocking:
TOG | Phanjam 2018 年 8 月 11 日 下午 10:06 
I was just using the Mob Swarm mod to up mobs count (for the same reason as this mod, as an alternative to Synergies). But this is so much more... Scientific!
TOG | Phanjam 2018 年 8 月 11 日 下午 10:04 
I'm sold! SUBSCRIBED!