安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






scout:chicken wings and a bat
pyro:some matches and a baloonicorn
demoman: a sword and some grenades
medic: some medipacks and syringes
sniper: jarate and a machete
spy: a sapper and some cigarrettes
On Equip:
Engineer Specific: 4+ Metal regenerated per second
Engineer Specific: Cannot regenerate ammo
Other Classes:
Regenerate 4+ Ammo per second
25% Ammo Capacity
Does not drop ammo upon death
Not Compatable with Spy, (e.g: Spy Would Have Either No Sapper Or Revolver, basically useless, and would be considered a crutch)
m y b a c k p a c k ?
(-) Wearer cannot pickup ammo boxes
(+) 5% of ammo is regenerated every 5 seconds.
(+) 25% more ammo capacity per weapon (Excluding Jarate, Mad Milk, etc.)
However, you get ammo by killing people and with ammo box pick ups. So this might need a upside like mouse 2 to throw a medium ammo box.
In the old weapon concepts, the scout would have gotten a backpack that can pick up map items like health and ammo. Why not make that a slot 7 item unlock for the Scout?
slot 7 for equipment items like grenades, mines and utility items(like all the non-gun unlocks in the game excluding the demoman's shields) as well as the unlocks like the backup backpack would be good.
plz ADD