Space Engineers

Space Engineers

SAVTec Interstellar P.I.S.S.A.R.S.E Mk3
34 条留言
cptsavarus  [作者] 2022 年 9 月 28 日 上午 6:49 
@Eno..... Small grids can't actually be projected from a large projector but to get around the problem, just build a large grid rotor, grind away the rotor top-part, then in the control panel for the rotor hit the button marked "Add small head".
On the new small rotor head, build a small-grid projector, then project the blueprint from that.
The small projector will take its power direct through the rotor from your large grid base.

Notice there's also a button in the rotor control panel marked "Attach".
You can use that button to connect rotor parts that are already constructed - just line up the parts so the head is "inserted" central into the rotor, then click the button.

The only combination you can't do is Small-grid rotor + Large rotor head, due to the large rotor head being bigger than the small rotor body.
Also, head type must match rotor type, IE cannot attach Advanced rotor top parts to normal rotors or normal rotor top parts to advanced rotors.
Eno 2022 年 9 月 9 日 上午 9:00 
Can someone explain how in P.I.S.S. do I project this entirely small grid ship on a large projector?
cptsavarus  [作者] 2020 年 12 月 11 日 上午 10:38 
@cyberwolfent... sorry to hear you're having problems with it.
The ship is fuelled, yes? And there's fuel in the reactors?
The reactors are turned on?
The thrusters or control panel group "Flight Systems" are turned on?
And the landing gears are all unlocked & not set to "autolock"?
And the merge block is not merged to a landing platform (is turned off)?
If yes to all then there should be nothing stopping the ship from taking off.

Note: Ship may not be able to take off vertically from non-atmospheric planets (depending on strength of gravity field), as it has only a small number of ventral Ion thrusters.
cyberwolfent 2020 年 11 月 20 日 下午 3:57 
I can't get her to launch! What ever I try either results in no fuel. Or, not launching. I know it has to do with the merge block. But, I can't figure it out
PatrioticLoyal 2018 年 10 月 14 日 下午 4:39 
.E.
cptsavarus  [作者] 2018 年 10 月 2 日 上午 3:00 
Good to hear! Thanks for confirming that. I hope you get the problem solved soon!
Laffyistired 2018 年 10 月 2 日 上午 12:12 
BLUE PRINT IS FULLY WORKING 100% IF ANY ONE IS ASKING

i am just having a small problem already tested it in vanilla world working well
cptsavarus  [作者] 2018 年 10 月 1 日 上午 10:11 
Did you test it in a vanilla world? Is the cockpit thing working now?

I'm trying to avoid uploading multiple versions of the same things if I can help it.
If you want the ship without the landing pad, just paste it into a creative world, delete the landing pad & take a new blueprint of the ship on its own. That way you get the ship & I don't have to add 2 more files to my (already ridiculously long) blueprints list. :steamhappy:
Laffyistired 2018 年 10 月 1 日 上午 7:25 
@cptsavarus can you upload the ship blue print with out the landing pad thanks for both ships
Laffyistired 2018 年 9 月 30 日 下午 9:33 
@cptsavarus i do that when i wake up the world is new i even reinstalled the game so its 100% fresh files i do what u said when i wake up cool cptsavarus also add me as friend please sent u request thanks
cptsavarus  [作者] 2018 年 9 月 30 日 下午 5:56 
Just tested both ships in a vanilla world & am unable to replicate your problem.

When you paste the ships in, they're attached to a landing pad, right.
Try deleting the merge block & connector on the landing pad, then remove only the landing pad from the world with CTRL+X, then try entering the cockpit.

Could be that the Merge Blocks are causing the problem - there are some wierd bugs with Merge Blocks & they quite often work perfectly for one person but not the next.

Also, if you're playing in a world that was created before the last update you may need to create a new one. Sometimes updates break world files in unusual ways.
cptsavarus  [作者] 2018 年 9 月 30 日 下午 5:45 
Yes, it is possible the mods are conflicting somehow. Why they'd cause problems with my ships & not the vanilla ones is very odd, since mine use only vanilla blocks.

Have you tried it in a vanilla world (no mods loaded)?
Laffyistired 2018 年 9 月 30 日 下午 5:35 
@cptsavarus tested with vanila ship i can get in there no prob your other bp the SAVTec S.L.U.T.S Atmospheric Transport is the same now i have 2 cock mods installed as well

the workbee cockpit and the rover cockpit fixed

maybe there a problem with these working together
cptsavarus  [作者] 2018 年 9 月 30 日 下午 5:29 
That's strange. Sounds like a bug with the game rather than a problem with the blueprint... I'll check it out though & see if I can duplicate it.

In the meantime, try pasting it into a Creative mode world, delete the cockpit & pop a new one on. See if that fixes it.

Are you running any mods at all? If so do any of them affect cockpits?
Laffyistired 2018 年 9 月 30 日 下午 5:22 
@cptsavarus please look at the Blueprint when i place it then try to jump in flight seat game crash dont know why
Jukebox 2018 年 8 月 14 日 上午 11:36 
:D
cptsavarus  [作者] 2018 年 8 月 13 日 下午 12:11 
@SHRIMP... Yep, same ship. Had to re-build it from screenshots. Thanks for remembering it! Have another badge! :steamhappy:
Jukebox 2018 年 8 月 13 日 上午 11:06 
i think i already saw this ship before your workshop restart...
Jukebox_Junkie808 2018 年 8 月 11 日 上午 3:39 
<tip's hat back>
cptsavarus  [作者] 2018 年 8 月 11 日 上午 1:35 
@Joker... A fellow Brit perhaps?
Thankin' you muchly! <tips hat in return>
Jukebox_Junkie808 2018 年 8 月 10 日 下午 8:21 
my hat's off to you m8 for making these names
cptsavarus  [作者] 2018 年 8 月 10 日 上午 3:04 
Thanks bud! It's one of my better moments for sure. Only took me about 10,000 attempts to nail it!
Korvatus Klok 2018 年 8 月 10 日 上午 2:51 
I really like the thruster pack
cptsavarus  [作者] 2018 年 8 月 10 日 上午 12:44 
UPDATE V1.1 - fixed an error in symmetry. Fixed cargo containers not linked to conveyor system. See change notes.

Not sure how I missed that. Sorry folks! All sorted now.
cptsavarus  [作者] 2018 年 8 月 9 日 下午 4:53 
@voltron106... Thanks very much!
That reminds me - I used to have a hangar to go with it. I ought to build that again.
Volt106 2018 年 8 月 9 日 下午 4:30 
This should fit nice in my Hanger.
Great Job
cptsavarus  [作者] 2018 年 8 月 9 日 下午 4:14 
Looking forward to seeing it! :steamhappy:
Chief11 2018 年 8 月 9 日 下午 3:51 
Will do, will definitely take some time given the scale, but will definitely do XD
cptsavarus  [作者] 2018 年 8 月 9 日 下午 3:38 
Now that IS a good idea... dedicate the moon as a fleet yard... hmm... now I have an idea!
I'd be interested to see this world you're describing. Why not post it on the workshop when you've got it fleshed out? Link me here if you do - I'll definitely take a look.
Chief11 2018 年 8 月 9 日 下午 3:21 
Lol, I'm just going to eventually turn it into a giant shipyard/drydock for a capital ship/super destroyer I'm currently theorising
cptsavarus  [作者] 2018 年 8 月 9 日 下午 3:16 
Excellent! I've never tested it on moons with no atmosphere - it should work out really well there, what with the reduced gravity as well.
Come to think of it I haven't played that much on moons at all. In fact... Wow - I actually have nothing designed for use on moons. That does it! I need to build moon stuff! :steamhappy:
Chief11 2018 年 8 月 9 日 下午 3:00 
Well, just so happens that I'm about to establish a Lunar Outpost, so this would definitely fit the bill as a pathfinder. Don't wanna lug a gargantuan supply ship out of the atmosphere only to get shot down by Space Pirates that I didn't recon
cptsavarus  [作者] 2018 年 8 月 9 日 下午 2:35 
@critproof... Yes, yes I did! Thankyou. I'm Glad you like! :steamhappy:Lots more still to come.
Would love to hear how it performs for you - it's an older build that I re-made from screenshots. Cargo capacities & thrusters have been re-balanced several times since I last tested it in Survival, so I'm not sure how much it can carry these days. Should be good for a decent amount though...
Chief11 2018 年 8 月 9 日 下午 2:20 
Hehe, you done-did it again! Definitely a nice little guy to start with :)