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																									报告翻译问题
							
						
 
											 
													







On the new small rotor head, build a small-grid projector, then project the blueprint from that.
The small projector will take its power direct through the rotor from your large grid base.
Notice there's also a button in the rotor control panel marked "Attach".
You can use that button to connect rotor parts that are already constructed - just line up the parts so the head is "inserted" central into the rotor, then click the button.
The only combination you can't do is Small-grid rotor + Large rotor head, due to the large rotor head being bigger than the small rotor body.
Also, head type must match rotor type, IE cannot attach Advanced rotor top parts to normal rotors or normal rotor top parts to advanced rotors.
The ship is fuelled, yes? And there's fuel in the reactors?
The reactors are turned on?
The thrusters or control panel group "Flight Systems" are turned on?
And the landing gears are all unlocked & not set to "autolock"?
And the merge block is not merged to a landing platform (is turned off)?
If yes to all then there should be nothing stopping the ship from taking off.
Note: Ship may not be able to take off vertically from non-atmospheric planets (depending on strength of gravity field), as it has only a small number of ventral Ion thrusters.
i am just having a small problem already tested it in vanilla world working well
I'm trying to avoid uploading multiple versions of the same things if I can help it.
If you want the ship without the landing pad, just paste it into a creative world, delete the landing pad & take a new blueprint of the ship on its own. That way you get the ship & I don't have to add 2 more files to my (already ridiculously long) blueprints list.
When you paste the ships in, they're attached to a landing pad, right.
Try deleting the merge block & connector on the landing pad, then remove only the landing pad from the world with CTRL+X, then try entering the cockpit.
Could be that the Merge Blocks are causing the problem - there are some wierd bugs with Merge Blocks & they quite often work perfectly for one person but not the next.
Also, if you're playing in a world that was created before the last update you may need to create a new one. Sometimes updates break world files in unusual ways.
Have you tried it in a vanilla world (no mods loaded)?
the workbee cockpit and the rover cockpit fixed
maybe there a problem with these working together
In the meantime, try pasting it into a Creative mode world, delete the cockpit & pop a new one on. See if that fixes it.
Are you running any mods at all? If so do any of them affect cockpits?
Thankin' you muchly! <tips hat in return>
Not sure how I missed that. Sorry folks! All sorted now.
That reminds me - I used to have a hangar to go with it. I ought to build that again.
Great Job
I'd be interested to see this world you're describing. Why not post it on the workshop when you've got it fleshed out? Link me here if you do - I'll definitely take a look.
Come to think of it I haven't played that much on moons at all. In fact... Wow - I actually have nothing designed for use on moons. That does it! I need to build moon stuff!
Would love to hear how it performs for you - it's an older build that I re-made from screenshots. Cargo capacities & thrusters have been re-balanced several times since I last tested it in Survival, so I'm not sure how much it can carry these days. Should be good for a decent amount though...