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It should work just fine there's just an issue currently with the icon of the spell being a white square but I'll fix it as soon as possible.
http://www.mediafire . com/file/cxrqwc9jd2t1elp/TrueCompanions.pak/file
https://www.reddit.com/r/DivinityOriginalSin/comments/9c3tg7/how_to_upgrade_classic_mods_to_the_definitive/
I'll do my best to put it on the boat then.
As for D:OS 1 I honestly don't know. I never looked into modding for the first game. If the scripting in the first game works similarly then probably yes, but I really don't know.
P.S Is it possible to make similar mod for D:OS 1?
I wanted it that way so it is a small commitment to have the AI controlling your characters and not something you can change every turn at will (it also causes huge exploits if possible because of how turn order works in regards to losing control of your characters).
I'll double check that and make it easier to access if it's an issue. Thanks for the feedback!
* Custom art for the True Companion skill
* Only one spell instead of 6 to use the mod with a switch on/off effect on one spell instead of having one spell for ON and one for OFF
* No UI clutter. The True Companion effect is voluntarily invisible to the player on the UI so you can enjoy the game the way you want and have the AI setting being a background work instead of being in your face at all time.
* Last and certainly not least the True Companion effect lasts for as long as you decide. The effect persist through death, re-spec, character swapping and so on. Your companion really becomes a True Companion, it's not just a temporary effect. And of course you can reverse that setting effortlessly.